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News Archives
February 14, 2001
February 13, 2001
February 12, 2001
February 08, 2001
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Archived News for February 14, 2001



Ultima WO: Origin Community Director Goes All Egotistical on Everybody February 14, 2001
By: Mystery  
Ever wonder what's going on inside the mind of a community director for a major game company? Well, now you too can know how G.Bob thinks. G.Bob is the Community Coordinator for UWO: Origin.


NeverWinter Nights New Guides Available February 14, 2001
By: Mystery  
The verbose folks over at Neverwinter Stratics have pushed out 3 new babies: Creating Living NPCs, The Road Not Taken, and Magic. The first two guides are a part of their Dungeon Master Strategy area, where the last one is part of their Players area.


ShadowBane New Screens February 14, 2001
By: Mystery  
4 new Screens showed up at Ga Source yesterday. Here's the TB mix:
 
 


Jumpgate New Trailer February 14, 2001
By: Mystery  
MightyGames has just posted a JumpGate Movie Trailer.


Atriarch Theme Month officially Begins February 14, 2001
By: Mystery  
Serafina made the first post to the Official Atriarch website that is a part of their Theme Month promotion. This post is a new story relating to the Calavan species (which is apparently the theme this month). To read the story for yourself, click here.


Asheron's Call Official Community Support Restructuring February 14, 2001
By: Mystery  
Kalanr, editor for AC Outpost got an official email from MS after an inquiry regarding the sacking of the Sentinal program:

Over the past year, Asheron’s Call, and the Massively Multi-Player Online Gaming (MMPOG) genre as a whole, has undergone some impressive changes, growing by leaps and bounds. Naturally, we are ecstatic about the growth in activity and awareness. However, our growth has precipitated the need to evolve the way we provide community support to our players. To this end, beginning with our February update, we will make some changes to benefit our community infrastructure.

Beginning February 15, we will be making some changes to our community support infrastructure that will enable us to guarantee players that trained, full-time professionals will be available to answer community concerns. This new infrastructure will be referred to as the Community Support Service (CSS). This means that the Sentinel and Chancellor programs are now discontinued; and on Thursday, February 15, the Advocate program will be discontinued as well. Microsoft would like to thank all these volunteers for their dedication to the players of Asheron’s Call.

The new CSS model is an important part of Asheron’s Call and the MMPOG genre ’s future. Initially, this support team will be available to you from Noon to Midnight PST, 7 days a week. Players will be able to contact the Support Administrators by using the “Report Abuse” or “Urgent Assistance” buttons ingame. You will be able to recognize a support Administrator by the “+Admin” in front of their character name.

Everyone plays an important role in a strong community and we will continue to encourage those who wish to help their fellow players. To facilitate this, we will be introducing a new emote in February, so any player who wants to help others can alert players in a local area. We will also continue our dedication to providing the tools and support necessary for a prospering MMPOG community. We believe the changes we are making are the next logical steps for supporting a MMPOG community, and hope to see you in Dereth!

Ken Karl
Program/Community Manager – Asheron’s Call
Microsoft Corp.



Redmoon Kevin Hannah Interview February 14, 2001
By: Mystery  
Gamespy Daily caught up with Kevin Hannah from JC Entertainment's Redmoon development team yesterday for a Q&A session. Here's some of what he had to say:

GameSpyDaily: In Korea, what was the highest number of players that were able to log on to a RedMoon Online Server?

Kevin Hannah: We see an average of 5,000 concurrent players per day in Korea playing on 5 logical servers (each made up of 6 to 7 physical servers). The maximum we've seen on one server is 2,000.

GameSpyDaily: How many servers will be available for the U.S. version of RedMoon (upon its official retail launch)?

Kevin Hannah: When we start commercial service next month we will have 1 logical server (consisting of 7 physical servers), with a plan to add 2 more as we progress through the year.

You can see the rest of the interview here.



Ultima Online Evocare Interview February 14, 2001
By: Mystery  
Tim "Evocare" Chilton of Origin Systems Inc. spoke with BVMedia in an audio interview about Facitons in Ultima Online. You can access the interview directly here (Warning: RealPlayer 8 required to listen to interview), or see their entire library of interviews here.

Thanks to UO Factions for the links.


Editorial What makes a MMOG February 14, 2001
By: Mystery  
Mako, over at Lum the Mad has drawn out what he believes to be the minimum requirements to define 'What is a MMOG?'. This comes after he mistakenly labeled Phantasy Star Online a 4 person game only.


Editorial New Employment Opp February 14, 2001
By: Mystery  
Ever wonder what it would be like to work for one of the premiere MM title companies in the business? Well, apparently Verant (EverQuest, Sovereign, Planetside) is hiring. The only catch is: You may have to work in Texas...


Warzone Online New Screenies February 14, 2001
By: Mystery  
Paradox dropped a nice load of Screenshots over on MS Xbox the other day. Of the 8 Screenshots provided, we've seen nearly half already on other sites, but the new ones more than make up for the difference.


