E Games List

(Last update 08/23/1998)

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  • Company: FASA Corporation (USA)
  • Authors: Greg Gorden, Louis J. Prosperi
  • First publication: 1993
  • Genre: Dark fantasy rpg
  • Theme: A world of fantastic wonders, breathtaking beauty, and bloodcurdling evil comes to life in Earthdawn. In a long-forgotten age of magic, the people of Barsaive struggle to reclaim the world they once called home. Ravaged by entities from astral space known as the Horrors, their once-thriving civilizations have only begun to emerge from a dark age that brought them to the brink of extinction. Now the elves, orks, windlings and other peoples of Barsaive strive to rediscover their lost paradise and unite under the banner of the dwarf kingdom of Throal against the resurgent might of an ancient enemy--the brutal Theran Empire.
  • Homepage: http://www.fasa.com


  • Company: Chaosium (USA)
  • Authors: Chaosium staff
  • First publication: 1984
  • Theme: Heroic fantasy based on the comics of the same name.
  • Complexity: Medium
  • Design: Box



  • Company: Robert Laffont (France)
  • Authors: Francois Nedelec
  • First publication: 1984
  • Number of editions: 2
  • Genre: Space opera
  • Theme: Bring your friends to the hundred and sixteenth century.
    Enter a galactic universe of thousand of stars to play merchants of The Hanse or telepath priests, Empire soldiers or teknorobot engineers.
    Explore an universe of high-tech sci-fi...
  • Complexity: Low
  • Design: Paperback
  • Supplements: * (adventures, sourcebooks)


  • Company: Omékiane (France)
  • Authors: ???
  • First publication: ???
  • Genre: Heroic fantasy
  • Theme: 387 years after the second armageddon, the twenty nations that composed Eleckase are again exposed to new armageddon prophecies. In this confused era, adventurers are on the roads in the quest of a knowledge that will allow them to understand what governs the five universes and what are the Chaos, Law, Balance, Clock and Magic Entities. Who are the Gods, and what do the Ten Dragons want? So many questions that could resolve the riddles of the augured armageddon.
  • Design: Hardcover

The world of Tékumel

  • Company: TSR, Gamescience, Adventure Game Inc, Theatre of the Mind, Clash Of Arms (USA)
  • Authors: M.A.R. Barker
  • First publication: 1975
  • Genre: Fantasy
  • Theme: One of the first fantasy game, written by a professor expert on South Asian civilizations. The setting was invented back in the 40's inspired by Arabian Nights, Egyptology and Mayans societies.
  • Complexity: Medium
  • Design: Box, softcover
  • Supplements: ** (sourcebooks, adventures)
  • Notes: The second edition was lost in a warehouse right after getting printed. The publisher promptly went broke. The last edition is a box set named Adventures in Tekumel: Gardasiyal. Now there are some materials available via FTP as shareware.


  • Company: Scapegoat Games (USA)
  • Authors: ???
  • First publication: ???
  • Genre: Apocalyptic with a religious leaning
  • Theme: It should have been written in fiery letters a mile high above the ruins of civilization, but it wasn't. It should have been cried by weeping Angels of Mercy, but they didn't. It shouldn't have been the unspoken epitath of all that humanity had ever built... but it was.
    The End has come.
    The year is 2004. The Day of Judgement has dawned and the Lord God did separate the wheat from the chaff, the sinners from the virtuous, the damned from the saved. One-hundred forty-four thousand souls felt the Rapture that was the touch of God Almighty and were assumed into Heaven. Then came the Day of Reckoning. Those who had marked their heads, hands and hearts with the Mark of the Beast were cast into the Lake of Fire. Los Angeles, the modern Babylon, was torn from the land and swallowed by the sea. Mankind's lordship over the beasts of the Earth has been shriven from him. The Four Horsemen of the Apocalypse were loosed upon the unrighteous. The Great Beast was given free reign to roam the wastelands of the world, and a third of the stars were torn from the heavens by the wings of Michael the Archangel. In the end, Death claimed almost every human that lived.
    Then things went horribly wrong. God's hand fell upon the dust that was neither wheat nor chaff. There were people in this brave age that had neither chosen God nor His Adversary. The risen Christ could not damn them for their sins, nor could they enter the Kingdom. So the Lord of Hosts hardened his heart to their cries, and left them to the clay in which they had placed their faith. The Archangels cast down the last of the Demon- spawn and withdrew forever into Heaven. God's greatest creation, Man, was finally left to his own devices. They have many names: The Meek, The Forsaken, The Unrepentant, and The Lost. The Meek have inherited the Earth... forever and ever, Amen. Still, upon the corpse of civilisation there are those who will not surrender. They gather strength enough to remake the world, a world made in Man's image. Perhaps it will be a better world, a fine and loving place to die in.


  • Company: NeoGames (Sweden)
  • Authors: ???
  • First publication: 1996
  • Genre: Heroic fantasy
  • Complexity: High
  • Design: Softcover, Box (Deluxe edition)
  • Supplements: * (adventures, sourcebooks, character sheets, screen)
  • Homepage: http://www.neogames.se


  • Company: BTRC (USA)
  • Authors: Greg Porter
  • First publication: ???
  • Genre: Heroic-fantasy
  • Theme: Diceless story-driven game system, set in the ancient remoteness of Hyperborea, where figures known only to us as legends sought glory and conquest, and eventually unleashed terrible magics that brought about their own downfall.
  • Homepage: http://members.aol.com/btrc/


  • Company: Tai-Gear Simulations (USA)
  • Authors: Christopher Arnold, Rob Arnold, Joe Mays
  • First publication: ???
  • Genre: Generic
  • Notes: Free to download on the net.


  • Company: Wizards of the Coast, Rubicon Games (USA)
  • Authors: Jonathan Tweet
  • First publication: 1995
  • Genre: Fantasy
  • Theme: A fantasy game played with cards, places a greater emphasis on social interaction. Set in the limitless worlds of fantastic imagination, Everway is a visionary storytelling game that uses imagery and symbols to create dramatic stories of fate and fortune.
    The Thousand Worlds of Everway move under the guidance of primal, metaphysical forces. Humans understand these forces through the Fortune Deck, a set of thirty-six unique, symbolic cards. These cards guide the life of your character--and the play of the game.
  • Design: Box
  • Supplements: * (character sheets, new cards, adventures)
  • Homepage: http://www.rubicongames.com/


  • Company: Archangel Entertainment (USA)
  • Authors: ???
  • First publication: 1997
  • Theme: Extreme Vengeance lets you role-play heroes tougher than today's American action stars like Jean-Claude Vandamme or Steven Seagal.
  • Homepage: http://www.archangelent.com

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