Quick Find: Black equals "Black Magic"; White equals "White Magic" (against a black background) Red equals "Shamanism: Fire"; Blue equals "Shamanism: Water"; Green equals "Shamanism: Air/Wind"; Brown equals "Shamanism: Earth" Teal equals "Shamanism: Spirit" (against a black background); Violet equals "Other" & Other Categories |
Gu Ru Diva (gu ru diiva): Category: Black - Summon Description: The caster draws circles of light on the ground, and a lesser demon is summoned in each circle. Number of Shots When Cast: 3-5 |
Mos Varim (mosu varimu): Category: White Magic Description: Several glittering white orbs are sent out. Whatever flame these orbs touch, they put out, including magical fire and normal fire. It also works on offensive fire shamanism magic. Since these orbs don't distinguish between a comrade's and an enemy's spells, Mos Varim might cause both sides to be weakened in battle. A variation of Ext Ball. Number of Shots When Cast: Several |
Necro Vuud (nekuro vuudo): Category: Black - Summoning Description: A rather interesting summoning spell. When cast, a weak spirit or ghost will possess a corpse, creating a zombie or walking skeleton. This creature can only understand simple orders, usually, so the caster must give simple commands such as "attack" or "sleep". If the caster is skilled, however, the undead creature can talk and even tell jokes. Number of Shots When Cast: 1 |
Strengthing (maryoku kyouka): Category: Shamanism - Earth Description: A spell which strengthens the target, such as ropes or walls. |
Unlock (anrokku): Category: White Magic Description: Magically unlocks doors and windows. Forbidden to teach, since criminals can use it to their advantage. Number of Shots When Cast: 1 |
Vol Ga Dooga (voru ga dyuuga): Category: Black - Summoning Description: A pentagram is created that summons a garm, a ferocious fire-breathing dog about the size of a calf! Number of Shots When Cast: 1 |
Holy Resist (hoorii rezasuto): Category: White Magic Description: Creates a barrier against black magic and some spirit shamanim spells. |
Interference With Space (kuukan kanshou): Category: Zenafa Armor Description: The Zenafa armor will spread 6 wings and interfere with an area effected by magic, causing the area's effect to wear off or to change. Note: If you don't know what Zenafa Armor is, click here |
Mana Conversion (mana kanbaajon): Category: Zenafa Armor Description: The caster concentrates energy to a point on the Zenafa Armor, creating an extrusion that can function as a weapon. This weapon can be used to attack the enemy or to defend against spells. Note: If you don't know what Zenafa Armor is, click here |
Metamorphose (metamorufooze): Category: Other Description: Dragons, werewolves, and specific other creatures cast this spell to morph into a human shape. |
Public-Address System(onsei kakudai): Category: Other Description: Magically amplifies the voice of the caster, making it easy to draw a crowd's attention during an emergency or a public event. |
Rune Stride (ruun sutoraido): Category: Other Description: Shoots a lance of light that can harm Mozaku. It's unclear what category Rune Stride belongs to. Number of Shots When Cast: 1 |
Sealed (shiirudo): Category: Zenafa Armor Description: The opposite of Dissealed. This spell protect the wearer of the Zenafa armor from offensive spirit shamanism spells, but will greatly handicap the wearer in terms of spell-casting. This spell can be used in an unexpected way, however. You may order your armor to cover the enemy, and then cast Sealed. This way, the enemy's magic will become limited. Note: If you don't know what Zenafa Armor is, click here |
Zenafslade (zenafusureido): Category: Zenafa Armor Description: A part of the Zenafa Armor is swung like a sword, causing a shockwave of energy to burst through the body of the target. This spell also works on Mozaku. Note: If you don't know what Zenafa Armor is, click here |
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