Home

General Areas
Features
Editorials
Reviews
Previews
Links
Contact Us


Games
3rd World
Adellion
Allegiance
Anarchy Online
Anarcity
Archaean
Arianne
Asheron's Call
Asheron's Call II
Atriarch
Beasts
BigWorld: Citizen 0
Caeron 3000
Call of the Warlords
Charr: The Grimm Fate
Dark Ages
Dawn
Dransik
Earth and Beyond
Elemental Saga
Eve Online
EverQuest
Fallen Age
GalCom
Horizons
Hostile Space
Illarion Graphical MUD
Infantry
Jumpgate
Lineage: The Bloodpledge
Motor City Online
Mystic Realms
Neocron
NeverWinter Nights
Nexus: The KotWinds
Obsidan
Phantasy Star Online
PlanetSide
Project Entropia
Redmoon
RuneScape
ShadowBane
Sims Online
Sovereign
Star Wars Galaxies
The 4th Coming
The Dark Age of Camelot
Tradewars: DM
Ultima Online
Ultima WO: Origin
WWII Online
Warzone Online


News Archives
February 27, 2001
February 26, 2001
February 23, 2001
February 22, 2001
February 21, 2001
February 16, 2001
February 15, 2001
February 14, 2001
February 13, 2001
February 12, 2001
February 08, 2001
February 07, 2001
February 06, 2001
February 05, 2001
February 04, 2001
February 02, 2001
February 01, 2001
January 31, 2001
January 30, 2001
January 29, 2001
January 26, 2001
January 25, 2001
January 24, 2001
January 22, 2001
January 19, 2001
January 18, 2001
March 01, 2001

Editorial



New OTE February 13, 2001
By: Mystery  
The guys over at Otherworld Express have just released Issue 161. Thi sissue contains the regular fiction, editorials, gaming logs, art, and goofy games.


Let Brian Hook Know February 13, 2001
By: Mystery  
Brian Hook, long time member of the 3D/FPS development community, is looking for opinions on an Adventure Construction Kit that would be multiplayer (100-200 players). If you've got an opinion, or would like to ask Brian a question of your own, go here.


Project X February 08, 2001
By: Mystery  
Oof, my sides hurt. You can see for yourself that a group of folks over at Simultronics (the original developers for Gemstone III) have begun gathering funding for something called Project X, a Christian MMORPG. What's next, an MM title for people with Green Eyes?

Delusion got me giggling with the review on Lum the Mad for this idea. The lead in is:

Baby Jesus hits you for 43 points of soul damage. You have been saved.



Buur makes a case February 08, 2001
By: Mystery  
Yet another instance of a naming problem in an MMORPG (remember "Hung Well"?), Xstacy is getting her name changed. Xstacy is an EQ player that has managed to hit level 59 (no small feat, considering the level 60 cap in EQ) without trouble, but the EQ people believe that Xstacy is glorifying drug use -- so there you have it. At least she doesn't have to delete her character, like Hung's problem with the Turbine folks.

You can read the article for your yourself, and then shake your head in mystification, just like me.


Zocks on MMORPGS February 08, 2001
By: Mystery  
In an interesting read, Zocks has written up an editorial comparing the features of Anarchy Online and Shadowbane. This article is originally in german, so here's the English translation. Of course, the translation software gives us gems like this:

Should here about Anarchy-Online get real competition? We hope it for all players! Into the deed, its ideas are transferred probably by means of the "Feature Characters".

You said it, brother.



Myschyf: "You're all Wankers" February 07, 2001
By: Mystery  
After the stunning revelation that the majority demographic for computer games is the Horny Teen-Aged Boy, Myschyf appears to be all upset over the fact that Godgames has a Shadowbane catalog with a cute girl on it.

Mys: breathe lady, just breathe. Yea, we know the male-dominated industry of computer games tends toward the objectification of women...but so does the Porn industry, lady. I don't think anyone ever denied it.

Before you go over there with a bit of steam aimed at Mys, you should make sure to remember her extraordinary powers of humor/anger writing:

Or, given the testosterone-drenched product emanating from these paragons of creativity, you haven't dated at all, since no real life woman can ever have Lara Croft's figure. Really. If they did, they'd topple over. Poor Angelina Jolie has to have support wiring and guide wires just to walk across a room. All because you pinheads can't figure out what a woman in real life actually looks like. Maybe going outside would help. Then again, that would probably result in another news story about sad-assed EQ players encountering the rest of humanity.



The Online Worlds Mini-Test February 07, 2001
By: Mystery  
Jonric, a Vault Network correspondent, has challenged us all to come up with a list of games that include a Persistant Online World. Now, while POW and MM titles aren't exactly the same (you can have persistance, and not allow more than a certain number of people on at a time...hell BBS games in the 80s were POWs), a lot of the more recent POW titles have also qualified as Massively Multiplayer.

Take a look at his list here.


Myschyf -- Laying it Down February 06, 2001
By: Mystery  
In Keys to a Successful MMOG, Myschyf tells us right out that there really are only two:

1. The game must be very profitable.
2. The game must be fun.

...Of course, she then goes on to elaborate on those points for the next 10 or 12 paragraphs.



