J-L Games List

(Last update 08/28/1998)

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Role playing in Her Majesty's Secret Service

  • Company: Victory Games Inc (USA)
  • Authors: Gerard Christopher Klug
  • First publication: 1983
  • Theme: Adaptation of the famous spying movies.
  • Complexity: Medium
  • Design: Box, hardcover

Leave Your World Behind

  • Company: Skyrealms Publishing, Chessex (USA)
  • Authors: Andrew Laker, Miles Teves, Amy Leker Kalish
  • First publication: 1984
  • Number of editions: 3
  • Genre: Science fantasy
  • Theme: 150 years from now
    Humans impose their will and technology upon a distant world.
    3500 years from now
    Man's rule is ancient history, Earth only a shadowy myth. Humans and other intelligent races survive technologies and tools of other times and other cultures. Their own inspiring past eagerly awaits discovery beneath millenia of war and regrowth.
    3500 years from now is our time on Jorune
    Escape the bounds of the ordinary and enter Jorune, a complete and self-consistent world of adventure. A world where you match your wits against alien creatures with unearthly powers. A world where you can learn to weave ancient energy into fantastic orbs and bolts. A world of Skyrealms and dark warps, Earth-Tec arsenals and Bio-Tec lifeforms.
  • Complexity: High
  • Design: Box, Softcover (3rd ed)
  • Homepage: http://users.aimnet.com/~talewind/JoruneHome.html


  • Company: Dream Pod 9 (Canada)
  • Authors: ???
  • First publication: ???
  • Genre: Hard science mecha
  • Theme: The Jovian Chronicles recounts the story of the human race in the 23rd century: the present Chronicles are set in the year 2210. The Odyssey, an introductory campaign in the original edition rulebook, helped shape a great deal of the current world background and took place in the first half of 2210.
    The Jovian Chronicles can best be described as a "hard science fiction" universe. Science has not progressed to the point where one can teleport or go faster than light; a twentieth century person would recognize or understand just about any technological item used.
    Jovian Chronicles uses the Silhouette 2.0 game engine, a streamlined, easy-to-use set of rules. Depending upon your gaming group's preferences, the Chronicles can be played as either a roleplaying game, a tactical board game, or a smooth integration of both. Roleplayers may wish to ignore the tactical sections of these rules; similarly, wargamers should feel free to use no more than the tactical rules system.
  • Design: Softcover
  • Homepage: http://www.dp9.com/


Death is only the begining
Reality lies

  • Company: Metropolis (Sweden)
  • Authors: Gunilla Jonsson, Mikael Peterson
  • First publication: 1991
  • Number of editions: 2
  • Genre: Dark horror
  • Theme: Kult is set in large cities at the end of the 20th century. It is a world where human wickedness is mingled with terrors from other parts of reality. But human darkness is not all that threatens: the evil that humans do corrodes the boundaries of reality and admits creatures from the other side. Our dreams assume physical form and pursue us into the daylight.
    The characters of the game can be seekers of truth, perhaps motivated by a desire to regain a forgotten past, or to have revenge, or by simple curiosity. They aren't pure-hearted crusaders against evil. Rather, we should think of them as lost souls who need to slay their own demons in order to have peace. Terrors from childhood rise up and assume physical forms. Horror is created inside us. In this game, the heroes are forced to go into darkness, perhaps into death-only to discover that there is no end. For the characters of Kult, Death is only a beginning.
  • Design: Softcover
  • Homepage: http://users.aol.com/lictor/Metropolis.html



  • Company: The Australian Games Group (Australia)
  • Authors: ???
  • First publication: ???
  • Genre: Swashbuckling fantasy
  • Theme: Lace & Steel is highwaymen waiting by a mist-shrouded road, or the ferocious clash of cutlasses on the quarter deck. It is gallant young men scaling palace walls to visit their sweethearts. It is duelists meeting in the grey light of dawn, and plotters gathering in torch-lit cellars. Lace & Steel is court intrigues and dazzling balls, secret messages and lovers met by moonlight. Just take your favorite romantic images, and live them through the game.
    Lace & Steel is set in a world that is reminiscent of our own seventeenth century Europe - specifically 1640s, which was the time of the English civil war and the thirty years war. The fantasy lands of "Mittlemarch" have been chosen as the game’s setting in preference to a historical setting to encourage a feeling of fun and fantasy.


