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Yu-Gi-Oh: Manga
Before becoming an anime, Yu-gi-oh was actually a manga, debuted weekly in the Japanese Weekly Shonen Jump magazine starting in 1996. Now Yu-gi-oh was avaliable around the world in the form of Shonen Jump Graphic Novel. The manga is quite different from the anime, as it introduces themes and some characters in a way never introduced in the anime. Here is a list of the Yu-gi-oh manga avaliable. I will give the back description of volume of manga and list out the duels (or chapters) present in the volumes that I have read. I will update this section as I read more volumes. Please check them out ^_^!
Written by: Hikari_Tenshi
Yu-gi-oh Volume One: The Millennium Puzzle
Short synopisis by Shonen Jump: "Sitting by himself in the back of the class, 10th grader Yugi always had his head in some game-until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharoahs! Awakened after three thousand years, the King of GAmes possesses Yugi, recklessly challenging bullies and evil doers to the Shadow Games, where the stakes are high, and even the most ordinary bet many result in weirdness and danger beyond belief! Let the games...begin!"
Contents:
Duel 1: The Puzzle of the Gods
10th grader Yugi Motou tries to solve the Millennium Puzzle, which was brought back from Egypt by his grandfather. Jonouchi (Joey), Honda (Tristan), and Anzu (Tea) were first introduced.
Duel 2: Lying Eyes
A reality television show was shot at Domino High School. But the show and its director are not what they seem to be and a more sinister plot involving Yugi is revealed.
Duel 3: Hard Beat
Sozoji, a bully in school, forces Yugi and another classmate to sell tickets to his deadly All Night Solo Live Show. Can Yugi manage to sell all the tickets before he is forced to go to the show himself?
Duel 4: Jailbreak
A deadly criminal is on the loose from the Domino Jail and he is heading toward Domino Town! Anzu has been acting strange lately. Is she hiding a secret that she want Yugi and Jonouchi to be no part of?
Duel 5: The False Prophet
One of Yugi's classmate boosts that he is the greatest prophet alive. He can predict correctly events happening days later! But could he have a hidden desire beneath his cover of a prophet that he would risk everything to achieve?
Duel 6: Into the Fire
Domino High is hosting a carnival, where each booth is being set up by a class. Yugi and his classmates are excited to host their carnival games booth, but the seniors of the school are not happy that Yugi and others took their yearly carnival spot. Could the it be all over
for Yugi and his classmates?
Duel 7: The Face of Truth
Honda is in love with a girl in the class and he is determined to woo her, with a love letter from Yugi! Meanwhile, the teacher of Yugi's class is a beatiful woman with a hidden personality.
Yu-gi-oh Volume Two: The Cards with Teeth
Short synopisis by Shonen Jump:"Meet Seto Kaiba, master of the world's most dangerous collectible card game. When Kaiba discovers that Yugi's grandfather owns the incredibly rare Blue-Eyes White Dragon card, he will stop at nothing to get it, even if he has to duel with Yugi's dark alter-ego Yu-Gi-Oh! Then, an Egyptian museum exhibit brings with it an unwelcome visitor: Shadi, the mystical Keeper of the Millennium Items, whose bloodline has guarded the tombs of Egypt for 3000 years. Recognizing Yugi as his only rival, he puts him to the test to see who is the true King of Games..."
Yu-gi-oh Volume Three: Capsule Monster Chess
Short synopisis by Shonen Jump:"Out of the sands of Egypt, the mystic Shadi has come to test Yugi's powers... because there can be only one King of Games. With the Millennium Scales and the Millennium Key, Shadi summons deadly illusions which will give Yugi his greatest challenge yet—and if he loses, his best friends will die! Then, Yugi's classmate Hanasaki takes his infatuation with superheroes too far; Yugi and his friends discover the hidden characters in keychain pets; and Yugi meets Mokuba, Kaiba's brother, for a high-stakes game of Capsule Monster Chess!"
Contents:
Duel 16: Shadi's Challenge
Shadi is determined to know all of dark Yugi's power. He put Anzu in danger in hopes of forcing the dark Yugi to come out. Yugi is forced to participate in a shawdow game, where one with the weakest heart lose!
Duel 17: Game Start!
Yugi's heart is been put on the test in the first shadow game created by Shadi. Can Yugi solve the riddle given by Shadi before time runs out?
Duel 18: Second Stage
Yugi passed the first stage of Shadi's test of heart, but can he pass his second stage? Shadi using the power of his Millennium items conjured up a huge monster from the depth of the earth. This monster grasps Yugi's arms in her mighty claws. In order to survive this stage, Yugi has to win a game of "concentration", where he must name the picture etched on the back of the middle plate with out turning over the other eight stone plates. Can Yugi guess the picture on the mdddle tablet before times runs out and he became the monster's next meal?
Duel 19: Final Stage
Yugi barely survived the second stage of Shadi's test, and now on to the final stage. Yugi must face an old unpleasant memory inorder to beat Shadi at his own shadow games. But will Yugi be able to fight against his friend or will friendship triumph over all?
Duel 20: Game Over
Yugi is finally able to triumph in Shadi's test of hearts. Everyone is safe and returned to normal. Shadi learns about the true strength of friendship.
Duel 21: Digital Pet Duel
The latest fad at Domino High School is digital pets. They are cute, act like a real pet, and were able to adopt their owner's personality. Yugi and his friends all got one and were excited to see each others. However, Yugi soon learns of a special kind of digital pet which lives longer than any digital pet in existence. But the secret to its longevity is soon revealed and it is up to Yugi's cute digital pet to set things right and teach it a lesson it will never forget!
