Taka Movelist Part 2

28 Mid
18-1

21

high P

Bell knock

Very fast recovery time for this move. When the opponent blocks this move you will not be in a disadvantage. Infact Taka should have a slight advantage. ( *should* due to block stun formula not always right. This game is *virtual* ) When the move hits but does not knock down the opponent you can immediately throw using headrocker ( b,b/d,d,d/f,f +P)

 

38 Mid
22-2

37

---

Long range but slow move. Better move to use is the d/f,d/f+P.

28 Mid
15-4

25

---

Don't mistake this move with the move above. This move is much faster both start and recovery. This move setup a float. For more float info see Combos section.

25 Mid
18-4

31

---

Evade and attack move. Not a bad move but you are dead if it misses due to its short range.

 

21 Mid
16-2

28

high P

This move if hit will force your opponent down. Can low throw if this move major counters the opponent. Don't use it often.

 

29 Mid
18-2

38

high P

Not much use for this move, except the makes shun less drunk by 1 points.

 

10+10+10 Mid
14-1,12-1,9-2

21,18,18

high P

Mid punches, this is a useful moves with many options after it. Delays them or use just two for better effects. For more info see Strategy sections.

 

16+10 Low,Low
17-2,17-2

34,32

down P

This is the only low move that knocks down. But it takes the second sweeping hand to do it. Only during counters when it is a true combos. Can be delayed to setup other moves.
 

started 17/11/97

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