TR's Thoughts #11
In this weekly column, I will comment on the past week's goings-on in WOW,
and whatever else it occurs to me to discuss :-) I also hope that a big part
of the column will be printing and responding to your e-mails. So please send
them in (the address is thatthing35@yahoo.com)!
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- read my column, "Eat My Dust" by Tom Dean, and all the other (often
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4/30/2001: What Went Wrong?
After only four months of tapings, WOW shut down and very well may stay that
way. How the heck did this happen? This week, I'll talk about some of the things
WOW did that I feel were mistakes. This is concentrating on the in-ring product,
as opposed to three weeks ago, when I talked about
things WOW could do to save money. If WOW goes under, consider this an autopsy;
if it survives, consider this a "to do" list for the second season.
Each section is listed in order, from the things I think hurt WOW the most to
those that only hurt a bit.
In-ring work
Many WOW wrestlers had only a couple of months total of wrestling training
before the show went on the air. It's fair to assume that the product was "rushed
to market" more than a little bit. Be that as it may, these were the results
of that rush:
- Very slow workrate.
- All wrestlers were seemingly taught the same basic moveset, meaning that
a lot of WOW matches looked very similar to each other. There was an extreme
overreliance on certain unexciting moves -- bodypresses, clotheslines, catapults,
headlocks (the wrestlers seem to have been told to "stomp in" the
headlocks -- why? Does anyone seriously think that makes them look
more painful??), and drop toe holds (what good is a drop toe hold if you don't
have any moves to follow up with on a downed opponent, which most WOW wrestlers
don't?) For every wrestler who developed a decent repertoire of moves, there
was another wrestler who seemed limited to the basics described above, even
lacking finishers.
- Lacking these basics, it's almost superfluous to add that very few WOW wrestlers
have shown adeptness at ring psychology and generalship -- the abilities to
tell a story through a match, and to give the match a sense of natural flow.
The closest WOW came to that was usually... random screaming. (Danger
and Slam Dunk, I'm looking in your direction.)
- Foreign object hits in WOW (Lana Star
mirror shots, Riot bat shots, Selina
Majors trashcan lid shots, etc.) have almost always looked weak and unconvincing.
Production
All things considered, for a startup fed, WOW's production was not terrible.
Hell, WCW hardly looked any better half the time. But there were two big consistent
problems.
- Commercials inserted in the middle of the action took viewers out of the
matches. Since WOW matches were often quite short, it's hard to imagine that
there wasn't some other way to do things.
- The cameramen seemed to miss important in-ring action pretty frequently.
To be fair, they were probably covering for blown spots a lot of the time.
Characters/angles
WOW's McLane-promoted predecessor GLOW was chock-full of "crotch
shots" and rolling-around-on-the-floor catfights. By contrast, WOW placed
an emphasis on wrestling, attempting to appeal to aficionados of the squared
circle. But, in general, the characters and angles showed very little knowledge
of what appeals to the modern wrestling fan.
- One-dimensional gimmicks made the matches look silly, and also made it impossible
to develop the characters. What compelling storylines were "Tanja,
Warrior Woman" or "Wendi Wheels"
supposed to get involved in? You really have to stretch to think of any. It
speaks volumes that the WWF just dragged out a bunch of these type of gimmicks
at Wrestlemania... as a joke, poking fun at their own past mistakes!!
Many of the WOW gimmicks were directly recycled from GLOW, ignoring the failure
of that promotion.
- WOW's writing was often weak. Catchphrases were often stale and unexciting.
Some characters, such as Ice Cold, had extensive
interview time and used it to make a series of gimmick-related puns, rather
than to flesh out the character. Some angles, such as the epic Lana Star "you
turned my hair green" saga or the melodramatic Selina Majors "you
hurt my knee" saga, were played out interminably despite drawing very
little heat. Innumerable angles were teased and then either got dropped very
quickly, or were never picked up in he first place.
- The writing problems were made worse by the fact that many of the personnel
seemed to be reading directly off a script. Few seemed to be given any room
to improv. The resulting reaction from the viewer was "oh, c'mon, people
don't talk like that."
- None of the characters or angles were done the least bit of service by McLane's
horrible announcing. McLane pushed the faces beyond all reason, went off on
total non sequiturs, made many clearly untrue statements, and often mangled
the language. If he did manage by accident to come across an angle, he put
it across so heavy-handed as to make it cartoonish and implausible. Hell,
even his ring announcing (yes, he sometimes does that too) was heavy-handed,
cartoonish, and implausible. McLane also dragged Lee Marshall, who can be
an entertaining announcer, down with him; Marshall usually had nothing of
substance to work with. Bobby Heenan's stint at the WOW: Unleashed PPV showed
how much the repartee between announcers can add to a match... and how absent
it was when McLane took the mic. And Heenan doesn't even really know a damn
thing about WOW! He just has a gift that McLane doesn't.
- The WOW champion, for all but one show, was Terri
Gold. Terri's humble, quiet "skilled athlete" persona is reminiscent
of '70s WWF champ Bob Backlund, so it's 30 years out of date at this point.
