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March 01, 2001 |
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Editorial
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New OTE |
February 13, 2001 |
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By: Mystery |
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The guys over at Otherworld Express have just released Issue 161. Thi sissue contains the regular fiction, editorials, gaming logs, art, and goofy games.
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Let Brian Hook Know |
February 13, 2001 |
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By: Mystery |
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Brian Hook, long time member of the 3D/FPS development community, is looking for opinions on an Adventure Construction Kit that would be multiplayer (100-200 players). If you've got an opinion, or would like to ask Brian a question of your own, go here.
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Buur makes a case |
February 08, 2001 |
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By: Mystery |
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Yet another instance of a naming problem in an MMORPG (remember "Hung Well"?), Xstacy is getting her name changed. Xstacy is an EQ player that has managed to hit level 59 (no small feat, considering the level 60 cap in EQ) without trouble, but the EQ people believe that Xstacy is glorifying drug use -- so there you have it. At least she doesn't have to delete her character, like Hung's problem with the Turbine folks.
You can read the article for your yourself, and then shake your head in mystification, just like me.
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Myschyf: "You're all Wankers" |
February 07, 2001 |
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By: Mystery |
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After the stunning revelation that the majority demographic for computer games is the Horny Teen-Aged Boy, Myschyf appears to be all upset over the fact that Godgames has a Shadowbane catalog with a cute girl on it.
Mys: breathe lady, just breathe. Yea, we know the male-dominated industry of computer games tends toward the objectification of women...but so does the Porn industry, lady. I don't think anyone ever denied it.
Before you go over there with a bit of steam aimed at Mys, you should make sure to remember her extraordinary powers of humor/anger writing: Or, given the testosterone-drenched product emanating from these paragons of creativity, you haven't dated at all, since no real life woman can ever have Lara Croft's figure. Really. If they did, they'd topple over. Poor Angelina Jolie has to have support wiring and guide wires just to walk across a room. All because you pinheads can't figure out what a woman in real life actually looks like. Maybe going outside would help. Then again, that would probably result in another news story about sad-assed EQ players encountering the rest of humanity.
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The Online Worlds Mini-Test |
February 07, 2001 |
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By: Mystery |
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Jonric, a Vault Network correspondent, has challenged us all to come up with a list of games that include a Persistant Online World. Now, while POW and MM titles aren't exactly the same (you can have persistance, and not allow more than a certain number of people on at a time...hell BBS games in the 80s were POWs), a lot of the more recent POW titles have also qualified as Massively Multiplayer.
Take a look at his list here.
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Savant on the PK |
February 05, 2001 |
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By: Mystery |
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In a good piece (that manages to quote Raph Koster), Savant breaks down the motivations and implications of a universe where Player Killing is rampant and allowed: Consequence. There needs to be consequence for making the life of a fellow gamer miserable. There's currently no real community, as I think I've stressed before, so the they will be outcast mindset won't work. You also don't want to run your game tyrannically, as I think this site has stressed, so that too wouldn't work. The consequence needs to come in the form of what the griefer desires most: attention. Granted, the drive may also be achievement, but more often than not, I've noticed that the true motivation has been attention. The gloating, the bragging, and the infamy that come with being a notorious griefer are all too often the real force behind the actions.
Reward. Currently, the reward for slaughtering the enjoyment of your fellow player is too great. Overcoming a human opponent that thinks and reacts as you do should be reward enough. The loot system's also play a large role: Killing a single opponent and likely getting a fine reward (because more often than not, he won't be using substandard equipment) rather than waiting in line for hours or killing dozens, if not hundreds, of monsters is much more desirable. Yes, I will agree that some other reward is appropriate too, but not when it is obviously leading to the unhappiness of a paying customer. To agree or disagree with Savant's rantings, you'll need to read the rest of the article.
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MPOGD Announces Game of the Month |
February 02, 2001 |
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By: Mystery |
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MPOGD announced the results of January's Game of the Month contest. The winner was Planetarion, a web-based space combat/trading game similar to Tradewars.
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More from EIA |
February 01, 2001 |
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By: Mystery |
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Daily Radar jumped on the bandwagon, and has just released their rundown of this year's EIA conference. Well, at least Part 1 of it, anyway
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Big Biz and MMORPG's |
January 31, 2001 |
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By: Meatball |
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Alright...that's it...I've had enough. Putzing through sites and looking for news I came across the Star Wars Galaxies Official Site run by Sony. All I can say is Big Business is going to be the death of MMORPG's. I see an option to Sign up as a charter member! so I can be eligible for the beta. What happened afterward could be a twilight zone episode. First, some bastard already had my name...I mean come on. How many people want Meatball as their handle? I settled for MeatballB and was then dragged through pages upon pages that I'm sure the Sony Marketing folks get their panties in a bunch over. How old was I, what type of PC, how many kids do I have, do I like smooth or creamy? Urgh!! After un-checking at least 10 checkboxes that would have sent me Newsletters, Updates, and Coupons I desperately tried to dig myself out of Sony's game site. Finally fifteen minutes passed before I determined I was no longer on anything resembling the Star Wars site...heck, I could have been in W.O.P.R. for all I know. Greetings Professor Falcon. What is going on here? Every big software company is sucking up anything with MMORPG attached to it's development scream sheet. You would think they were investment bankers looking at dot coms. Anyway...I understand why small developers would jump at the chance to team up with Microsoft, Sony, etc, etc...but it cheapens the whole genre. Everything is vanillaized down to the lowest common denominator...moolah. This also means that any game that doesn't rack in the subscriptions will die a quick death, so be careful where you place your addictions. The exact same situation happened in the pen and paper RPG world not too long ago and basically killed it. Did you know Hasbro owns Dungeons and Dragons? It's like the Kevin Bacon game, how many steps does it take to get from Tiamat to the Monopoly guy? Give up? One... FASA is going out business and being bought out. There goes Shadowrun and Battletech...aiiieee! Anyhow...all we can do is pray that the competition between developers to get married to these megacorps keeps creativity alive. Damn that Sony site....
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Factions in UO |
January 30, 2001 |
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By: Mystery |
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Another gem from Lum the Mad, written by Arcadian Del Sol, rips into the new Faction system implemented as a means by which PvP killing can suddenly become more interesting. Arcadian doesn't believe the system works, and gives some pretty concrete evidence to that belief.
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