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March 01, 2001 |
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Editorial
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Latest Biting the Hand |
March 01, 2001 |
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By: Mystery |
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In what is always a good piece of journalism, Happy Puppy's Jessica Mulligan has posted the latest Biting the Hand. This issue deals with the emerging Asian market for MMOGs.
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MM Memories |
February 28, 2001 |
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By: Mystery |
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T Liam from Computer Gaming World tells all as he recounts his Massively Multiplayer Memories. I think he's way off base, here, however, by somehow equating Doom LAN play with the MM revolution. He mentions MUDs, but only in passing, completely missing the point.
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Not Quite Perfect |
February 27, 2001 |
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By: Mystery |
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In an exposition worthy of the great one, Eldin over at Lum the Mad has a thing or two to say about Turbine's "no-ban" policy with Asheron's Call. You can read it here or go directly to the discussion groups to flame him.
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Online World Fees in Korea |
February 27, 2001 |
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By: Mystery |
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In a special feature on RPG Vault, staff writer Richard Aihoshi examines how much it costs to play MMORPGs in Korea.
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Roleplaying Tips Issue #63 |
February 27, 2001 |
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By: Mystery |
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A new guide called Roleplaying Tips has just released Issue #63. In this issue, you'll find a lot of information dealing with large multiplayer situations, like priority of attention and multitasking.
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Remember Meridian |
February 26, 2001 |
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By: Mystery |
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Zocks.DE has just posted an editorial on guilds in Meridian 59, the MMORPG released in 1995 as a graphical front-end for a MUD.
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New OWE |
February 23, 2001 |
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By: Mystery |
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The latest edition of the Otherworld Express has been released (issue #162). As usual, you can find humor, activities, and a nice coloring area for all of your online entertainment needs.
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Play together, Stay Together |
February 21, 2001 |
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By: Mystery |
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On the heels of all the news about how EQ can split a couple apart, here's a nice piece from PC IGN about how games can bring two people together. Awwwww.
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MMORPG Explosion |
February 16, 2001 |
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By: Mystery |
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RPG Planet has just written a piece asking the question that we all need to ask: What's the market cap on Massively Multiplayer titles. Games like Diablo II did well because the Multiplayer component wasn't required in order to play. Since the MM titles do require this feature, is there a point where the market simply can't handle more MM titles?
You can read the article for yourself here.
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What makes a MMOG |
February 14, 2001 |
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By: Mystery |
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Mako, over at Lum the Mad has drawn out what he believes to be the minimum requirements to define 'What is a MMOG?'. This comes after he mistakenly labeled Phantasy Star Online a 4 person game only.
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New Employment Opp |
February 14, 2001 |
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By: Mystery |
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Ever wonder what it would be like to work for one of the premiere MM title companies in the business? Well, apparently Verant (EverQuest, Sovereign, Planetside) is hiring. The only catch is: You may have to work in Texas...
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