P-Q Games List

(Last update 07/15/1998)

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  • Company: Palladium Books (USA)
  • Authors: Kevin Siembieda
  • First publication: 1983
  • Genre: Heroic-fantasy
  • Theme: The Palladium RPG is the first step into the bold and dangerous world of high fantasy. A world of magic and conflict. A world dominated by a human civilization built on the bones of the non-humans who reigned before them. A world of unparalleled heroic adventure filled with magic, inhuman creatures and intrigue!
    The Palladium World is one of epic fantasy. A world torn in conflict with the non-human barbaric races, creatures of magic and supernatural forces.
  • Homepage: http://www.palladiumbooks.com

Adventures in Tabloid World

  • Company: Atlas Games (USA)
  • Authors: Stephan Michael Sechi, Joel M. Kaye
  • First publication: ???
  • Theme: Humor RPG.
    PANDEMONIUM! is a role-playing game that takes place in the weird world of the tabloids -- those tacky-looking newspapers that you see in the supermarket but are afraid to buy because you don't want your friends to think that you actually believe that Elvis is still alive, or that evil aliens from a far galaxy were responsible for sinking the Titantic. So you sneak a peek while you're waiting in the checkout line but never actually get up the courage to buy a copy, because what would the neighbors say?
  • Homepage: http://members.aol.com/atlasgames/


  • Company: West End Games (USA)
  • Authors: Greg Costikyan, Dan Gelber, Eric Goldberg
  • First publication: 1985
  • Genre: Humourous Sci-Fi
  • Theme: Serve the Computer
    The Computer is your friend
    The Computer wants you to be happy. If you are not happy, you may be used as reactor shielding. The Computer is crazy. The Computer is happy. The Computer will help you to become happy. This will drive you crazy. Being a citizen of Alpha Complex is fun. The Computer says so, and the Computer is your friend. Rooting out traitors will make you happy. The Computer tells you so. Can you doubt the Computer? Being a Troubleshooter is fun. The Computer tells you so. Of course, the Computer is right. Troubleshooters get shot at, stabbed, incinerated, stapled, mangled, poisoned, blown to bits, and occasionally accidentally executed. This is so much fun that many troubleshooters go crazy. You will be working with many Troubleshooters. All of them carry lasers. Aren't you glad you have a laser too? Won't this be fun? There are many traitors in Alpha Complex. There are many happy citizens in Alpha Complex. Most of the happy citizens are crazy. It is hard to say which are more dangerous - traitors or happy citizens. Watch out for both of them. The life of a Troubleshooter is full of surprises. Stay alert! Trust no one! Keep your laser handy!
    Imagine a world designed by Kafka, Stalin, Orwell, Huxley, Sartre and the Marx Brothers... Paranoia is a roleplaying game set in a darkly humorous future. In Paranoia, a well-meaning but deranged computer desperately protects the citizens of an underground warren from all sorts of real and imagined enemies.
    You play one of the Computer's elite agents. Your job is to search out and destroy the enemies of the Computer. Your worst fear is that the Computer will discover that you are one of these enemies.
    Paranoia: a lighthearted game of terror, death, bureaucracies, mad scientists, mutants, dangerous weapons, and insane robots, which encourages players to lie, cheat, and backstab each other at every turn. Is that fun? Trust us.


  • Company: Chaosium (USA)
  • Authors: Greg Stafford
  • First publication: 1985
  • Number of editions: 3
  • Genre: Historical medieval fantasy
  • Theme: Live the glory of King Arthur's court. Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table.
  • Homepage: http://www.chaosium.com/pendragon/"
  • Notes: Origins Award for Best RPG 1990


  • Company: Tesarta Industries(USA)
  • Authors: ???
  • First publication: ???
  • Theme: Persona is a diceless, universal roleplaying system.
  • Homepage: http://www.tesarta.com


  • Company: Leading Edge (USA)
  • Authors: ???
  • First publication: 1986
  • Theme: Military.


  • Company: Avalon Hill (USA)
  • Authors: ???
  • First publication: 1983
  • Theme: A complex heroic fantasy rpg.

Role playing in Occupied America

  • Company: West End Games (USA)
  • Authors: Greg Costikyan
  • First publication: 1986
  • Genre: Military
  • Theme: Russians have invaded the USA, take your weapons and fight for the freedom. For the fans of the Red Dawn like movies.
  • Homepage:


  • Company: Task Force Games (USA)
  • Authors: Timothy Olsen, Mark Costello
  • First publication: ???
  • Theme: Science-fiction rpg set in the world of wargame Star Fleet Battles which is largely inspired by Star Trek.
  • Homepage: http://www.task-force-games.com/

The storytelling game

  • Company: Chaosium (USA)
  • Authors: ???
  • First publication: ???
  • Genre: Medieval fantasy based on the Hal Foster's comics
  • Theme: Prince Valiant is a diceless role playing game in which you act out the cart of a character in the lawless, romantic medieval world of King Arthur and Prince Valiant. The game is social and cooperative, not competitive, so the rules are short and simple. The players take turns as the Stroyteller: the group leader/moderator. Most of this book is not rules but suggestions, pictures, and stories, all designed to make the Storyteller's job easy and fun. The Storyteller awards Fame Points to the players based on their performances. Fighting dragons, solving mysteries, courting damsels; anything can gain you Fame. So if you like acting out a part, and you'd like to see your character become more famous as you play, you'll like Prince Valiant, the Story-telling Game!


  • Company: Fantasy Games Unlimited (USA)
  • Authors: Del Carr, Cheron
  • First publication: 1984
  • Theme: In a near future, psychic mutants are in war with ordinary humans. Players can play one of the two factions.
  • Design: Box


  • Company: Chameleon Eclectic (USA)
  • Authors: ???
  • First publication: ???
  • Genre: Alternate reality
  • Theme: Describing Psychosis in just a few words is rather difficult--it's just not like any other roleplaying game. It could be compared to some strange combination of the movies Brazil and Total Recall, with a little bit of Spaceman Spiff thrown in for good measure--and if you think that's got you confused, just wait till you play the game.
    Psychosis delves into the depths and uncertainties of its characters' minds, blurring line between the "reality" of the game and the subconscious of the characters. Nothing the players know--nothing their characters learn or sense--can be trusted completely. Everything you think you know--everything you think your character remembers--can dissolve away without warning as the very fabric of your character's reality shifts dangerously underfoot. What's the source of this uncertainty? Who or what is manipulating your characters' minds to the point that they cannot even stand by their own identity? That's for you to find out. And that's all we can tell you about the background--anything else would spoil the fun. Suffice it to say that Psychosis is a game of uncertainty and confusion, of danger, manipulation and deceit--and a whole new roleplaying experience.
    Psychosis books each contain a complete campaign running five to ten sessions (depending on the Guide's style) as well as the rules--so you don't have to buy a central rulebook and a lot of supplements, and you don't have to buy the campaign books in any particular order.
  • Complexity: Medium
  • Design: Paperback
  • Supplements: None (a new campaign book should be available soon)
  • Homepage: http://www.chameleon-eclectic.com/



  • Company: Crucible Design (Northern Ireland)
  • Authors: ???
  • First publication: ???
  • Genre: Modern dark fantasy
  • Theme: Qabal is a game based in a world where magic is real and the ancient mysteries have survived to the modern day at a terrible cost. The players take the part of occultists, magicians or normal human beings who will combat or covet the power of the ancients as best they can. The collision of Occult Orders and Ancient Religions provides a rich background with a wealth of source material. In Magic, The Truth Can Be Revealed.


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