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  An Introduction to BGW

  Basic Infantry Drill
  Officers' Mess Introduction
  Marching About

  The Melee Table
  Melee Calculations
  Terrain Modifiers

  Light & Guard Unit Tactics
  Limited Attack Formation
  Extended Line and Cavalry

  Fatigue and its Effects

  Skirmisher Lore, Part 1
  Skirmisher Lore, Part 2
  Skirmisher Lore, Part 3

  NIR Cavalerie Tactics
  Cavalry Tactics Manual

  French Artillery Tactics
  Up Close and Personal

  Battleground Checklist

  HPS Charge Example
  Meleeing Bridges in HPS
  Skirmishers in HPS Battles
  HPS ZOC Examples
  Example of HPS Play

  On the Use of Combined Arms

  Clausewitz has some valuable
   Lessons for BG Gamers

HPS ZOC Examples

This series of tests will show the basic rules for retreat when the Weak ZOC optional rule is 'On' or 'Off'. In the first tests - Weak ZOC is 'Off'.

Here we see that the unit is attacked from the rear hexes. Will he retreat forward?

The unit retreated forward. The lack of ZOCs allowed the unit a retreat path. However, in this next sample we will see a unit attacked with only one of the rear hexes open for retreat. Notice that another unit projects a ZOC into that rear hex.

The presence of a unit in the rearmost hex and the ZOC of another unit into the other rear hex allowed the French to capture the Austrian battalian. In our next example we will see that the rear hexes are covered but one of the flank hexes is open for retreat.

The unit is able to escape due to the flank hex being open. No ZOC or enemy unit occupied that hex.

A more complex example. The unit apparently has a friendly unit which it might retreat to in its rear hex.

Indeed the unit was able to escape elimination due to the presence of a friendly unit.

Now we see some examples of the Weak ZOC 'Off'. In this case the skirmisher is surrounded by ZOCs. Will it be able to retreat to one of the open hexes?

No, it was eliminated. Whether Weak ZOC is 'On' or 'Off' as long as all hexes surrounding a skirmisher are occupied they will be eliminated if the melee is successful.

Again the Weak ZOC is 'On'. The unit is surrounded on all sides. Like example #1 the unit has no open retreat route.

However, one of the rear hexes was not occupied hence the unit was able to retreat despite the presence of an enemy unit.

Conclusions

Weak ZOC 'Off':

1. As long as all Rear hexes are either occupied or covered by a ZOC AND the front and flank hexes are likewise covered by units or ZOCs the unit will not be able to retreat. Should one of the hexes not have a ZOC extending into it then the unit can retreat.

2. If the Rear hexes are not occupied or covered by ZOCs then the unit can retreat and likewise just because unit occupy both Rear hexes doesnt mean that the unit will be eliminated. If the front and flank hexes are open then retreat is possible.

3. Skirmishers can retreat into any adjacent hex as long as a ZOC doesnt extend into it.

Weak ZOC 'On':

1. Unless a unit occupies the rear hexes the unit can always retreat unless the rear hexes are composed of terrain that the unit cannot move into.

2. Skirmishers can retreat into any adjacent hex as long as a ZOC doesnt extend into it.

Summary

The major difference between having Weak ZOC ON or OFF is that with it ON you must occupy the rear hexes and with it OFF only a ZOC is needed to deny the unit a retreat route.


[Written by Bill Peters.]


This page was last updated on
Copyright © 2004 Peter Robinson