  • Company: Fantasy Games Unlimited (USA)
  • Theme: Historic rpg set in the ancient civilizations (Celtic, Greek...)
  • Complexity: Medium
  • Design: Box
  • Supplements: None


  • Company: Jeux Descartes (France)
  • Authors: Philippe Mercier, Stéphane Daudier, Guillaume Rohmer, Jean Marc Montel, Marc Deladerriere
  • First publication: 1984
  • Theme: One of the most complicated French rpg and one of the most documented Celtic setting.
  • Complexity: Very High
  • Design: Box
  • Notes: The second version of the game has a more simple game system. It was the first rpg translated in english.


  • Company: Jeux Descartes (France)
  • Authors: Anne Vetillard
  • First publication: 1986
  • Theme: Medieval set in the times of King Arthur and the Knights of the round table.
  • Complexity: High
  • Design: Box


  • Company: Alderac Entertainment Group (USA)
  • Authors: John Wick, D. Williams
  • First publication: 1997
  • Genre: Oriental medieval fantasy
  • Theme: Enter a world where Honor is a force more powerful than Steel...
    A land known as the Emerald Empire. An age of conflict and civil war. These are the times when heroes fight epic battles against unmentionable foes. Forge your own Legend...
    Discover a majestic story based in part on the writings of Miyomoto Mushashi and Sun Tzu, flavored with the mythology of China, Korea and Japan, and featuring one of the most detailed fantasy worlds in the history of Adventure Gaming...
    Meet stalwart Samurai who would rather die than dishonor themselves, their families, or their Clans. Powerful Shugenja able to draw on the powers of the very Elements themselves. Reticent Monks who seek only to perfect the words of a teacher none have ever known. Mysterious Ninja - warriors of the night who may be no more than a peasant superstition. Terrible Oni, spirit creatures summoned from the darkness to haunt the dreams of the living. Ancient prophecies, blood oaths, clashing swords and a Dark God bent on revenge...
  • Homepage: http://www.isomedia.com/homes/aeg/

High Tech Adventure Game

  • Company: Leading Edge (USA)
  • Authors: Barry Nakazano, David McKenzie
  • First publication: 1989
  • Genre: Post apocalyptic sci-fi
  • Theme: The year is 2394, and the oppressive Starguild Imperium rules Humanity. Supported by a technological monopoly, the Guild has imposed a caste system on society, and most people are trapped in lives of endless work and little hope. It has been more than a century since the Starguild overwhelmed the dissenting voices of the free Seven Worlds system, and began its unchallenged reign.
    Now, however, the corrupt Imperium is facing it's greatest test; the alien Spectrals(TM) have invaded. Lethal, efficient, and committed to Humanity's annihilation, the Spectrals made contact with the Starguild only a decade ago. Dozens of worlds have already fallen before their assault, and the Imperium is on the verge of destruction.
    Two month ago, the Spectrals invaded the isolated tourist world of Rhand(TM). Spectral space bombardment, drop troops, and bacteriological warfare shattered civilization on the planet, but before the attack was complete, the Spectral invasion craft was destroyed. For the last sixty days, chaos alone has ruled Rhand, as Humans have fought among themselves and with the Spectrals for limited supplies and technology.
    Into this inferno steps a band of warriors, the reborn champions of a long-lost civilization. One hundred and fifty years before, they had been the leaders of the Seven Worlds, the greatest Human society to fight against the Starguild. Wearing Power Armour suits that are called LIVING STEEL, they have been reborn into Humanity's Apocalypse. As the Starguild is destroyed around them, they set out to fulfil the last orders they were given; "Save the ideals and the dreams of our people, for better times."
    Take your place among them. Your mission is to protect what remains of Humanity, and sow the seeds of a new civilization, one free of both Starguild oppression and Spectral assault. This is the Phoenix, a new beginning for a desperate Humanity.
  • Design: Hardcover

Role Playing Adventure game of Travel through Time & Space

  • Company: Avalon Hill (USA)
  • Authors: Tom Moldway
  • First publication: 1984
  • Theme: Time travel and alternate worlds.
  • Complexity: High
  • Desgin: Box

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