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D6 SYSTEM RPG
- Company: West End Games (USA)
- Authors: George R. Strayton
- First publication: 1996
- Theme: Generic rules for the different WEG movies adaptation.
- Design: Softcover
- Supplements: None (but it's the game system of several
WEG rpg)
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DANGEROUS JOURNEYS
- Company: Games Designer Workshop, TSR (USA)
- Authors: Gary Gygax, Dave Newton
- First publication: ???
- Genre: Generic heroic-fantasy
- Complexity: Very High
- Design: Softcover
- Supplements: * (Sourcebooks)
- Notes: After a juridic imbroglio between GDW and TSR,
TSR acquired the rights to it.
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DAREDEVILS
Role playing action & adventures in the two fisted
thirties
- Company: Fantasy Games Unlimited (USA)
- Authors: Paul Hume, Bob Charette
- First publication: 1982
- Genre: Pulp
- Complexity: High
- Design: Box
- Notes:
Daredevils is the third in the series of games developed by Charrette
and Hume. Daredevils uses a streamlined version of the game mechanics used in
Aftermath and introduced in Bushido.
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DARK CONSPIRACY
- Company: GDW, Archangel Entertainment (USA)
- Authors: Smith
- First publication: 1991
- Theme: X-Files meets Cthulhu and Cyberpunk.
Shapes that rip and tear. Shadows that live in corners. Windows
in space and time that lead to realms of madness and decay. A
dark, lurking horror that feeds off the echoing anguish of a
billion souls. When an ancient, brooding evil is released from its
dimensional prison, humanity's worst nightmares come to life. Set
in the near future, the world of Dark Conspiracy is fraught with
peril and challenge. Can you turn back the forces of darkness?
- Homepage:
http://www.archangelent.com
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DAS SCHWARZE AUGE
- Company: Schmidt Spiel (Germany)
- Authors: Ulrich Kiesow
- First publication: 1984
- Genre: Heroic-fantasy
- Complexity: Low
- Design: Box
- Supplements: **** (adventures, sourcebooks, character
sheets, novels, figures, computer games)
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DC HEROES
Be part of the Legend!
- Company: Mayfair (USA)
- Authors: Greg Gorden (1st ed), Ray Winninger & Thomas Cook
(2nd ed), Bryan Nystul (3rd ed)
- First publication: 1986
- Genre: Superhero
- Theme: From the skies above Metropolis to the back alleys of
Gotham City, you can live exciting adventures in the DC Comics universe.
Take on the role of your favorite DC Comics character, or create your
own hero with unique powers and abilities. Either way , your imagination
is your guide to exciting adventures in the DC Universe and beyond.
Enter a whole new world: a world filled with heroes, a world infested
by villains and great dangers, a world where anything can happen.
- Complexity: High
- Design: Box (1st and 2nd edition), Softcover
- Supplements: **** (adventures, sourcebooks, figures)
- Unofficial homepage:
DC Heroes FAQ
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DEADLANDS
- Company: Pinnacle Entertainment Group (USA)
- Authors: Shane Hensley
- First publication: 1996
- Genre: Spaghetti western/ horror
- Theme:
The Old West has changed a bit from the way you probably heard about it in
history class. An Indian shaman named Raven, and his followers, the Last
Sons, released a horde of evil manitous upon the world, hoping to avenge
their peoples' deaths. This led to all sorts of strange happenin's. No
doubt you're curious about what's going on, and why you're involved with
it. Read on, but be warned...many of those who have entered the Weird West
have yet to return.
Truth be told, there ain't much good left around these parts. The
Pinkertons are around to explore the strange events that've been taking
place, but for the most part, they keep their operations under wraps. If ya
got a riot on yer hands, you can always call on the Texas Rangers (as long
as you're south of the Mason-Dixon Line, that is). Then, of course, there's
your posse: a group of hardy souls with a variety of skills and talents,
gunslingers, hucksters, mad scientists, preachers, and shamans. It's up to
you to prevent the terror which grips the West from spreading, and stay
sane at the same time.
It's a good thing you have the abilities you do, too, since you're gonna
need 'em. Creatures fantastic, horrific, and just plain disgusting have
erupted from nowhere. There're sights out there to make any man quiver in
his boots. Ticks that come up to your knees. Huge serpents patrolling the
Maze in California. And wolves that turn into men.
As if that isn't bad enough, the North and South are still shootin' at each
other. Many of the critters Raven released feed on fear; a battlefield is a
veritable buffet to them. All the weirdness that follows a battle has
prevented either side from finishing the job. As a result, the Civil War is
dragging on into its 15th year. To make matters worse, the Sioux have used
this opportunity to reclaim the Dakotas and form their own nation. And,
naturally, everyone's got their ideas about this ghost rock that's turned
up.
See, you can light a hunk of this stuff, and it just keeps burnin'. Gives
the power to all sorts of new-fangled contraptions those mad scientists
dream up, like the steamwagon, or their flamethrowers. Makes this awful
wailin' when it's alight, though, like somethin's trapped in there, tryin'
to get out. And the powder it leaves behind's impossible to wash away.
Sure, a bunch say it's the thing that'll save us all. Most just wish nobody
found it in the first place.
Not to say that's the only thing people wish nobody found. Seems there was
this feller...went by the name of Hoyle. Anyway, he was a sharp type, and
always interested in games of chance. Well, no one knows exactly what
happened, but somehow, he managed to make use of that chance stuff, and
manipulate it to do what he wanted. Called 'em "hexes" and jotted 'em down
in a notebook of his, and titled it Hoyle's Book of Games.
