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EARTHDAWN
- Company: FASA Corporation (USA)
- Authors: Greg Gorden, Louis J. Prosperi
- First publication: 1993
- Genre: Dark fantasy rpg
- Theme:
A world of fantastic wonders, breathtaking beauty, and bloodcurdling evil
comes to life in Earthdawn. In a long-forgotten age of magic, the people of
Barsaive struggle to reclaim the world they once called home. Ravaged by
entities from astral space known as the Horrors, their once-thriving
civilizations have only begun to emerge from a dark age that brought them to
the brink of extinction. Now the elves, orks, windlings and other peoples of
Barsaive strive to rediscover their lost paradise and unite under the banner
of the dwarf kingdom of Throal against the resurgent might of an ancient
enemy--the brutal Theran Empire.
- Homepage: http://www.fasa.com
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ELFQUEST
- Company: Chaosium (USA)
- Authors: Chaosium staff
- First publication: 1984
- Theme: Heroic fantasy based on the comics of the same name.
- Complexity: Medium
- Design: Box
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EMPIRE GALACTIQUE
- Company: Robert Laffont (France)
- Authors: Francois Nedelec
- First publication: 1984
- Number of editions: 2
- Genre: Space opera
- Theme:
Bring your friends to the hundred and sixteenth century.
Enter a galactic universe of thousand of stars to play merchants of
The Hanse or telepath priests, Empire soldiers or teknorobot engineers.
Explore an universe of high-tech sci-fi...
- Complexity: Low
- Design: Paperback
- Supplements: * (adventures, sourcebooks)
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ELECKASE
- Company: Omékiane (France)
- Authors: ???
- First publication: ???
- Genre: Heroic fantasy
- Theme:
387 years after the second armageddon, the twenty nations that composed
Eleckase are again exposed to new armageddon prophecies. In this confused
era, adventurers are on the roads in the quest of a knowledge that will
allow them to understand what governs the five universes and what are
the Chaos, Law, Balance, Clock and Magic Entities. Who are the Gods, and
what do the Ten Dragons want? So many questions that could resolve the
riddles of the augured armageddon.
- Design: Hardcover
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EMPIRE OF THE PETAL THRONE
The world of Tékumel
- Company: TSR, Gamescience, Adventure Game Inc, Theatre of the
Mind, Clash Of Arms (USA)
- Authors: M.A.R. Barker
- First publication: 1975
- Genre: Fantasy
- Theme: One of the first fantasy game, written by a professor
expert on South Asian civilizations. The setting was invented back in
the 40's inspired by Arabian Nights, Egyptology and Mayans societies.
- Complexity: Medium
- Design: Box, softcover
- Supplements: ** (sourcebooks, adventures)
- Notes: The second edition was lost in a warehouse right after
getting printed. The publisher promptly went broke. The last edition is
a box set named Adventures in Tekumel: Gardasiyal. Now there are
some materials available via FTP as shareware.
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THE END
- Company: Scapegoat Games (USA)
- Authors: ???
- First publication: ???
- Genre: Apocalyptic with a religious leaning
- Theme:
It should have been written in fiery letters a mile high above the ruins of
civilization, but it wasn't. It should have been cried by weeping Angels of
Mercy, but they didn't. It shouldn't have been the unspoken epitath of all
that humanity had ever built... but it was.
The End has come.
The year is 2004. The Day of Judgement has dawned and the Lord God did
separate the wheat from the chaff, the sinners from the virtuous, the
damned from the saved. One-hundred forty-four thousand souls felt the
Rapture that was the touch of God Almighty and were assumed into Heaven.
Then came the Day of Reckoning. Those who had marked their heads, hands and
hearts with the Mark of the Beast were cast into the Lake of Fire. Los
Angeles, the modern Babylon, was torn from the land and swallowed by the
sea. Mankind's lordship over the beasts of the Earth has been shriven from
him. The Four Horsemen of the Apocalypse were loosed upon the unrighteous.
The Great Beast was given free reign to roam the wastelands of the world,
and a third of the stars were torn from the heavens by the wings of Michael
the Archangel. In the end, Death claimed almost every human that lived.
Then things went horribly wrong. God's hand fell upon the dust that was
neither wheat nor chaff. There were people in this brave age that had
neither chosen God nor His Adversary. The risen Christ could not damn them
for their sins, nor could they enter the Kingdom. So the Lord of Hosts
hardened his heart to their cries, and left them to the clay in which they
had placed their faith. The Archangels cast down the last of the Demon-
spawn and withdrew forever into Heaven. God's greatest creation, Man, was
finally left to his own devices. They have many names: The Meek, The
Forsaken, The Unrepentant, and The Lost. The Meek have inherited the
Earth... forever and ever, Amen. Still, upon the corpse of civilisation
there are those who will not surrender. They gather strength enough to
remake the world, a world made in Man's image. Perhaps it will be a better
world, a fine and loving place to die in.
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EON
- Company: NeoGames (Sweden)
- Authors: ???
- First publication: 1996
- Genre: Heroic fantasy
- Complexity: High
- Design: Softcover, Box (Deluxe edition)
- Supplements: * (adventures, sourcebooks, character sheets,
screen)
- Homepage: http://www.neogames.se
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EPIPHANY
- Company: BTRC (USA)
- Authors: Greg Porter
- First publication: ???
- Genre: Heroic-fantasy
- Theme:
Diceless story-driven game system, set in the ancient remoteness
of Hyperborea, where figures known only to us as legends sought glory and
conquest, and eventually unleashed terrible magics that brought about
their own downfall.
- Homepage:
http://members.aol.com/btrc/
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ETERNAL SOLDIER
- Company: Tai-Gear Simulations (USA)
- Authors: Christopher Arnold, Rob Arnold, Joe Mays
- First publication: ???
- Genre: Generic
- Notes: Free to download on the net.
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EVERWAY
- Company: Wizards of the Coast, Rubicon Games (USA)
- Authors: Jonathan Tweet
- First publication: 1995
- Genre: Fantasy
- Theme: A fantasy game played with cards, places a greater emphasis
on social interaction. Set in the limitless worlds of fantastic
imagination, Everway is a visionary storytelling game that uses imagery and
symbols to create dramatic stories of fate and fortune.
The Thousand Worlds of Everway move under the guidance of primal,
metaphysical forces. Humans understand these forces through the Fortune
Deck, a set of thirty-six unique, symbolic cards. These cards guide the
life of your character--and the play of the game.
- Design: Box
- Supplements: * (character sheets, new cards, adventures)
- Homepage:
http://www.rubicongames.com/
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EXTREME VENGEANCE
- Company: Archangel Entertainment (USA)
- Authors: ???
- First publication: 1997
- Theme: Extreme Vengeance lets you role-play heroes tougher than
today's American action stars like Jean-Claude Vandamme or Steven Seagal.
- Homepage: http://www.archangelent.com
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