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Sid Meier's Original Civilization (CivDOS): The Game
posted by CivPartisan at Wed, 23 August 2006 06:035:47

The Original Civilization game, now dubbed Civilization I arrived on the scene back in 1991 with the 2.6 MB DOS game that started it all selling 850,000 copies in record time. A later, around 1995, a Multiplayer version called CivNet appeared somewhere in between 1991 and 1995, a windows version popped up but very little information is available about this version. It's legacy is unmatched as it has spawned the creation of 3 later versions and numerous adaptations and successful spin-off games.

System Requirements

  • IBM/PC/XT/AT/Tandy and most Compatibles
  • 640K Ram
  • Mouse recommended
  • Supports EGA/VGA/MCGA and Tandy Graphics
  • Supports IBM, Roland, Ad Lib, Sound Blaster and Tandy Cards

Additionally, CivDOS was known to be sold and packaged with other games throughout the years as sort of a dual game set. From what is known, it was available on both 5.25" and 3.5" disk and also on CDROM for Windows and MAC. This version did not come with a map editor or scenario tools of any kind.

The game begins it's play in 3000 B.C., the dawn of Civilization. You can choose to play up to seven civilizations spread across a random generated map or a premade world (Earth). You begin as one of the seven, and attempt to build up an empire from a single settler. Throughout the game and over a turn-based course of time, your actions in the game determine the outcome based upon your military, political and economic decisions. Your goals are to conquer the world and eventually send a spaceship to Alpha Centauri.

Note: Playable maps (*.MP files) and Scenarios (presented as *.SVE files) were not included in the DOS version. Numerous fans over the years who played later versions of Civilization began to pine for these extras in the DOS version and eventually produced a number of files for play through the creation of 3rd party freeware utilties.


Screenshots


Units


Civilization Advances




Wonders


Terrain


Cheats
 
Free Turns
from Peter (peachyj@hotmail.com
Move every single unit during a turn except for one unit. Now, save the game and quit. When you restart that game, all units that you have moved can move again.

Randomize Enemy Stats
from Moocow 

While playing, press ALT-R to randomise the enemy leaders' stats. Note that this could make them stronger.

Reveal Map
from Scott Widener (ABZB44C@prodigy.com

While playing, hold Shift + 5 + 6, then release these buttons and click anywhere on the map. If you did this right it will reveal the entire world!

Reveal Map and Control Enemy Cities
from Tiffany (supertiff@hotmail.com

Hold SHIFT then press 1, 2, 3, 4, 5, 6, 7. This will reveal the entire map and all enemy cities. It also enables you to click on enemy cities and sell their buildings or defortify their troops.

-Alternatively

1.Hold down the shift key and type "1234567890" 2.You can now look in enemy cities.
3.You can now unfortify their units
4.You can now sell their improvements
5.You can now reaarrange their resources
6.You can now view the power chart and the replay


Documentation
 
Technical Supplement Manual (Coming Soon!)
I've placed the manual online for your convenience so that you can see it first hand before downloading. This way, you can be online and play civ. Isn't that cool!
 
TTG's Custom Manual
Simply a must-have if you do not have the manual for the game. You can download this copy of TTG's manual and IMO you've got a manual better than the one that came with your disks.
 
TTG's Printable Manual
This version is somewhat smaller in lines but retains the info that you will need for the game -- download this one and save ink.
 
Cheat List for Civ I
A list of cheats that are downloadable for reference which also include the cheats above.
 
City List Chart
Lists cities for each civ. Viewable in your browser.
 
File: CivCities.htm (6K)
 
Advances List Chart
Lists advances with cross-reference. Quite handy.
 
Civilization FAQ's
Discusses the details of game play and what it all means. An absolute must have to get acquainted with this game.
 
The Player's Civolpedia Guide (34k)
The Player's Civolpedia, in detail
 
Civilization Wonders (9k)
A complete listing of Wonders of the World included in Civilization
 
Science Advancement Table of Civilization (8k)
The entire Scientific Advancement table; requirements included where applicable
 

Downloads
 
I have taken the time to produce the technical support manual from the CDROM for your convenience. This manual supports the CDROM version but could be useful for other versions of CIV as well. (It does not include the copy protection answers - sorry).

File: Tech_Supp.pdf (3,600K)

5.25 Floppy Disk Labels (Disk 1 and 2 Originals!)
If you're like me, you have to put a label on everything just so that you know what heck it is. I know that you may want to back up or convert your Civ I to 5.25 if you have an old computer or might need to replace those old worn labels on the originals. Whatever the case, here they are!

Files: Disk1_525.jpg and Disk2_525.jpg (260K - total)

Just because Civ runs on an older PC doesn't mean that you have to break your neck trying to get it loaded on the hard disk. This list of files will help you split your 3.5 Civ Diskette or CD so that you can load it on your 4.77 MHz PC with 5.25 disk drives.
Civ$
Cheat Program that Features

Change the treasure amount of any country

Control of Civilization advances

Shows Advances others have that you don't

Quick Start of  CIV

Quick removal of barbarians

Addition or removal of units from a map

Editing of city size and contents

Control of Wonders

    
Please note that this is a DOS program and will not run in Windows.
File: CIVs0790.zip (593K)
 
A small standalone utility to modify the save files of the Civilization games. It allows you to increase the amount of money, the amount of science and to change parameters like the year, the human player and the difficulty level.
 
File: civcheat.zip (10K)
 
A Civilization Editor.
 
File: cived15.zip (113K)
 
A Civilization editor by Wolvy@Netcom.com.
 
File: civedit3.zip (89K)
 
The author writes: "After version 1.0 has contained some bugs and has run together only with a few versions of civ.exe, I hope that this version will work much better. Now it self detects the civ.exe version number. Like in version 1.0 you can change the map while playing only."
 
File: civmap21.zip (23K)
 
A little program that can help with finances.
 
File: u-civ.zip (33K)
 
These are new sound drivers for the game Civilization for DOS. They are not useful with Civilization for Windows. Support is added for all OPL-3 based FM cards (Pro Audio Spectrum Plus, 16, Studio;  Sound Blaster Pro, 16, 16ASP, AWE32; AdLib/Cardinal Gold; Microsoft Windows Sound System; and all compatibles) and for any General MIDI card or external synth via a standard MPU-401 type MIDI interface. The General MIDI driver is optimized for the Roland SCC-1, but works well on any GM device.
 
File: civsnd.zip (57k)
 
Version 5 patch for Civilization fixes the Advisor lockups at the chieftain level.
 
File: civvo5.zip (136k)



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