Lesson Three: Marching About
Chef de Bataillon Pomme de Voie, Commanding. Just listen-up!! - this is
basic training. Your Marshal's Baton stays in the pack for now.
Strive to keep your troops in good order - not disordered!
When marching about, you will become expert in the art of 'Coup D'Oeil' or
you will become dead. First you must learn how to get from bivouac to battle.
Then you get to know how to estimate the strength of positions in the local
terrain. As Frederick the Great said - well young sir, you may think he is old
fashioned in this year 1815, but there are harder ways of learning the lessons
- and I'm sure you will find them. To conttinue: 'The coup d'oeil may be
reduced, properly speaking, to two points; the first of which is having the
ability to judge how many troops a certain terrain hex can contain. This talent
can only be acquired by practice (besides, the program enforces a stacking
limit). The other, and by far the most material point, is to be able to
distinguish at first sight all the advantages of which any given space of ground
is capable. This art is to be acquired and even brought to perfection, though a
man be not absolutely born with a military genius.' He has discoursed at length
on how to take up positions that may be defended, and how to avoid those which a
man of reputation cannot, without great risk, maintain. But first you must learn
how to move your troops.
Terrain and Infantry
Clear and Building hexes cost 2 MP (Movement Points) whether in line or in
column. If you decide to enter other terrain in line, your unit will become
Disordered, and you will regret it. So let us consider only column movement for
just now. Movement in line is better covered as 'Marching as to War'.
Village hexes cost 2 MP (per Players Guide; Parameter Data says 4 MP).
Chateau hexes cost 2 MP + 1 MP for opening the gate. Only a few have entirely
open sides and almost all have at least one impassable high wall. Orchard hexes
cost 3 MP. It's usually best to go around because most have a hedge or stone
wall too. Forest hexes cost 4 MP. Remember that even your Skirmishers are not
game keepers; it's slow going in the woods. Lakes. Don't bother trying to drown
your troops; they won't go into the water even to run away.
These are the tricks of the terrain, otherwise known as hexsides, which
disorder Infantry in line and cavalry:
Hedges and Streams cost + 1 MP for Infantry (+ 2 MP for all others). High
Wall Gates cost + 1 MP for Infantry (+ 2 MP for others) and are found only in
connection with Chateau hexes. (The large buildings in Braine L'alleud and
Plancenoit are 'chateaux' to the program.) Stone Walls and Embankments cost + 2
MP for Infantry and really cost others. High walls and ponds (a body of water
covering one or more hexsides but not whole hex) are impassable.
Now lads you must have a care with those embankments which appear to be
connected only with roads. The pictures fool you because they really exist at
the sides of the hexes and not along the road. Think of them as 'brown hedges'
slightly misprinted on your map.
Up and down hill. Your map may be flat but the earth is not although it has
an edge off which you may fall. It costs 1 MP to go up hill but going down is
free.
To conserve your movement points, take advantage of the many roads and paths.
Remember only ONE unit of any kind may move using the reduced road rate. The
paths are important in going through forests and orchards and across hexsides
such as streams. Now it is necessary to practice - to learn the hay foot from
the straw foot. As you practice, so also will the troops and you will both get
better. Then you can graduate to column movement and perhaps even onto the
battlefield and into line.
Column movement: The default and best formation for getting troops from point A to point B.
Its easy to keep your footsloggers in good order whilst moving in column, they
can use roads to the full advantage, which by the way, you cannot whilst in
line... and finally, French and Prussian troops get a 25% melee strength bonus
whilst attacking in column! (Hurrah!)
[Written by J.P. (to remain anonoymous). Courtesy of the
Scenario Design Centre.]