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Civilization II (Civ2)
posted by CivPartisan at
Mon, 06 October 2006 01:023:11

The
second series of the games, Civilization II, was released
in 1996. It has a large focus on playing both an epic
empire or a scenario. The game also concentrated on
encouraging players to develop their own specialized games
which has made the world of Civilization a huge success.
(Playable for Windows 3.1 or Win 95). When this
game arrived it was clearly the unexpected sequel to
Sid Meier's Original Civilization game, now dubbed
Civilization I. Players quickly found however, that this
game sported an entirely new game engine and it
played on an isometric game field with a windows
integrated interface. For some early Civilization I
players, this change was not as welcomed but for
most, Civ II was a huge triumph in turn-based strategy
gaming. Also, Civ II integrated a more complete music
design, greater micromanagement, and more complicated
diplomacy subroutine.
System Requirements
- Windows 3.1 or 95
- IBM PC 33MHz 80486 compatible
- 8MB Ram (16MB recommended)
- 15MB hard disk space
- 2x Cdrom w/MSCDEX 2.2
- SVGA 640x480x256
- Mouse recommended
- Windows 95 compatible sound
card
The game begins around
4000 B.C. starting out with just a single unit and a small
locality. You have until 2200 A.D. to achieve your
objective. Your goal is to build your
civilization into the supreme force, either
by defeating every other civilization or by sending a
spaceship to Alpha Centauri.
A lot of
challenges occur throughout the game.
Your cities must have access to food, construction
and trade resources, and later be improved by irrigation,
roads, mines, railroads, and farmland in order to be
competitive with other civilizations. Each city only
constructs one item at a time - military units, buildings
or Wonders of the World (there are 28 of these across the
different eras of the game, and only one city can possess
each one. Once a wonder is built it cannot be built by
anyone else. Also, wonders offer special service or
effects). The buildings also have different effects - some
improve defenses, while others improve scientific
research, trade or food output.
There are over 100
scientific discoveries in the game, and most require
"prequisite knowledge" before they can be
discovered. Discoveries depends on your scientific
output, which must be traded off against financial and
military concerns.
Combat can occur any time or
anywhere such as in cities, in the ocean or land
terrain - forests and mountains offer
defensive advantages. Different than
the original Civilization, fights aren't always won
outright - a unit might survive but be damaged
(reducing its movement speed and attacking
abilities but only until it is healed).
If stacked units are in a square that come under
attack, the strongest unit fights - but unless it is a
city or Fortress, all units will be lost if the fight is
lost. If a city has no defensive units left, it is
vulnerable to capture. Special units have the ability
to cover all squares as if they were roads (roads provide
enhanced movement), others can see submarines, and
air units must refuel in a friendly city,
etc.
There are up to 7 Civilizations in a
single game (including your own), and good diplomatic
relations can be crucial. Sometimes you may want
to trade knowledge or military resources with a neighbor -
or you may want to spy on another nation by building
embassies using your Diplomat or Spy unit. Your reputation
is affected if you agree to peace treaties and
reneg on them. You will also meet barbarians which
can act like a civilization if they capture cities but are
not a civilization that you can have diplomacy with.
Barbarians will likely attempt to destroy you at every
opportunity, so a good rule is hunt them down and
take them out first.
Recommendation: If possible, find a
cdrom version 1.08 or higher--versions below 1.08 are not
compatible with most scenarios. Upload your
game modpack files to CPH! Contact
us.
Note: Playable
maps and Scenarios were included in the Civilization
game. Numerous fans over the years who played Civ II were
pleased to hear that the this version came with a map
editor. This has allowed players to customize maps for the
game, however, these maps are not compatible with
the Civilization I version. If you have a
customized map for this game please contact the webmaster
immediately. Many downloads or addons are available
for Civ II.
Screenshots




Units

Civilization
Advances

Terrain

Cheats
Documentation

Downloads
Modpacks
and Scenarios
- Numerious Modpacks
and Scenarios that I have produced for your enjoyment.
Download them now and start the fun!
-
File: See
Link (Many
Mb's)
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