Savant on the PK February 05, 2001
By: Mystery  
In a good piece (that manages to quote Raph Koster), Savant breaks down the motivations and implications of a universe where Player Killing is rampant and allowed:

Consequence. There needs to be consequence for making the life of a fellow gamer miserable. There's currently no real community, as I think I've stressed before, so the they will be outcast mindset won't work. You also don't want to run your game tyrannically, as I think this site has stressed, so that too wouldn't work. The consequence needs to come in the form of what the griefer desires most: attention. Granted, the drive may also be achievement, but more often than not, I've noticed that the true motivation has been attention. The gloating, the bragging, and the infamy that come with being a notorious griefer are all too often the real force behind the actions.

Reward. Currently, the reward for slaughtering the enjoyment of your fellow player is too great. Overcoming a human opponent that thinks and reacts as you do should be reward enough. The loot system's also play a large role: Killing a single opponent and likely getting a fine reward (because more often than not, he won't be using substandard equipment) rather than waiting in line for hours or killing dozens, if not hundreds, of monsters is much more desirable. Yes, I will agree that some other reward is appropriate too, but not when it is obviously leading to the unhappiness of a paying customer.

To agree or disagree with Savant's rantings, you'll need to read the rest of the article.



MPOGD Announces Game of the Month February 02, 2001
By: Mystery  
MPOGD announced the results of January's Game of the Month contest. The winner was Planetarion, a web-based space combat/trading game similar to Tradewars.


EIA from another perspective February 02, 2001
By: Mystery  
Yet another review of EIA, this one from a reader of Lum the Mad, gets some good juicy bits flowing:

In contrast, the next panel seemed to illustrate an absolute dichotomy of thought on entertainment.



Interview with Cal Morrell February 02, 2001
By: Mystery  
Daily Radar posted an interview with Cal Morrell, the new president of Interplay.Com. Here's some of what he had to say:

I think that is probably the key. I am thrilled about the opportunity, becau



More from EIA February 01, 2001
By: Mystery  
Daily Radar jumped on the bandwagon, and has just released their rundown of this year's EIA conference. Well, at least Part 1 of it, anyway


Big Biz and MMORPG's January 31, 2001
By: Meatball  
Alright...that's it...I've had enough. Putzing through sites and looking for news I came across the Star Wars Galaxies Official Site run by Sony. All I can say is Big Business is going to be the death of MMORPG's. I see an option to Sign up as a charter member! so I can be eligible for the beta. What happened afterward could be a twilight zone episode.

First, some bastard already had my name...I mean come on. How many people want Meatball as their handle? I settled for MeatballB and was then dragged through pages upon pages that I'm sure the Sony Marketing folks get their panties in a bunch over. How old was I, what type of PC, how many kids do I have, do I like smooth or creamy? Urgh!! After un-checking at least 10 checkboxes that would have sent me Newsletters, Updates, and Coupons I desperately tried to dig myself out of Sony's game site. Finally fifteen minutes passed before I determined I was no longer on anything resembling the Star Wars site...heck, I could have been in W.O.P.R. for all I know. Greetings Professor Falcon.

What is going on here? Every big software company is sucking up anything with MMORPG attached to it's development scream sheet. You would think they were investment bankers looking at dot coms. Anyway...I understand why small developers would jump at the chance to team up with Microsoft, Sony, etc, etc...but it cheapens the whole genre. Everything is vanillaized down to the lowest common denominator...moolah. This also means that any game that doesn't rack in the subscriptions will die a quick death, so be careful where you place your addictions.

The exact same situation happened in the pen and paper RPG world not too long ago and basically killed it. Did you know Hasbro owns Dungeons and Dragons? It's like the Kevin Bacon game, how many steps does it take to get from Tiamat to the Monopoly guy? Give up? One... FASA is going out business and being bought out. There goes Shadowrun and Battletech...aiiieee!

Anyhow...all we can do is pray that the competition between developers to get married to these megacorps keeps creativity alive. Damn that Sony site....



Continuing Coverage of EIA January 31, 2001
By: Mystery  
In Part II of Savant's Excellent Adventure, we find Lum the Mad Reporter Savant once again slumped over the chair in front of him in a dazed stupor:

The Tail that Wags the Dog: Is Entertainment Driving Technology? I wouldn't know, I left halfway through. Tom Hershey of Sony Pictures and Imageworks and Paul Debevec of USC's Institute for Creative Technology were putting me to sleep. I left before Ken Perlin of NYU and David Javelosa of Yamaha got up to speak. It was either going and having a cigarette or using the sniper rifle and being in prison. So my life was technically saved a second time, and while Raph had nothing to do with it, I'd like to make him responsible again - Just cause I can.



More from EIA January 31, 2001
By: Mystery  
Gamespy has just posted a review of one of the editiorial presentations at this year's EIA conference. While the topic of the presentation and the nature of the review are both kind of touchy-feely, the best part of the review is the collection of snapshots from the event. For example, you can find a shot of Matthew Ford (MS) and Geoffrey Zatkin (Sony Online) sitting together, and another of Raph Koster (Sony Online) talking with Seafina Pechan (World Fusion).

You can grab the rest of the images, along with the ...content... of the article here.


Factions in UO January 30, 2001
By: Mystery  
Another gem from Lum the Mad, written by Arcadian Del Sol, rips into the new Faction system implemented as a means by which PvP killing can suddenly become more interesting. Arcadian doesn't believe the system works, and gives some pretty concrete evidence to that belief.