Duel 22: American Hero (Part 1)
Yugi's classmate Hanasaki is a big fan of an American Comic hero named Zombire. He wants to be jusk like him, fighting for justice. But will he take his obsession with Zombire too far?
Duel 23: American Hero (Part 2)
Hanasaki began to think of himself as Zombire and started to pick fights with bullies. Yugi is getting concerned as Hanasaki began to fight with gangs who have a more sinister plan in stored for our hero.
Duel 24: Capsule Monster Chess
Yugi is begining to get interested in Capsule Monster Chess. Mokuba, Kaiba's younger brother, is the champion of the game and he is determined to challenge Yugi to avenge for his brother's loss at Duel Monsters game.
Yu-gi-oh Volume Four: Kaiba's Revenge
Short synopisis by Shonen Jump:"Kaiba's back¡ªand this time it's personal! When Yugi beat his classmate at a collectible card game, he didn't realize that Kaiba was Japan's #1 gamer, the impossibly rich heir to the Kaiba Corporation, and a madman who would stop at nothing to get revenge! Now, a simple sleepover turns into a struggle for survival, as Yugi, Jonouchi, Honda and Anzu must survive Kaiba's Death-T¡ªa THEME PARK OF DEATH designed to send Yugi to an early grave! With the life of Yugi's grandfather on the line, they must face lasers, guillotines, and chain-saw wielding maniacs! Can Yugi's gaming powers save him now?"
Contents:
Duel 25: The One-Inch Terror
While at the Domino archade, Yugi was challenged by another player at a Bruce Lee fighting game. Yugi wins at every game. Angered and frustrated, the challenger sneaks up behind Yugi and punches him. Afterwards, he takes the Millennium Puzzle away from Yugi's neck. Joey, angered that his friend got hurt, chased down the challenger and challenges him to a fight to avenge Yugi and get the Puzzle back. So the "One-Inch-Terror" game began as Joey tries to dodge the other guy's punches while having a knife in his mouth. As the guy gets closer and closer, Joey opens the can of cola in his pocket and sprays the soda into the guy's eyes. He then hits the guy hard and wins the challenge, getting the puzzle as the prize.
Duel 26: Russian Roulette
Seto Kaiba invites Yugi and Joey to stay at his mansion for a night, promising them as his specially invited guests to his new secret project's opening ceremony. Mokuba plans a pre-opening celebration of his own by inviting Yugi and Joey to play a "Russian Roulette" game, stating that there are prizes hiding in the 5 dishes siting on the turnatable in front of them. They each must thake turns spinning the turnatable and has to eat whatever lands infront of them. Joey goes first and finds that the "prize" hidden in his meal is actually powerful poison which will kill him in 30 minutes. The only way to get the antidote from Mockuba is to beat him at his own game. With the second poison hidden in one of the dishes and knowing that Mokuba is cheating by using a syrup bottle as a switch to control the turntable, Yugi ties his puzzle onto the handle of the turntable and spins, breaking the syrup bottle in the process. The poisoned hamburger landed in front of Mokuba instead of Yugi. Embrassed and frustrated, Mokuba ate the poisoned food and Yugi got the antidote for Joey.
Duel 27: Project Start!!
It is the day of Kaiba's opening ceremony. Both Yugi and Joey tries to figure out what Kaiba is planning for them this time. Is the opening ceremony really a good-willed gesture by Kaiba towards Yugi and Joey, or is there a more sinister plan involved?
Duel 28: Arena #1
Duel 29: Shooting Stardust
Duel 30: Don't Make a Sound!
Duel 31: Murderer's Mansion
Duel 32: Chainsaw Deathmatch!!
Duel 33: Terror Cubed!!!
Yu-gi-oh Volume Five: The Heart of the Cards
Short synopisis by Shonen Jump:"Yugi, Jonouchi and Anzu have made it to the end of Kaiba's Death-T—the theme park of death designed to kill anyone who enters! Now, standing between them and escape are the two Kaiba brothers, heirs to the biggest gaming empire in Japan! Insanely determined to beat Yugi, Set Kaiba has spend years and millions of dollars building the greatest Duel Monsters deck ever, with three of the rarest cards on Earth—the legendary Blue-Eyes White Dragon! Armed with his grandfather's hand-me-down deck, Yugi fights for his grandfather, for his friends, and most of all, for revenge! But will faith, and good card-playing, be enough?"
Yu-gi-oh Volume Six: Monster Fight!
Short synopisis by Shonen Jump:"They say the King of Games never loses—but can even Yugi beat these tough new opponents and weird games? 'Monster Fight' takes dueling action to a new level when Yugi puts his soul into the figures! A sinister classmate challenges Yugi to a magical game of Dragon Cards! Jonouchi faces an old enemy who's turned yo-yos into a deadly weapon! But Yugi may have finally met his match when he meets his new classmate, Bakura, a game master with a secret who invites him to join a role-playing game campaign...."
Yu-gi-oh Volume Seven: Monster World
Short synopisis by Shonen Jump:"When Yugi and his friends joined a 'Monster World' role-playing game campaign, they didn't realize just how much time the game would take—like maybe the rest of their lives! Ryo Bakura, their game master, wants to use the power of his Millennium Ring to seal the souls of Yugi, Jonouchi, Anzu, and Honda inside his 'Monster World' miniatures forever. Now, with 10-sided dice in hand, Yugi and Dark Yugi must hack and slash their way through Bakura's adventure and defeat the Dark Master Zorc—or die trying!"
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