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February 28, 2001 |
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Reviews
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Scars of Velious |
February 15, 2001 |
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By: Mystery |
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Jasen Torres of Voodoo Extreme has written up a lengthy review of EverQuest: Scars of Velious after spending 49 days playing the game. Join Jason as he finds all the really cool zones.
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PSO |
February 14, 2001 |
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By: Mystery |
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Wow, it's been a while since a site has come out with a Review. Well, since Phantasy Star Online came out at the beginning of the month, I suppose this is about the time for it. You can catch this latest veview over on The Gaming Intelligence Agency. Here's a little of what they had to say: Technically, the online aspect of the game is masterfully done. Even with the system's 56K modem, any lags, framerate drops and disconnects were negligible, even in a battle with four players and more than a handful of monsters. The only noticable pause occurs when a new player joins the crew. SonicTeam should be commended for designing an incredibly complex game that works online without a hitch.
Graphically, PSO is impressive, though not to the level of Shenmue or Skies of Arcadia. The game benefits greatly from well-modelled characters, detailed textures, and a believable high-tech world. The soundtrack is somewhat disappointing, as the series' legendary reputation for music is not lived up to despite fitting the action well. A mix of decent ambient msuic and well done orchestral songs, the score manages a few memorable moments, including an the opening medley that gives tribute to Phantasy Star II. You can read the rest of the review here.
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Beta Review |
February 08, 2001 |
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By: Mystery |
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In a second of a 3 part series, the Editor for Crossroads of Rubi-Ka has posted his initial impressions of the Beta game, as he plays it: So, I know, town is fun and all, but you want action right? I created an Atrox Soldier to test out combat with, and proceeded to find my way out of town (that was an adventure by itself :P) Combat is pretty straight forward when using a ranged weapon, pick a target, get within range, and kick back and watch the carnage. Sound and visual effects are stunning, and everything was rather the way you might expect combat wise. A few brave individuals grouped with me, and we reigned our terror on the denizens near the entrance to the city. Grouping is quite easy, and it gives you enough info about your groupmates, that I'm completely satisfied with the grouping features as they are. You can check out the rest of Part 2, or start at the beginning with Part 1.
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Dark Ages Reviewed... |
February 04, 2001 |
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By: Meatball |
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Well, after checking out the Dark Ages web-site I wasn't really sure what to expect. Some of the things they described in game seemed awesome. Players could be voted to rule towns or forge baronies. Those rulers could then decree enforcable laws in those towns. No more Kewl D00ds running around if you didn't want them, just a little banishment and everyone is happy. There was a vast selection of unique items, spells, and skills. Also there was a really well thought out background to pull from. Describing themselves as an eclectic blend of Celtic faery tales and H.P. Lovecraft's Dreamlands. I was ready for anything. So I downloaded the 22 Meg, 10 day free trial I installed and was ready to go. After logging in my first impression was Diablo with Legend of Zelda graphics. I went through a relatively straight forward orientation process only to be utterly confused by the interface. Even after reading the on-line manual I still had problems figuring out some things, you know, nothing important, just movement, how to attack something or equipping items. Wandering around town I came to find out some of Dark Ages strong points. The first was roleplay with most people trying to talk somewhat in character. Another thing that caught my eye was the vast array of colors, clothing and weapons everyone was walking around with. There are enough unique items in the game to make your character stand out and even recognizable to others. So this led me to my next dilemma. Here I am a warrior with a stick and ragged shirt, this outta be fun. I wandered out into the woods finding nothing to kill. I did end up eating a rotten apple and losing half my hit points, so I guess you could call that combat. I eventually found my way to a small crypt and was quickly trounced by a rat. Joy... Luckily I came across a fellow who game me a shield and sword and then I beat up some spiders and rats myself. Woohoo... Now I'm sure I didn't get to experience a lot of things that the game has to offer, but my interest was slowly waning. Heck, I could walk outside, grab a stick and chase around some squirrels and have more fun than I was at that moment. Sadly Dark Ages just couldn't deliver in my mind anywhere near as much they are capable of. You add in a $14.95/month fee and you've lost me. I'll go play Asherons Call or EverQuest and at least be able to figure out how to hit something and have some pretty graphics to boot. Another sticking point was just how hard it was to actually move around, not only does regular movement pose all sorts of challenges, but trying to find the spot to move from one area to another along a long edge of black almost drove me batty. To sum up, the game has promise as a Roleplay environment, but the graphics and interface is just way too dated to make it very playable. If you are an old time Mud player who would like to add some graphics to your game this is probably your game, otherwise I'd pass. Final Rating: 5 out of 10.
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Desslock Names Top 5 |
January 30, 2001 |
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By: Mystery |
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Desslock, of Deslock's RPG News, has just created a rundown of his top 5 online RPGs for the upcoming year. The Review is pretty complete, but is on his rotating news home page, so catch it quickly.
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MMORPGs |
January 29, 2001 |
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By: Mystery |
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Ryan Davis over at Tech TV has posted a piece reviewing the major in-production MM titles available. You can check out the whole review here.
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Most Promising MMORPGs of 2001, Part 2 |
January 19, 2001 |
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By: Mystery |
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RPG Planet (not Gamespy, as earlier credited) continued their rundown of the most promising MMORPGs for the upcoming year. In this last installment, you can vote for the most likely to succeed title.
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MM for 2001 |
January 18, 2001 |
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By: Mystery |
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GameSpy has posted a pre-emptive retrospective of the Massively Multiplayer titles for 2001. Of course, knowing the software industry, only about half of the titles listed will actually be released this year, and of those that aren't released, half of them will vaporize in the night air. Judge for yourself.
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