P |
 |
THE PALLADIUM FANTASY RPG
- Company: Palladium Books (USA)
- Authors: Kevin Siembieda
- First publication: 1983
- Genre: Heroic-fantasy
- Theme:
The Palladium RPG is the first step into the bold and dangerous world of
high fantasy. A world of magic and conflict. A world dominated by a human
civilization built on the bones of the non-humans who reigned before them.
A world of unparalleled heroic adventure filled with magic, inhuman
creatures and intrigue!
The Palladium World is one of epic fantasy. A world torn in conflict with
the non-human barbaric races, creatures of magic and supernatural forces.
- Homepage:
http://www.palladiumbooks.com
|
 |
PANDEMONIUM
Adventures in Tabloid World
- Company: Atlas Games (USA)
- Authors: Stephan Michael Sechi, Joel M. Kaye
- First publication: ???
- Theme: Humor RPG.
PANDEMONIUM! is a role-playing game that takes place in the weird world of
the tabloids -- those tacky-looking newspapers that you see in the
supermarket but are afraid to buy because you don't want your friends to
think that you actually believe that Elvis is still alive, or that evil
aliens from a far galaxy were responsible for sinking the Titantic. So you
sneak a peek while you're waiting in the checkout line but never actually
get up the courage to buy a copy, because what would the neighbors say?
- Homepage:
http://members.aol.com/atlasgames/
|
 |
PARANOIA
- Company: West End Games (USA)
- Authors: Greg Costikyan, Dan Gelber, Eric Goldberg
- First publication: 1985
- Genre: Humourous Sci-Fi
- Theme:
Serve the Computer
The Computer is your friend
The Computer wants you to be happy. If you are not happy, you may be used
as reactor shielding. The Computer is crazy. The Computer is happy. The
Computer will help you to become happy. This will drive you crazy. Being a
citizen of Alpha Complex is fun. The Computer says so, and the Computer is
your friend. Rooting out traitors will make you happy. The Computer tells
you so. Can you doubt the Computer? Being a Troubleshooter is fun. The
Computer tells you so. Of course, the Computer is right. Troubleshooters
get shot at, stabbed, incinerated, stapled, mangled, poisoned, blown to
bits, and occasionally accidentally executed. This is so much fun that many
troubleshooters go crazy. You will be working with many Troubleshooters.
All of them carry lasers. Aren't you glad you have a laser too? Won't this
be fun? There are many traitors in Alpha Complex. There are many happy
citizens in Alpha Complex. Most of the happy citizens are crazy. It is hard
to say which are more dangerous - traitors or happy citizens. Watch out for
both of them. The life of a Troubleshooter is full of surprises. Stay
alert! Trust no one! Keep your laser handy!
Imagine a world designed by Kafka, Stalin, Orwell, Huxley, Sartre and the
Marx Brothers... Paranoia is a roleplaying game set in a darkly humorous
future. In Paranoia, a well-meaning but deranged computer desperately
protects the citizens of an underground warren from all sorts of real and
imagined enemies.
You play one of the Computer's elite agents. Your job is to search out and
destroy the enemies of the Computer. Your worst fear is that the Computer
will discover that you are one of these enemies.
Paranoia: a lighthearted game of terror, death, bureaucracies, mad
scientists, mutants, dangerous weapons, and insane robots, which encourages
players to lie, cheat, and backstab each other at every turn. Is that fun?
Trust us.
|
 |
PENDRAGON
- Company: Chaosium (USA)
- Authors: Greg Stafford
- First publication: 1985
- Number of editions: 3
- Genre: Historical medieval fantasy
- Theme:
Live the glory of King Arthur's court. Smite bloodthirsty giants, crush
treacherous invaders, brave the mysterious lands of faerie, and dabble in
Celtic magic. Pendragon is a roleplaying game based on the legends of King
Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a
knight of the Round Table you must uphold the chivalric ideals of courage,
honesty, fair play, and justice. Armed and armored, you are the law of the
land, in a life-or-death struggle to join the fellowship of the Round
Table.
- Homepage:
http://www.chaosium.com/pendragon/"
- Notes: Origins Award for Best RPG 1990
|
|
PERSONA
- Company: Tesarta Industries(USA)
- Authors: ???
- First publication: ???
