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SAGA SYSTEM
- Company: g+s Verlag (Germany)
- Authors: ???
- First publication: ???
- Genre: Heroic fantasy
- Supplements: ** (adventures, sourcebooks)
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SCALES
- Company: Siroz (France)
- Authors: Croc
- First publication: ???
- Genre: Contemporary fantasy
- Theme:
Characters are Dragons and Faeries living in the modern world.
- Supplements: * (screen, sourcebooks)
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SERIALS
- Company: ??? (Germany)
- Authors: Franziska Valena Holz
- First publication: ???
- Theme: Serial killers.
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SHADOWRUN
- Company: FASA (USA)
- Authors: Tom Dowd, Paul Hume, Bob Charrette
- First publication: 1989
- Number of editions: 2
- Theme: Game that merges two very different genres, Shadowrun is
a combination of cyberpunk and fantasy.
High technology, magic, and fantasy meet in Shadowrun. Sixty years from now,
corporations control the global economy and urban blight has risen to a
high-water mark. Magical creatures and legendary beings walk the street, and
magicians are a common sight. The corporations continue their nefarious
business, hiring shadowrunners to do the corps' secret dirty work.
Shadowrunning mages, deckers, mercs, shamans, street samurai and their ilk
are the true rulers of the night. Welcome to Shadowrun, chummer. Hope you
survive your stay.
- Homepage: http://www.fasa.com/
- Notes: Origins Award for Best RPG 1992
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SHATTERED DREAMS
- Company: Apex Publications Inc (USA)
- Authors: Matthew D. Grau, Christopher Dorn, Timothy R. Erickson
and Lance P. Johnstone
- First publication: 1994
- Genre: Horror in the dream world
- Theme:
It is when we sleep that we are most vulnerable. It is when we dream that
they come. The Nightmares that creep into our minds when our souls are
bared and corrupt our beings. The Nightmares.
They are a threat as timeless as life itself. They are the beings that live
on the other side of sleep. They are the Nightmares.
There is hope. There are people who can walk dreams. The Dreamwalkers have
the power to stop them. Only the Dreamwalkers know.
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SHATTERZONE
- Company: West End Games (USA)
- Authors: ???
- First publication: ???
- Genre: Space exploration
- Theme:
Space is big... Life is hard...
You just melted the barrel of your Guttermann HMG. Your armor's shot full
of holes, and you know there are at least five more guns on your tail. The
last time you checked, no cavalry was comin' over the hill. And you've
still got to fly the shatterzone.
You thought you were going to get rich. You thought you were going to get
home. Now it looks like all you may get is dead.
All in all, a helluva bad day.
And the Universe isn't just a game anymore.
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SIMULACRES
- Company: Excelsior (France)
- Authors: Pierre Rosenthal
- First publication: 1987
- Number of editions: 7
- Genre: Generic
- Design: Magazine
- Complexity: Low
- Suplements: * (worldbooks with rules)
- Notes:
The different official games using Simulacres system are
Aventures Extraordinaires (Victorian Sci-Fi set in the Jules Verne's
times), Capitaine Vaudou (Pirates with voodoo magic),
Cyber Age (Cyberpunk) and Sang Dragon (Heroic fantasy).
A public domain game, you can publish your own made game with
the Simulacres rules without paying copyrights.
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SKOOL
- Company: Phil Masters (UK)
- Authors: Phil Masters
- First publication: 1993
- Genre: Humour
- Theme:
This game is inspired, firstly by the magnificent "Molesworth" books of
Geoffrey Willans and Ronald Searle, and almost as much by Shy and Searle's
"St Trinian's" creation, the TV "Ripping Yarns" episode Tomkinson's
Schooldays, and various other fond memories. However, it is respectfully
dedicated to Matthew Arnold (of Rugby) and all his successors, imitators and
devotees, without whom the British Empire would certainly not be where it is
today.
The setting for this game is somewhere in the British Public School system,
some time in the twentieth century, when bold noble and fearless Boys
(cheers cheers cheers) are confronted by horrors fit to chill the blood of
H.P.Lovecraft - to wit, countless masters, swots, creeps, toadies, bullies,
parents, lessons and Skool Dinners. Players take on the parts of these bold
noble ect, and must survive and gain experience in the face of things that
chill the Bludd.
- Notes: Freeware rpg downloadable on the net.
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SLA INDUSTRIES
- Company: Nightfall Games, Wizard of the Coast, Jageeda
Publishing (Scotland, USA)
- Authors: Dave Allsop, Anne Boylan, Jared Earle
- First publication: 1993
- Genre: Military horror sci-fi
- Design: Softcover
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SORD
System of Role Development
- Company: Fractal Dimensions (USA)
- Authors: Scott Compton
- First publication: ???
- Genre: Generic
- Theme:
The System of Role Development or Sord, is a roleplaying
system set free from any particular background or world. It is a
flexible system that provides the building blocks for players to
devise individualistic settings and house rules.
Sord's design combines simplicity with reality. The basic
properties used in Sord closely resemble their physical world
counterparts. The end result is a gaming system with a realistic
flavor, but with adjustable factors for cinematic adventuring.
Sord is a formula-based system. Once a fictional persona has been
created, the player only needs to adjust a few calculations before
each gaming session. Consequently, Sord allows more time to be
dedicated to the dynamic aspects of story-telling and to the
character interaction within a game.
