Adventure Archive 1: Season 1
The links to our adventures (short descriptions can be found further down on the page). Note that the adventures and supplements are scripted in archaic format and appear longer than they are:

SUBSEASON 1:

Adventure 001
Adventure 001 Sequel
Adventure 002
Adventure 003
Adventure 004, Part I
Adventure 004, Part II
Adventure 004, Part III
Adventure 004, Part IV
Adventure 005
Adventure 005 Sequel
Adventure 006
Adventure 007

Background

SUBSEASON 2:

Adventure 008, Part I
Adventure 008, Part II
Adventure 008, Part III
Adventure 008, Part IV
Adventure 009
Adventure 010
Adventure 011, Part I
Adventure 011, Part II
Adventure 011, Part III
Adventure 011, Part IV
Adventure 010 Sequel
Adventure 012
Adventure 013
Adventure 014

Bionic's Hell

Our series of adventures continues in Archive 2.

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The following are summaries of the adventures. "SA" denotes a stand-alone adventure that can be placed at any point in the canon without affecting the plotline. "P" denotes a plot adventure that has a specific point at which it must be placed in the series.

ADVENTURE 001: Special Agents Johnson, Andy, and Bionic fight terrorists with Frink’s help at a Jelly Bean plant in Milwaukee. SA.

ADVENTURE 002: Team 13 tries to capture a perverse murderer with a SWAT team’s help. SA.

ADVENTURE 003: Agent Johnson escorts a diplomat while being attacked by terrorists. SA.

ADVENTURE 004: The assassin Ramo (who already hates Johnson from the last adventure) teams up with an anarchist in Chicago to capture all members of the bureau that Team 13 works for and then start a revolution. Agents Johnson and Bionic rescue the captives and, with the help of the rest of the team, prevent a wide-scale rebellion. P.

ADVENTURE 005:After an attempt is made on Johnson’s life, Bionic and Johnson pursue criminals into a strange world. P.

ADVENTURE 006: While Johnson seeks solace, he is approached by men belonging to a mysterious group known as Bureau 13. P.

ADVENTURE 007: Johnson convinces the rest of the team to join the fight against the supernatural via joining Bureau 13. P.

ADVENTURE 008: A demon is freed from its prison by an unwitting archaeologist during a speech, which causes Team 13 (minus Bionic) to hunt him down and vanquish him. SA.

ADVENTURE 009: After investigating a supernatural lead, Johnson needs rescue by Andy. SA.

ADVENTURE 010: An escaped specimen rampages around a research complex as the team tries to stop it. SA.

ADVENTURE 011: A new vampire leader, Lord Paulington, evades Bureau 13 capture and hides in Milwaukee. He attempts to make a deal with the mob when Johnson and Andy interrupt. Paulington flees to his lair for a final showdown. SA.

ADVENTURE 012: Team 13 takes a “vacation” while Ramo the mage/assassin plots revenge. P.

ADVENTURE 013: Bionic, feeling broken, holds onto his knowledge of that strange world in a mental institution when he is approached by Bureau 13 recruiters. P.

ADVENTURE 014: Agent Bionic, using a gift from the Bureau recruiters, makes his way back to Milwaukee. P.

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