Backlund had to become a heel to make it in the '90s WWF. How about Kurt Angle,
whose gimmick is very similar to Terri's, and who the WWF originally tried
to present as a face... but who was booed so much that he had to be turned
heel. Not convinced yet? How about the humble, quiet "Blue Chipper"
Rocky Maivia? You know, the guy who later became the Rock... back when people
were chanting "DIE ROCKY DIE!" at him and he was almost literally
booed out of the business? Clearly, wrestling fans don't root for characters
of Terri's type anymore. To entertain wrestling fans now, you need mic skills,
humor, a bit of attitude, and/or charisma (physical or psychological). Terri
hasn't really shown any of these. She's a real dead fish. She would
also have trouble cracking the list of WOW's top half-dozen in-ring workers.
Putting the belt on her at all was a mistake, never mind making her the perpetual
champ.
- The other faces also showed no personality, and most of them were jobbers.
So, inevitably, fans gravitated to the heels. This might not even have been
quite so bad, except that WOW had two face announcers who both tried to shove
the faces down fans' throats.
- Wrestlers who had both in-ring and mic skills, such as the Disciplinarian,
Poison, and Roxy
Powers, were often ignored, while other wrestlers who lacked one or both
skills were often pushed.
- The random nature of title shots in WOW devalued the belts.
- The botched Mystery angle, for which
see that profile.
Many, many Pay Per View mistakes
You may remember how much WOW hyped the Feb. 4 "WOW: Unleashed" PPV
event. Given how much money the corporation was losing on buying TV time, the
PPV was pretty much a go-for-broke proposition. It broke. Replays were cancelled,
reportedly due to consumer complaints, and ultimately, only 5,250 buys were
made. What the heck went wrong?
- Having every wrestler in the fed -- 36, by my count -- participate. Many,
if not most, of the wrestlers had stepped in the ring for the first time six
months before the PPV. A lot of them simply were not ready for prime time.
By no coincidence whatsoever, the less advanced technical wrestlers were also,
in almost every case, the same ones who had no storylines built up going into
the event. If they weren't required to be there creatively, and they weren't
going to make the company look good in the ring... why were they there? This
segues nicely to the next point.
- I have to say that, if I wasn't too familiar with WOW, and I watched only
the first hour of the PPV, I might have turned it off and asked for my money
back too. Not only did you have sloppy wrestling, but the matches were two
minutes long! And, not only that, but some of them were two minutes long with
screwjob endings!! Why do a double pinfall ending in Farah/Paradise
vs. Beach Patrol, where honestly, no
one cares who wins anyway? Just put one of them over the other... who cares?
And, going to the other extreme, why do a double-DQ ending in Slam
vs. Roxy which was built up (somewhat),
and thus needed to be blown off? Five of the last six PPV matches were good...
but when the first seven matches stink, not everyone is gonna stick
around to find out.
- Hyping the "haircut match" above and beyond all other matches.
Yeah, I'm sure it drew a small cadre of fetishists (and McLane in the infamous
"someone's gonna get their head shaved completely off" speech sure
sounded like one of them). But for those of us who like wrestling -- i.e.,
the people who buy PPVs -- this was not a draw. Sure, have the match happen...
sure, mention it... but don't treat it like the main event! WOW fans, and
wrestling fans, wanted to pay to see people wrestle... not to see the culmination
of a non-wrestling-related angle that never really drew anyone in to begin
with. Can you believe that, in addition to shoving the haircut match down
viewers' throats, WOW also emphasized it to prospective investors?? The press
release announcing the PPV quickly mentions the title matches, and just
as quickly shoves them aside: "but the match WOW fans have been waiting
for" is the haircut match. As if they were deliberately trying
to be stupid, they actually include McLane's quote about how "few things
can excite a woman as much as the idea she may lose her hair." This is
a press release, designed to spur investment in the company! To ask the familiar
question, what were they thinking?
- I don't know the qualifications of the PPV production crew. But if they
hired a crew that had no experience putting together an event of this magnitude,
they certainly paid for it. Sound and video problems made the PPV look bush
league.
- The Bronco Billie ranch angle. Although this is not as big a deal as the
other things I mention here, I'm sure it was a factor in at least a couple
of those consumer complaints. If you saw six bad matches in a row, and then
saw this as your first introduction to a WOW angle, well, what would you think?
The angle was telegraphed from a mile away; the characters had no prior history
with each other to set it up; and it certainly made no sense from a gimmick
perspective (an elementary school teacher buys a ranch?)
After all that ranting, you may well be wondering why the hell I even like
WOW in the first place. I'll refer you alllll the way back to my
first column. What I say there is actually even more true now that there
literally is only one wrestling federation. I see so much potential in WOW.
Every week, it could be giving us compelling angles -- simple ones, perhaps,
but often the simplest angles are best -- carried out by attractive women who
are also gifted athletes. When I first started watching WOW, due to the stuff
I describe here, I was pretty appalled by everything not involving Riot. But
I loved Riot, so I kept watching it, and most weeks, it got better than it was
the week before (in my opinion, that's who's). It was very exciting to see the
improvement. And you could tell that the people involved were working very hard
to do things that might not necessarily come naturally to them. You really had
to root for them. And I still do, of course; I hope they can deliver on that
promise. WOW was a very fan-friendly organization, before they started having
financial problems and decided to make like ostriches. They really seemed to
listen to what we had to say, and I think (although I'm not totally sure)
that they were trying to adapt to what wrestling fans now demand. Hopefully,
it wasn't too little too late.
Please e-mail me with
your thoughts about anything WOW-related!
(e-mail: thatthing35@yahoo.com)
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