An Introduction to BGW
Basic Infantry Drill
Officers' Mess Introduction
Marching About
The Melee Table
Melee Calculations
Terrain Modifiers
Light & Guard Unit Tactics
Limited Attack Formation
Extended Line and Cavalry
Fatigue and its Effects
Skirmisher Lore, Part 1
Skirmisher Lore, Part 2
Skirmisher Lore, Part 3
NIR Cavalerie Tactics
Cavalry Tactics Manual
French Artillery Tactics
Up Close and Personal
Battleground Checklist
HPS Charge Example
Meleeing Bridges in HPS
Skirmishers in HPS Battles
HPS ZOC Examples
Example of HPS Play
On the Use of Combined Arms
Clausewitz has some valuable Lessons for BG Gamers |
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Terrain modifiers
Terrain type |
Movement |
LOS effect |
Combat effect |
Obstructed? |
|
Infantry |
Cavalry |
Artillery |
Wagon |
|
Clear |
2 |
2 |
2 |
3 |
None |
None |
No |
Building |
2 |
2 |
2 |
3 |
None |
Skirm -2 fire |
No |
Forest |
4 |
6 |
8 |
8 |
12m tall |
-1 |
Yes |
Orchard |
3 |
4 |
6 |
6 |
5m tall |
None |
Yes |
Village |
4/2 |
4 |
4 |
4 |
10m tall |
2 |
Yes |
Rough |
3 |
3 |
4 |
4 |
None |
Skirm -1 fire |
Yes |
Marsh |
4 |
4 |
8 |
No |
None |
None |
Yes |
Water |
No |
No |
No |
No |
None |
None |
Yes |
Chateau |
2 |
No |
2 |
3 |
10m tall |
-3 |
Yes |
Field |
3 |
3 |
3 |
5 |
2m tall |
None |
Yes |
High Wall Gate |
+1 |
+2 |
+2 |
+2 |
10m tall |
-4 melee |
Yes |
High Wall |
No |
No |
No |
No |
10m tall |
No attacks |
Yes |
Wall |
+2 |
+4 |
+6 |
+6 |
None |
-2 |
Yes |
Hedge |
+1 |
+2 |
+2 |
+2 |
None |
-1 |
Yes |
Embankment |
+2 |
+4 |
+6 |
+6 |
None |
-1 |
Yes |
Creek |
No |
No |
No |
No |
None |
None |
Yes |
Stream |
+1 |
+2 |
+2 |
+2 |
None |
None |
Yes |
Bridge |
1 |
1 |
1 |
2 |
None |
1 unit/turn |
Yes |
Pike |
1 |
1 |
1 |
1 |
None |
None |
Yes |
Road |
1 |
1 |
1 |
2 |
None |
None |
Yes |
Path |
1 |
1 |
1 |
2 |
None |
None |
Yes |
Elevation up[down] |
+1 |
+1 |
+2[+1] |
+2[+1] |
- |
-1/10m (max -2) |
No |
Additional combat modifiers
Status |
Strength |
Bonus |
Attacker/Defender |
Disordered |
-50% |
- |
Both |
Did
not fire |
- |
+1 |
Both |
Leader
present |
- |
+1 |
Both |
Red
quality |
- |
-1 |
Both |
Green
quality |
+25% |
+1 |
Both |
Yellow
fatigue |
- |
-1 |
Both |
Red
fatigue |
- |
-2 |
Both |
Outside
field of fire |
- |
+3 |
Attacker |
"
& 1 at front |
- |
+2 |
Attacker |
French/Russian/Prussian
in column |
+25% |
- |
Attacker |
Heavy
cavalry/Lancers |
+25% |
- |
Attacker |
Charging
undisordered cavalry |
*3 |
- |
Attacker |
Charging
undisordered cossacks |
*3
vs disordered |
- |
Attacker |
Troops
are routed |
-50% |
- |
Defender |
Lancers |
-75% |
- |
Defender |
Green
strength |
-50% |
- |
Defender |
[Produced by Peter Robinson. Taken from PTW manual.]
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