posted by CivPartisan at
Mon, 11 September 2006 08:033:41

There are a number of
attempts at making civilization type games by private
authors. Games such as FreeCIV and FreeCOL are among the
best known successes. But a true Civ I clone has never
really caught on. I suspect that the excitement of so many
commercial civilization style games probably took the
market by storm. Moreover, the Civilization consumer
is a tough nut to crack. Players of the Civilization
series are exceptionally particular about TBS needs. If
you can make it with them, you're in for life.
Antiquity 2.70 attempts to be
a game that begins it's play in 3000 B.C., the dawn
of Civilization. You can choose to play up to many
civilizations spread across a random generated map.
You begin as one of the seven, and attempt
to build up an empire from a single settler. The
interface is not familiar and takes a bit of getting use
to. There really is a gross absence of an AI so your game
will simply be one-sided. In fact, if a game hardly at
all, Antiquity is more of an examination of what an
unfinished homemade civ game can start out as. I would
like to take this opportunity to invite programmers and
developers to restart this project either from the ground
up or continue to code what is here. I have included both
the game files and the source for your convenience.
Note: This is a DOS program and it
is an open source project that has been floating around
dead on the net. You basically can take this on, with no
special licenses needed. What an absolute treasure this is
to find for enthusiastic game developers.
Primary game
files that contain the game.
File: Antiq027.zip
(190K)
Source code
for the game (Pascal). I believe it would be better to
write this in ASM or C++. But what what do I know,
I'm a graphic artist.
File: aqdev027.zip
(313K)