Naturally, somethin' like that doesn't stay secret for long, and a bunch of
ambitious fellers have taken to studyin' this text. Call themselves
"hucksters," and while they may not carry a gun, they can just as easily
kill a man with the power they channel using an ordinary deck of cards. Of
course, hucksters ain't the only ones to watch out for. Preachers' faith
can make them dangerous foes if you cross them, and the rituals of the
shamans to call upon the power of the spirits will make your toes curl. No
doubt about it, there's been some strangeness about lately.
- Homepage: http://www.peginc.com
- Notes: Origins Award for Best RPG 1996
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DOCTOR WHO
- Company: FASA (UK)
- Authors: Michael Bledsoe, Wm John Wheeler, Guy W. McLimore Jr
- First publication: 1985
- Theme: Time travel, based on the cult TV series.
- Complexity: Medium
- Design: Box
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DON'T LOOK BACK
- Company: Mind Ventures (USA)
- Authors: ???
- First publication: 1994
- Genre: Modern day horror/conspiracy game
- Theme:
Madness lurks behind an orderly facade... watching, waiting to devour the
observant and the inquisitve. Things are not as they seem: politicians
rewrite history; the media dictates truth and benevolent institutions
shroud wicked deeds beneath sacred robes.
Don't Look Back is a role-playing game set in an eerie, modern world with
elements of the supernatural and paranormal, where secret conspiracies work
to hide the truth and age-old horrors strive to control the world. Players
take the roles of everything from special government agents investigating
the paranormal to modern day vampire and witch hunters. Don't Look Back
features logical, fast-paced, innovative game mechanics; a flexible
10-minute character creation system; and a cohesive game world with a
unique blend of supernatural, paranormal and conspiracy elements that
easily accomodates themes from modern horror and science fiction movies,
television and novels.
- Homepage:
http://members.aol.com/mindventur/
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DRAGONLANCE THE FIFTH AGE
- Company: TSR (USA)
- Authors: Connors, Cook
- First publication: 1996
- Genre: Epic heroic-fantasy
- Theme:
Now more than ever, the world needs heroes.
A generation ago, the War with Chaos heralded a new age for the world of
Krynn - the Age of Mortals. Just as the shattered land of Ansalon had begun
to recover, a new threat from across the sea descended upon the populace:
the Great Dragons. Larger and more fierce than any wyrms ever to battle in
the wars of past ages, these beasts have brought terrible oppression to the
land they now claim. Humans and elves, dwarves and centaurs, minotaurs and
kender all suffer under their shadow.
But the FIFTH AGE is not without its heroes. Born of myriad races, these
valiant souls found inspiration in legends of the heroes of yore. They now
take up sword and lance, master an almost forgotten primordial magic, and
harness the untold energies of the human heart to defend their people from
the dragon lords of Ansalon.
DRAGONLANCE FIFTH AGE is an all new role-playing game that builds on the
foundation of the best-selling nover Dragon of Summer Flames, by Margaret
Weis and Tracy Hockman. The game features the unique Saga dramatic
adventure rules, designed to reproduce the sweeping romance and fantastic
epics of the DragonLance tradition.
The challenge is upon all of us!
- Homepage: http://www.tsrinc.com
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DRAGONQUEST
- Company: SPI, TSR (USA)
- Authors: ???
- First publication: 1980 (???)
- Theme: A very simulationist heroic fantasy rpg.
- Complexity: Medium
- Design: Box (1st ed), hardcover (2nd ed), softcover (3rd ed)
- Supplements: ** (screen, map, adventures)
- Netlinks: *
- Homepage (unofficial):
DragonQuest Home Page
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DRAGON STORM
- Company: Black Dragon Press (USA)
- Authors: Susan Van Camp, Mark Harmon
- First publication: 1996
- Genre: Heroic fantasy
- Theme: A game that combines the best of rpg and trading card
games, the players play shapeshifters in a fantasy world. Shapeshifters
are feared and hunted everywhere, especially by evil necromancers seeking
after power.
- Complexity: Medium
- Design: Deck
- Supplements: * (new cards, adventures, screen)
- Homepage: http://www.dragonstorm.com
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DRAGON WARRIORS
- Company: Corgi Books (UK)
- Authors: Dave Morris & Oliver Johnson
- First publication: 1985
- Genre: Heroic fantasy
- Theme:
Dragon Warriors is the key to a magic world. A land of cobwebbed forests
and haunted castles. A land where dire monsters lurk in the shadows of
night, where hobgoblins shriek across the bleak and misty moors, where
wizards and armoured warriors roam dank dungeons in their quest for gold
and glory. The realm of your imagination.
- Complexity: Low
- Design: Paperback
- Supplements: * (adventures)
- Netlinks: *
- Unofficial homepage:
Cynewulf's Dragon Warriors Page
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DRAKAR OCH DEMONER
- Company: Target Games (Sweden)
- Authors: ???
- First publication: 1982
- Number of editions: 6
- Genre: Generic medieval fantasy
- Complexity: Medium
- Design: Box, Hardcover (6th edition)
- Supplements: **** (sourcebooks, adventures)
- Notes: The first Sweden rpg and the most popular one
(100.000 copies sold).
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DREAM PARK
- Company: R. Talsorian Games (USA)
- Authors: Michael Pondsmith
- First publication: 1992
- Theme: Virtual worlds adventures.
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DUNGEONS & DRAGONS
- Company: TSR (USA)
- Authors: Gary Gygax, Dave Arneson
- First publication: 1974
- Theme: Heroic fantasy, a mythic game cause it's the first rpg
in the world.
- Complexity: Low
- Design: Box
- Supplements: **** (sourcebooks, adventures, figures)
- Homepage: http://www.tsrinc.com
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DUNGEONEER
- Company: Penguin Books (UK)
- Authors: Ian Livingstone, Steve Jackson
- First publication: 1989
- Genre: Heroic fantasy
- Complexity: Low
- Design: Paperback
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