- Theme: Persona is a diceless, universal roleplaying system.
- Homepage: http://www.tesarta.com
|
|
PHOENIX COMMAND
- Company: Leading Edge (USA)
- Authors: ???
- First publication: 1986
- Theme: Military.
|
|
POWER & PERILS
- Company: Avalon Hill (USA)
- Authors: ???
- First publication: 1983
- Theme: A complex heroic fantasy rpg.
|
|
PRICE OF FREEDOM (THE)
Role playing in Occupied America
- Company: West End Games (USA)
- Authors: Greg Costikyan
- First publication: 1986
- Genre: Military
- Theme: Russians have invaded the USA, take your weapons and
fight for the freedom. For the fans of the Red Dawn like movies.
- Homepage:
|
|
PRIME DIRECTIVE
- Company: Task Force Games (USA)
- Authors: Timothy Olsen, Mark Costello
- First publication: ???
- Theme: Science-fiction rpg set in the world of wargame Star Fleet
Battles which is largely inspired by Star Trek.
- Homepage:
http://www.task-force-games.com/
|
 |
PRINCE VALIANT
The storytelling game
- Company: Chaosium (USA)
- Authors: ???
- First publication: ???
- Genre: Medieval fantasy based on the Hal Foster's comics
- Theme:
Prince Valiant is a diceless role playing game in which you act out the cart of a
character in the lawless, romantic medieval world of King Arthur and Prince
Valiant. The game is social and cooperative, not competitive, so the rules are
short and simple. The players take turns as the Stroyteller: the group
leader/moderator. Most of this book is not rules but suggestions, pictures,
and stories, all designed to make the Storyteller's job easy and fun.
The Storyteller awards Fame Points to the players based on their performances.
Fighting dragons, solving mysteries, courting damsels; anything can gain you
Fame. So if you like acting out a part, and you'd like to see your character
become more famous as you play, you'll like Prince Valiant, the Story-telling Game!
|
|
PSIWORLD
- Company: Fantasy Games Unlimited (USA)
- Authors: Del Carr, Cheron
- First publication: 1984
- Theme: In a near future, psychic mutants are in war with ordinary
humans. Players can play one of the two factions.
- Design: Box
|
 |
PSYCHOSIS
- Company: Chameleon Eclectic (USA)
- Authors: ???
- First publication: ???
- Genre: Alternate reality
- Theme:
Describing Psychosis in just a few words is rather difficult--it's just not
like any other roleplaying game. It could be compared to some strange
combination of the movies Brazil and Total Recall, with a little bit of
Spaceman Spiff thrown in for good measure--and if you think that's got you
confused, just wait till you play the game.
Psychosis delves into the depths and uncertainties of its characters' minds,
blurring line between the "reality" of the game and the subconscious of the
characters. Nothing the players know--nothing their characters learn or
sense--can be trusted completely. Everything you think you know--everything
you think your character remembers--can dissolve away without warning as the
very fabric of your character's reality shifts dangerously underfoot. What's
the source of this uncertainty? Who or what is manipulating your characters'
minds to the point that they cannot even stand by their own identity? That's
for you to find out. And that's all we can tell you about the
background--anything else would spoil the fun. Suffice it to say that
Psychosis is a game of uncertainty and confusion, of danger, manipulation
and deceit--and a whole new roleplaying experience.
Psychosis books each contain a complete campaign running five to ten
sessions (depending on the Guide's style) as well as the rules--so you don't
have to buy a central rulebook and a lot of supplements, and you don't have
to buy the campaign books in any particular order.
- Complexity: Medium
- Design: Paperback
- Supplements: None (a new campaign book should be available
soon)
- Homepage:
http://www.chameleon-eclectic.com/
|
Q |
|
QABAL
- Company: Crucible Design (Northern Ireland)
- Authors: ???
- First publication: ???
- Genre: Modern dark fantasy
- Theme:
Qabal is a game based in a world where magic is real and the ancient
mysteries have survived to the modern day at a terrible cost. The players
take the part of occultists, magicians or normal human beings who will
combat or covet the power of the ancients as best they can. The collision
of Occult Orders and Ancient Religions provides a rich background with a
wealth of source material. In Magic, The Truth Can Be Revealed.
|
|
QUASAR
|