The Regions of Kaladia

The Continent of Kaladia  |  Maps of Kaladia | Regions | Nations | Currencies | History of Kaladia

The Geographical Regions of Kaladia
Darkened Realms | Eastern Grasslands | Elven Realms | Great Plateau | Northern Plains | Northern Reaches | Northern Steppes | Northern Tundra | Southern Plains | Southwestern Wetlands

The Geographical Regions of Kaladia divide the continent into ten vast realms. These regions do not accurately reflect the entire expanse of Kaladia, but suffice well enough for most explorers and geographers. Some of these regions, such as the eastern grasslands, existed through much of the First Age, and survived the War of the Winds. Some regions, such as the southern plains, existed during the First Age, but were drastically changed by Kaichea's Mists. In the First Age, the Darkened Realms was a land shared by two human countries, three barbarian lands and many humanoid states. The War of the Winds totally decimated these civilizations, and wrought a madness of chaos in their place.


The Darkened Realms

include no civilized lands. This region begins with the eastern border of the Greybark Forest, and reaches to the shores of the Olgarn and Ultanic Ocean. It extends south to the Evesyarn Forest, but is bordered to the east and southeast by the Aaratana and Traggine Mountains. Once most of this realm consisted of civilized countries, but now all are ruins. Contained within the darkened realms are the lost lands of Alaysia and Quilintir. Though it is high in the northern latitudes, the Darkened Realms are a region of lush, sub-tropical rain forests and vast everglades. It is a hot, wet land created by the Mists during the War of the Winds. It is also a dangerous land, populated with many monstrous creatures also created by the Mists.



The thorns clawed at his flesh as Pathan pulled back the vine. Slowly he followed the silent back of Rontaris, barely an arm's length ahead but already fading in the darkness. Pressing his passage through the thick brush, the armored warrior had little to fear from the hard, black thorn vines which tore at Pathan and the rest. Pathan bitterly remembered the swamps, when Rontaris and his heavy armor could barely stand without sinking in the muck. Rontaris had been less proud then. The thorns scraped a long, eerie whine against the metal plated warrior, but behind him Pathan could hear the brush bite deeply into Ta'treene. The priestess of the Mage had suffered the worst of the four still alive, for her silken robes offered no protection from the black vines.

Six in number, they had been, when first they entered the Wildwood. The elves of the Greybark had other, darker names for it, and their journey through the forest had convinced Pathan that the elven names were more correct. The old sorcerer had been the first lost, when the ground had falled out from beneath him. Three others had stepped on top of the creature which had lay hidden beneath the fallen leaves, but the thing had not moved. And it had swallowed the old man before anyone could act. Gourdir had tried to save the sorcerer, but he too had been consumed by the beast. They had fled then, running blindly into the forest.

He had come for the gold. So had Rontaris and Gourdir. Ta'treene and the sorcerer had believed that they could find a library in the ancient city, and they came for magical writings. The bard had come because he could not resist the temptation. But the ruins of Tokuntora had eluded them all, despite the continual directions and criticisms provided by Dethantos. As angers flared, Rontaris had outrightly threatened the bard, and Dethantos had since been quiet. The priestess had prayed to the Mage, and had been able to see the sun. Now they headed to the west, and to home.

Rontaris stopped suddenly, and Pathan began to mutter more rude comments about the warrior. But just ahead was something. A face, looking at them, as best as he could tell. Pathan knew it had moved, though his eyes weren't quick enough to follow it. The great snake struck Rontaris full in the face, and the warrior's scream shattered the lull of the forest. Rontaris stumbled back, falling into Pathan, collapsing as he fell through the rogue's arms. Wild panic had seized Pathan, and the rogue collided with the priestess as he turned to run. Grasping her rune of silver magic, Ta'treene carefully moved to the still form of Rontaris. The snake could not be seen, and only the quiet prayer chant of the priestess could be heard over the steady dripping rain. Pathan's face, wet and streaked with dirt, looked up from the ground to meet Ta'treene's glance. Her eyes told him what he already suspected; that the warrior was dead. Both at once, they realized that Dethantos too was gone.



Regions of Kaladia

The Eastern Grasslands

includes a widespread region of temperate lands. It begins at the northeastern edge of the Tylyryn Sea, continues southeast around the Aaratana Mountains to the eastern seaboard bordering the Traggine Mountains. The grasslands also extend south to the Tracene Ocean and continue west to the Jaggynth Mountains. The southeastern shores are the most temperate of Kaladia's southern coast, for the winds of the Trobellican Sea are much more temperate than the hot air currents of the Tracene, and they provide considerable cooling to the immediate coastline.

This vast expanse is home to many nations. Countries of man include the Cabraal Empire, the Kingdom of Cholmos, the Kingdom of Dholvey, Eirinland, the Free State of Jitregann, the Kulaton Empire, the Territory of Marankarian, the Duchy of Myderin, the Magistracy of New Ruthanland, and the Republic of Sarn Haulic. The humanoid realms in this region are the Dwarven Crown of Riggencarn and the Vilbintrin Nation of the Gnomes. Also within its boundaries are the barbarian lands of the Blood Moons and the Wilds of the Blue. Ironically, this realm contains the oldest and youngest Tulmarian nations of Kaladia.

Regions of Kaladia

The Elven Realms

reach from the eastern edge of the Elder Mountains to the Ivirsil River, and north from the Crystalrock, Goldenstone, and Silverpeak Mountains to the Olgarn Ocean. This realm encompasses all of Elven Tree, the Kingdom of Seredin and its Lonlotir Forest, and the Shimmerwood. Though high in the latitudes, these lands are less hostile than might be expected as the forests provide a great buffer against the Olgarn's winds.

