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Antiquity 2.7  Civilization I Sequel (Freeware Clone - Alpha Version)  
posted by CivPartisan at Mon, 11 September 2006 08:033:41

There are a number of attempts at making civilization type games by private authors. Games such as FreeCIV and FreeCOL are among the best known successes. But a true Civ I clone has never really caught on. I suspect that the excitement of so many commercial civilization style games probably took the market by storm. Moreover, the Civilization consumer is a tough nut to crack. Players of the Civilization series are exceptionally particular about TBS needs. If you can make it with them, you're in for life.

Antiquity 2.70 attempts to be a game that begins it's play in 3000 B.C., the dawn of Civilization. You can choose to play up to many civilizations spread across a random generated map. You begin as one of the seven, and attempt to build up an empire from a single settler. The interface is not familiar and takes a bit of getting use to. There really is a gross absence of an AI so your game will simply be one-sided. In fact, if a game hardly at all, Antiquity is more of an examination of what an unfinished homemade civ game can start out as. I would like to take this opportunity to invite programmers and developers to restart this project either from the ground up or continue to code what is here. I have included both the game files and the source for your convenience.

Note: This is a DOS program and it is an open source project that has been floating around dead on the net. You basically can take this on, with no special licenses needed. What an absolute treasure this is to find for enthusiastic game developers.

System Requirements

  • IBM/PC/XT/AT/Tandy and most Compatibles
  • DOS 3.3 compatible OS or higher
  • 640K Ram
  • Mouse recommended
  • Supports EGA/VGA/MCGA and Tandy Graphics
  • Program small enough to play from 720k floppy

Note: No map editor or scenario utilities of any kind. In fact, game play interface leaves much to be desired. Graphics aren't even good for the time period. No sound. The original programmers boast this game as a sequel to Civilization I, but I beg to differ. There really isn't much to qualify this game as different or enhanced to be a sequel. I do however think there is a structure, that while different offers a different path that Civilization might have taken. It is this path that I endorse and encourage programmers to investigate. This game has ideas that could be monumental.


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Downloads
Primary game files that contain the game.
 
File: Antiq027.zip (190K)
 
Source code for the game (Pascal). I believe it would be better to write this in ASM or C++. But what what do I know,  I'm a graphic artist.
 
File: aqdev027.zip (313K)

 


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