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RAPTURE: THE SECOND COMING
- Company: Quintessential Mercy Studios (USA)
- Authors: ???
- First publication: ???
- Genre: Apocalyptic dark fantasy
- Theme:
Being the "Light Bearer", Lucifer saw fit to announce his arrival with the
fire of two new suns that flashed into existence over two obscure cities in
Japan. The last sight which thousands saw that week in August 1945 was the
compassionate and smoldering eyes of the Fallen One in the sky. Then their
retinas melted and their lives were forfeited and nothing remained but the
faint shadows of their souls etched into the concrete ruins of buildings
and streets. A new age had dawned on planet Earth, for Earth became in
those days the Throne of Hell.
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RAVEN STAR
- Company: Raven Star Game Designs
- Authors: ???
- First publication: ???
- Theme: Sci-Fi with cybernetics.
The space frontier was colonized faster than it could be policed by the
central governments, resulting in profitable opportunities for frontiersmen;
similar to the American wild west frontier of the late 1800's. The RAVEN
STAR adventures involve bounty-hunting fugitives and expeditions rewarding
fortune and glory for anyone willing to face the challenges of the frontier.
- Homepage:
http://members.aol.com/rsgd1/rs/
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REICH STAR
- Company: Creative Encounters (USA)
- Authors: Ken Richardson
- First publication: 1991
- Genre: Sci-Fi
- Theme: Imagine an Earth whose history was exactly the same as our
own until World War II. Now search your deepest fears; allow yourself to
drift forward into your worst nightmares. What would the world be like in
2134 if the Third Reich had succeeded in its insane visions of global
domination ?
- Homepage:
http://users.vnet.net/seawolf/rs/homepage.html
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REVE DE DRAGON
Jeu de Role Médieval Onirique
- Company: Nouvelles Editions Fantastiques, Multisim (France)
- Authors: Denis Gerfaud
- First publication: 1985
- Number of editions: 2
- Genre: Oniric fantasy
- Theme:
From grey dreams to various rips, travellers are discovering an
ever changing and poetic world dreamed by dragons. Walk along the
Low and High Lands of dream, and fight magic dangers and dream creatures,
in a word, live adventures that you always dreamed of.
- Complexity: High
- Design: Box
- Supplements: ** (adventures, sourcebooks)
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RIFTS
- Company: Palladium Books (USA)
- Authors: Kevin Siembienda
- First publication: 1990
- Genre: Multigenre
- Theme:
Sometime in Earth's future, after an age of peace and technological
advancement, global war plunged the world into fire and madness.
Billions of people died, sending immeasurable amounts of psychic energy
into the world's mystic ley lines - lines of invisible supernatural energy
that crisscross the planet. The ley lines flared to life with unstoppable
waves of energy creating storms, earthquakes, and dimensional anomalies.
Where two ley lines crossed, the very fabric of space and time were torn
asunder creating dimensional Rifts to other worlds. All manner of creatures
and magic spilled forth from the Rifts onto the dying Earth, inadvertently
transforming it into an alien landscape!
It is approximately 300 years later (nobody knows for sure). Human beings
are emerging out of a dark age to reclaim the planet. A strange and alien
Earth inhabited by unimaginable, and sometimes terrible, creatures.
Thus, the Earth has become a place of contradiction and infinite
possibilities. Alien and supernatural beings trod the planet. Ancient gods,
creatures of legend, vampires, faeries, dragons and alien monstrosities
co-exist with human cyborgs, androids, giant robots, high-tech mercenaries
and dimensional raiders. Creatures of legend, demons, and faeries use
technology to bolster there already formidable powers, while humans augment
themselves with implants, bionics, power armor, chemicals, magic and alien
technologies.
- Homepage:
http://www.palladiumbooks.com
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RINGWORLD
Role Playing Adventure Beneath the Great Arch
- Company: Chaosium (USA)
- Authors: Sherman Kahn
- First publication: 1983
- Theme: Sci-Fi based on the Larry Niven's novels set on an
artificial world with a melting pot of races and technology.
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ROBOTECH
- Company: Palladium Books (USA)
- Authors: Kevin Siembieda
- First publication: 1986
- Genre: Mecha
- Theme:
Robotech is an epic saga of war, survival, heroics and fortitude that pits
courageous mecha pilots against deadly aliens and overwhelming odds. Play
the pilot of the fabulous, transformable Veritech Fighters, Veritech Hover
Tank, Cyclone motorcycle, or the incredible Destroids (50 feet of
mega-damage steel with the fire power of a tank division)! Or any number of
other human and alien characters.
- Design: Softcover
- Supplements: ** (sourcebooks, adventures)
- Homepage:
http://www.palladiumbooks.com
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ROLE
Règles Optionnelles Limitées à
l'Essentiel
- Company: Nedelec & Guiserix (France)
- Authors: Francois Nedelec, Didier Guiserix
- First publication: 1985
- Genre: Generic
- Theme: One of the simpliest rpg, the rules makes only two
pages.
- Complexity: Low
- Supplements: None
- Notes: The rules was contained in Casus Belli #34 and in
Avant Charlemagne.
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ROLEMASTER
- Company: Iron Crown Enterprises (USA)
- Authors: Coleman Charlton, Peter C. Fenlon
- First publication: 1982
- Genre: Generic heroic fantasy
- Theme:
The Rolemaster Standard System is a detailed FRP system that adds
realism and depth to your campaign without sacrificing playability.
These rules are designed to provide both the Gamemaster and the
players with tremendous detail and flexibility in character development
and the resolution of a wide variety of actions and activity.
- Homepage:
http://www.ironcrown.com/
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RUF DES WARLOCK
- Company: Games-in Edition (Germany)
- Authors: ???
- First publication: ???
- Genre: Heroic fantasy
- Supplements: **
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RUNEQUEST
- Company: Chaosium, Avalon Hill (USA)
- Authors: Greg Stafford, Steve Perrin, Ray Turney, Lyn
Willis, Sandy Petersen, Steve Henderson, Warren James
- First publication: 1978
- Theme: Fantasy game that combines high fantasy heroism with the
gritty realities of cross-humanoid racism and the problems of day-to-day
living. Religion plays an intrinsic part of every adventurer's life.
It is a game about the men and women destined to become legendary warriors...
or die in the process.
Though the worlds of Slayers are a dangerous place, there are plenty of
chances for heroism and victory. Warriors have more to do than keep their
blades sharp and kills many. Heroes that want their names sung by the bards
seek various runes and glyphs. By combining glyphs in certain ways, powerful
runes take shape. The collection of the runes grants legendary
abilities to the warriors of RuneQuest. But no warrior can ever have
all of the runes - his runes are forged through his journeys, and for every
runic ability gained, several more are forever lost.
- Notes: A new edition called RuneQuest: Slayers will be released
during summer 1998.
- Homepage: http://www.avalonhill
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RUS
Role Playing Game in Heathen Russia
- Company: Rus Games (Australia)
- Authors: Mark & Dona Chapman
- First publication: 1990
- Genre: Historical medieval
- Theme:
The setting is Russia circa 900 A.D. during the begining of its
christianization.
- Complexity: Medium
- Design: Softcover
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