The Sord Rpg book contains the universal core rules (basic
character creation,conflict, and adventuring guide) that will set the
stage for further worldbook and supplementreleases. Also contained in
the book is an introductory Robin Hood Adventure Supplement.
- Design: Softcover
- Homepage:
http://www.fractal.mandarin.org
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SPACE 1889
- Company: Game Designers' Workshop (USA)
- Authors: ???
- First publication: 1989
- Genre: Victorian age space exploration
- Theme:
Drift stately canal of Mars. Escort caravans through the desert domains of
the steppe nomads. Fight the winged warriors and the cloud ships of the
Martian Sky Lords.
Undertake a secret mission for the crown of Venus. Elude the agents of the
Kaiser; avoid capture by the German war zeppelins; survive the steaming
Venusian swamps, with their savage amphibious natives and gigantic
dinosaurs.
Explore the mysterious caverns and grottos of Luna. Venture deep into the
dark interior in search of the Selenites.
Everything Jules Verne could have written. Everthing H.G. Wells should have
written. Everything Conan Doyle thought of but never published - because it
was too fantastic. Everything you need for the adventures of the century.
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SPACE MASTER
- Company: ICE (USA)
- Authors: ???
- First publication: 1985
- Genre: Sci-Fi
- Complexity: Very High
- Design: Box
- Supplements: *** (sourcebooks, adventures, starships combat
system)
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SPACE OPERA
The Complete Science-Fiction Playing Game
- Company: Fantasy Games Unlimited (USA)
- Authors: Edward E. Simbalist, A. Mark Ratner, Phil McGregor
- First publication: ???
- Theme: Space Opera was written in reaction to Traveller, it's
a complex game with lot of optionnal rules in order to browse all the
science-fiction aspects. The universe was typical of the Cold War area,
with an evil red empire against democracy. Incontestably the most
hard scienced rpg with 2300 AD.
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STAR FRONTIERS
- Company: TSR (USA)
- Authors: ???
- First publication: 1982
- Theme: Simple space opera rpg, a transposition of D&D to Sci-Fi.
Somewhere in the center of the galaxy, three races unite against the
hegemony of a wormlike alien race.
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STAR TREK
- Company: FASA (USA)
- Authors: Jordan Weisman
- First publication: 1983
- Theme: Sci-Fi based on the original cult TV series.
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STAR WARS
- Company: West End Games (USA)
- Authors: Greg Costikyan
- First publication: 1986
- Genre: Space opera based on the famous movies
- Theme:
A long time ago in a galaxy far, far away...
The Star Wars roleplaying game plunges you into the breakneck thrills and
pulse-pounding excitement of the greatest space fantasy of all time!
Enter a universe of epic heroes, fearsome vilains, amazing technology, and
exotic aliens. Struggle against the awesome might of the evil galactic
Empire, fly faster-than-light starships, trade blaster shots with
stormtroopers, fight lightsaber duels against dark Jedi warriors, and tap
the mystical powers of the Force. Explore a galaxy of a billion suns, a
universe of dire peril, where Rebels fight desperately against Imperial
oppression.
In the Star Wars roleplaying game you'll face overwhelming odds and
impossible challenges - but if you meet them bravely, you will triumph, for
the Force is with you always!
You've seen the movies. Now live the adventure!
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STOCS LITE
- Company: Wasteland Games (Ireland)
- Authors: ???
- First publication: ???
- Genre: Generic modern day rpg.
- Theme:
Modern day role playing is what it says on the cover and that's
what you get. A complete role playing system designed to use with
one of their background books (Phase One...).
- Homepage:
http://indigo.ie/~waste/
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STORMBRINGER
- Company: Chaosium (USA)
- Authors: Ken Saint André (Stormbringer), Steve Perrin (Stormbringer),
Willis (Elric!), Watts (Elric!)
- First publication: 1983
- Genre: Dark fantasy
- Theme:
This dark fantasy roleplaying game is set in the world of the Young
Kingdoms, based on the Elric novels written by author Michael Moorcock.
Exhaustive background features rich descriptions of the island of Melnibone
and of her former holdings, known collectively as the Young Kingdoms.
Character generation is quick and complete. The forces of Law, Chaos, and
the Cosmic Balance affect every adventurer: their allegiances reflect the
choices which you make for him or her. Magic includes rules for demon
summoning, a cast spells system, and invocations and enchantments.
Creatures and personalities chapters describe the multitude of beasts,
denizens and human-like inhabitants of the world. Spot rules highlight
important game details. The gamemaster chapter is recommended reading for
new gamemasters. Two scenarios, six ready-to-copy adventurers, a new world
map, an index, list of terms, Stormbringer conversion rules and play aids
complete this book. All you add are dice and your imagination.
- Notes: A new edition was released in 1993 under the name Elric!.
- Homepage:
http://www.chaosium.com/elric/
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SUPERHERO 2044
- Company: Gamescience (USA)
- Authors: Donald Saxman
- First publication: 1977
- Theme: The first superhero rpg with rules inspired by D&D.
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SUPERWORLD
The superheroic role playing game
- Company: Chaosium (USA)
- Authors: Steve Perrin
- First publication: 1983
- Theme: Superhero, a developement of one of the Worlds of wonder
module.
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SWORDBEARER
- Company: Heritage USA, Fantasy Games Unlimited (USA)
- Authors: B. Dennis Sustare
- First publication: 1979
- Theme: Heroic fantasy with some original magic system and
game rules inspired by Runequest.
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