Regions of Kaladia

The Great Plateau

is dominated by the Lyrmaddyn Desert. It is a vast region which extends from nearly the twentieth parallel and continues northward past the thirty-second parallel. To the north, the great plateau is bordered by the Landtear, the Centurion Mountains, and Crystalrock Mountains. The Goldenstone Mountains continue its perimeter to the east, where the plateau ends with the Silverwood Forest and the Brine Sea.

Along its entire southeastern, southern and western extremity, the plateau begins its rise from the low-lying coastal states of the southwestern wetlands. The high land is hot and arid throughout the year, for the cool coastal breezes lack the force to push up the long slope as they clash with, and are driven back by, the hot winds from the heart of the Lyrmaddyn Desert.



"The great plateau is the realm of the sand, the surf, the wind, and the flame. This is the land of genies, and those able to command them. It is the place of legends, the lost realm of the Solvarian Empire, the empire of the sun. It is the land of the myths, or perhaps truths, where the Sa' haan Sa' harr roam the endless sands, where the Ce' Tala and the Fa' Saan Sho' Faar wage their endless wars, where the Na' Wyr No' Loom jealously hoarde the rivers and lakes of the land. It is the domain of desert sheiks and their nomadic empires. All this and more are the vast sands known as the Lyrmaddyn Desert. Lyrmaddyn, which in the Tulmarian tongue literally translates as land of the mad..."  Nadamis the Legender



The great plateau is predominantly, but not exclusively, a desert environment. Civilized countries contained in its huge expanse are the Nirinthine, Pirrindall, Quelschenda, the Sovereignty of Radachal, Seychelo, most of the Oligarchy of Kalcheney, the Theocracy of Trendol, and the majority of the Ulgaris Chancellery. Also included in the realm of the great plateau is the Halfling Collectivity of Dale Hollows, but the Collectivity shares no similarity with any of the other nations.

Regions of Kaladia

The Northern Plains

includes mostly territories of the Corlennian Empire. This cold region remains almost exclusively above the forty-fifth parallel, but succumbs to the tundra near forty-eight degrees north latitude. It is a relatively narrow band of terrain, but it reaches across the entirety of the Corlennian Empire. The northern plains include the territories of Bryndmyr, southern Grenn, southern Kadonryn, Raddyn, Shalvynryst, southern Thirinch, Tormyrn, and southern Yurr' Zonn. Bordering the southern edge are the Centurion and Elder Mountains.

Regions of Kaladia

The Northern Reaches

are all civilized lands. This region includes the lands north of the Tylyryn Sea, between the Baneridge Mountains and the Greybark Forest. This is not a heavily populated land, but it has long been settled. The nations of the Northern Reaches are the District of Calthayes, the Chasmier Province, the Eastwind Alliance, the Democracy of Goarin, the Territory of Granite Helm, the County of Merrizzian, the Duchy of Welgredd, and the Governorship of Trendst.

Regions of Kaladia

The Northern Steppes

is a long, narrow expanse which extends from the Silverpeak Mountains to the shores of the Olgarn. It is bordered to the west by the Ivywood, and to the east by the Baneridge and Carook Mountains. Included in this realm are Blacksword, the Wizard Lands of Jasulmyle, the Vicounty of Pejduhl, the Tralmire Confederacy, the Abbanward of Tromarnj, and the Kingdom of Viston. But the northern steppes are quite large, and only a portion of its lands are civilized countries. Most of the region is contained within the barbarian domains of the Raven Lands and the plains of the White Wolves.

Regions of Kaladia

The Northern Tundra

encompasses only lands of the Corlennian Empire. This region extends from just below the arctic circle at sixty degrees north latitude down to nearly forty-eight degrees north latitude. It includes most of the lands of Drandolm, northwestern Grenn, northern Hengeve, Ivinjarin, northern Kadonryn, Roanrick, northern Thirinch, and northern Yurr'Zonn. Outside of continental Kaladia but also included in the northern tundra are the Carronook, Ka'Lageri, Laru'Yorn, Ulcatan, and Warenroost Islands. This is a harsh and unforgiving land which endures its winter environment for most of the year. In the far north, the soil is nearly permafrost, and allows for very little agricultural endeavors. The oceans are dark and murky cold, gray waters prone to sudden storms of horrific fury.

Regions of Kaladia

The Southern Plains

include a relatively large expanse of unsettled land south of the Silverpeak Mountains. The southern plains begin at the western foothills of the Jaggynth Mountains, and extend to the Gulf of Ronj' Rulaab. Though the realm is separated by a pocket of the Mists of Kaichea, the Rogue Lands are also part of the southern plains. This region north of the Grey Waters reaches nearly to the Brine Sea, but is sparsely populated. Though there are numerous ruins from the Solvarian Empire, the plains presently contain very few civilized lands. The southern plains are dominated by the Mists of Kaichea, the Ivory Plains of Orencia, and the Rogue Lands. Loosely attached to the plains are the domains of the War State of Thyntoris, and the Barony of Valgreer.

Regions of Kaladia

The Southwestern Wetlands

encompasses all of the coastal states of southwest Kaladia. Included are Adansten, the Triacy of Garinisia, Hadya, the southern realms of the Oligarchy of Kalcheney, the Caliphate of Kurtalm, the Principality of Sevensan, the southern portion of the Ulgaris Chancellery, the Commonwealth of Zalderland.

Regions of Kaladia


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