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  An Introduction to BGW

  Basic Infantry Drill
  Officers' Mess Introduction
  Marching About

  The Melee Table
  Melee Calculations
  Terrain Modifiers

  Light & Guard Unit Tactics
  Limited Attack Formation
  Extended Line and Cavalry

  Fatigue and its Effects

  Skirmisher Lore, Part 1
  Skirmisher Lore, Part 2
  Skirmisher Lore, Part 3

  NIR Cavalerie Tactics
  Cavalry Tactics Manual

  French Artillery Tactics
  Up Close and Personal

  Battleground Checklist

  HPS Charge Example
  Meleeing Bridges in HPS
  Skirmishers in HPS Battles
  HPS ZOC Examples
  Example of HPS Play

  On the Use of Combined Arms

  Clausewitz has some valuable
   Lessons for BG Gamers

Extended Line and Cavalry

In this next scenario 4 battalions of the Guards have gone into double extended line extended with cannon on their Flank and Cavalry to the rear.

Now let us suppose the French threaten the formation by bringing up cavalry to charge weak looking formation, expecting to over run the infantry, forcing them onto the cavalry and maybe turning the disordered formation on mass. The British officer in charge orders the front ranks to fire, then recalls the inner two units.

Now the second rank can fire (remember Zulu), after this the second rank is recalled. The two battalions on the left then form square. (Over 1000 men in square even the French would not charge that, remember square vs cavalry = no 3 x modify.)

The other two battalions recall their other company, but choose to form column in order to follow the cavalry on the next movement phase, (they could stay in 4 line formation or form square as well) they are also protecting the cannon.

This now leaves a 2 hex gap for the cavalry to counter charge (defence turn), onto the unexpecting French Cavalry. Who hopefully will be turned or at least be disordered, and stop their charge, leaving the Guards battalions to advance and fire at close quarters, leaving the cavalry to retire behind the Guards. Remember that the units in square can change into column on their movement turn and still have 12 move turns.


[Written by Paul Harris. Courtesy of the Anglo-Dutch Library.]


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Copyright © 2004 Peter Robinson