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Civilization II: Fantastic
Worlds (FW) posted by CivPartisan at
Mon, 06 October 2006
01:023:11

Civ
II: Fantastic Worlds v2.78, which was still part of the
second release, was introduced in 1997. While not a stand
alone game per se, it required the original Civ II core to
play. But the reason FW was produced was really to
introduce to players to variations of scenario
creation. FW offered a larger scenario text file,
complete with commands and the ability to interject popup
windows, kill units, create units and produce a story
environment. Unique to this development was the
incorporation of a game editor. FW remained a
game add-on with a large focus on playing both an epic
empire or a scenario. But FW further concentrated on
encouraging players to develop their own specialized games
which has made the world of Civilization a huge success.
(Playable for Windows 3.1 or Win
95). When this add-on
arrived, it was clearly an unexpected enhancement
to Sid Meier's Civilization II game, now dubbed
Civ
II.
Players quickly found however, that this add-on
provided the ability to make more sophisticated scenarios
with greater ease and established a burst of new scenario
authors on the web. For some early Civilization II
players, this marked a wonderous time of
downloading games that could be played absolutely
free as opposed to the Blizzard (TM) version of online
play which required a subscription to Battle.net
(R).
In addition, FW included
some scenarios from the Microprose staff as well as a group
of scenarios designated "Best of the Net". These are all
excellent and play wonderfully on FW.
System Requirements
- Windows 3.1 or 95
- IBM PC 33MHz 80486 compatible
- 8MB Ram (16MB recommended)
- 15MB hard disk space
- 2x Cdrom w/MSCDEX 2.2
- SVGA 640x480x256
- Mouse recommended
- Windows 95 compatible sound
card
The game begins around 4000 B.C.
starting out with just a single unit and a small locality.
You have until 2200 A.D. to achieve your objective.
Your goal is to build your civilization
into the supreme force, either by defeating
every other civilization or by sending a spaceship to Alpha
Centauri.
A lot of challenges occur
throughout the game. Your cities must have access to
food, construction and trade resources, and later be
improved by irrigation, roads, mines, railroads, and
farmland in order to be competitive with other
civilizations. Each city only constructs one item at a
time - military units, buildings or Wonders of the World
(there are 28 of these across the different eras of the
game, and only one city can possess each one. Once a wonder
is built it cannot be built by anyone else. Also, wonders
offer special service or effects). The buildings also have
different effects - some improve defenses, while others
improve scientific research, trade or food
output.
There are over 100 scientific discoveries in
the game, and most require "prequisite knowledge" before
they can be discovered. Discoveries depends on your
scientific output, which must be traded off against
financial and military concerns.
Combat can occur any
time or anywhere such as in cities, in the
ocean or land terrain - forests and
mountains offer defensive advantages. Different
than the original Civilization, fights aren't always
won outright - a unit might survive but be damaged
(reducing its movement speed and attacking
abilities but only until it is healed).
If stacked units are in a square that come under
attack, the strongest unit fights - but unless it is a city
or Fortress, all units will be lost if the fight is
lost. If a city has no defensive units left, it is
vulnerable to capture. Special units have the ability
to cover all squares as if they were roads (roads provide
enhanced movement), others can see submarines, and air
units must refuel in a friendly city, etc.
There
are up to 7 Civilizations in a single game (including
your own), and good diplomatic relations can
be crucial. Sometimes you may want to trade knowledge
or military resources with a neighbor - or you may want to
spy on another nation by building embassies using your
Diplomat or Spy unit. Your reputation is affected if
you agree to peace treaties and reneg on
them. You will also meet barbarians which can act like a
civilization if they capture cities but are not a
civilization that you can have diplomacy with. Barbarians
will likely attempt to destroy you at every opportunity,
so a good rule is hunt them down and take them out
first.
Recommendation: You MUST have
the Fantastic Worlds version 2.78 to play FW scenarios.
Classic Civ II (v1.08 thru v2.42) and CiC (v2.62) will not
work. If you want to upload your game modpack files to
CPH then you can Contact
us!
Note: Playable maps and
Scenarios were included in the Civilization game.
Numerous fans over the years who played Civ II were pleased
to hear that the this version came with a map editor. This
has allowed players to customize maps for the game, however,
these maps are not compatible with the Civilization
I version. If you have a customized map for this game
please contact the webmaster immediately. Many
downloads or addons are available for Civ
II.
Screenshots




Units

Colonization Advances

Cabinet

Terrain

Cheats
Documentation

Downloads
Modpacks
and Scenarios
- Numerious Modpacks and Scenarios that I have
produced for your enjoyment. Download them now and start
the fun!
File: See Link (Many
Mb's) |
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