Nexus: The KotWinds Dave Kennerly Interview February 14, 2001
By: Mystery  
Dave Kennerly, Game Designer for Nexon (publisher of, among other things: Kingdom of the Winds, Dark Ages, Shattered Galaxies, and Elemental Saga), sat down with RPG Vault yesterday to answer some general questions about Online Worlds. Dave brings some interesting things to light, as Nexon is a Korean company duking it out in an NA dominated field. You can read the full interview here.


Previews Redmoon February 14, 2001
By: Mystery  
Another preview today, this one for JC Entertainment's Redmoon, on the Beta Bites site. Here's a sample:

Honestly, I was thrilled to see the online game tutorial. I always find tutorials helpful because of the "hands-on" gameplaying experience you get early on. Also, available in the game interface is a help button at the bottom. It pops-up a window with a basic help guide and chat commands. You would think with all this 'help stuff,' I would have sailed through gameplay. Unfortunately, I found the game hard to adapt to in the beginning because of a lack of true understanding of how to play the game on my part.

I didn't realize how important specific abilities were to the success of the advancement of my character through levels. I made many mistakes that I ended up learning by either 'trial and error' or from seeing helpful comments in the chat window.

You can read the rest of the preview here.



Previews Eve Online February 14, 2001
By: Mystery  
Damn, VDE knows how to show us a good time. Not only have they posted a preview of CCP's Eve-Online, but it includes a boat-load of new screenshots. Here's a sample of what they had to say:

With the possibility for illegality present CCP have come up with a cunning way of keeping players inline. They have integrated a security system whereby each player has their own security status, which depending on their actions in the game will be modified accordingly. Your security status is important because if it falls too low then you will be restricted from various weapons or information that you might want or have a bounty placed on your head. The good news is that you can raise your security status over time by being a good space citizen or by performing voluntary service.

Read the rest of the revolutionary concepts here.



The Dark Age of Camelot New Beta Screens February 14, 2001
By: Mystery  
Camelot Vault is at it again, with an entire Screenshot gallery posted on the 13th, they're starting to really get into the details of the game.


Reviews PSO February 14, 2001
By: Mystery  
Wow, it's been a while since a site has come out with a Review. Well, since Phantasy Star Online came out at the beginning of the month, I suppose this is about the time for it. You can catch this latest veview over on The Gaming Intelligence Agency. Here's a little of what they had to say:

Technically, the online aspect of the game is masterfully done. Even with the system's 56K modem, any lags, framerate drops and disconnects were negligible, even in a battle with four players and more than a handful of monsters. The only noticable pause occurs when a new player joins the crew. SonicTeam should be commended for designing an incredibly complex game that works online without a hitch.

Graphically, PSO is impressive, though not to the level of Shenmue or Skies of Arcadia. The game benefits greatly from well-modelled characters, detailed textures, and a believable high-tech world. The soundtrack is somewhat disappointing, as the series' legendary reputation for music is not lived up to despite fitting the action well. A mix of decent ambient msuic and well done orchestral songs, the score manages a few memorable moments, including an the opening medley that gives tribute to Phantasy Star II.

You can read the rest of the review here.



Phantasy Star Online Game Guide February 14, 2001
By: Mystery  
Only weeks after it's release, IGN has posted a Game Guide (free registration required to access) for PSO.


Anarchy Online New Screens, Progress Report February 14, 2001
By: Mystery  
As if we didn't know enough about those lucky few that got a Beta, Tom Strand stopped by AO Vault the other day to talk about the development progress of the product. Included in the report were 3 new screens:
 


Horizons New Ask AE February 14, 2001
By: Mystery  
The good folks over at Horizons Vault have posted the latest in the community Question/Answer article series Ask Artifact Entertainment.


Links Added for February 14, 2001:

Link Added: Fan Site : Anarchy Online : Tyler Durden's Anarchy Online Site
Link Added: Fan Club, Clan : Anarchy Online : O.W.N. - Omni-Waste Negotiation
Link Added: Fan Site : Anarchy Online : The People Behind the Names
Link Added: Fan Club, Clan : Anarchy Online : House Saadek/S.M.R.C
Link Added: Fan Club, Clan : Anarchy Online : InternOPs: ED
Link Added: Fan Club, Clan : Anarchy Online : AO Bureaucrats
Link Added: Fan Club, Clan : Anarchy Online : Lethal Unity
Link Added: Fan Site : Anarchy Online : Faz Anarchy Online
Link Added: Fan Club, Clan : Anarchy Online : Fate
Link Added: Fan Site : Anarchy Online : Xirzec the InSane
Link Added: News : Anarchy Online : AO XORpg
Link Added: Fan Club, Clan : Anarchy Online : The Senate
Link Added: Fan Club, Clan : Anarchy Online : LumCorp
Link Added: Fan Site : Anarchy Online : AO Daily
Link Added: Fan Club, Clan : Anarchy Online : Division 6
Link Added: Fan Club, Clan : Anarchy Online : ShadowStar
Link Added: Fan Club, Clan : Anarchy Online : OmniPost
Link Added: Fan Club, Clan : Anarchy Online : Darklegacy
Link Added: Fan Club, Clan : Anarchy Online : YTEAMS
Link Added: Fan Club, Clan : Anarchy Online : Majestic 12
Link Added: Fan Club, Clan : Anarchy Online : SOTIA
Link Added: Fan Club, Clan : Anarchy Online : The Inner Circle