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Civilization II: Multiplayer Gold Edition Macintosh (MGE)
posted by CivPartisan at Sat, 30 December 2006 11:03:12

Civ II: Multiplayer Gold Edition for Macintosh, which was still part of the second release, was introduced in 1999. The reason MGE was produced for Mac was really to introduce to Mac players to power of Multi-play and bring them up to date from Civilization I for MacMGE offered a larger scenario text file, complete with commands and the ability to interject popup windows, kill units, create units and produce a story environment. Unique to this development was the incorporation of playing online which was meant to bring all platforms together. The unfortunate disadvantage to MGE was the loss of FW's excellent scenario creation tools that was never available to the Mac version. To this day, I am dismayed by the horrific decision to dismember the one of the best parts of the game. MGE was different however, in that it was not an add-on but a complete playable version of Civilization II with a large focus on playing both an epic empire or a scenario. But MGE further continued to support players' visions to develop their own specialized games which has made the world of Civilization a huge success. Players quickly found however, that while more sophisticated scenarios were possible it was unlikely that this would be an easy task for the multiplay environment. Some scenarios still crash under these conditions. This does not mean that there is anything wrong with the game. Most games run fine and multiplay can be a great experience. For some early Civilization II players, this marked a wonderous time of downloading games that could be played absolutely free in a multiplay environment as opposed to the Blizzard (TM) version of online play which required a subscription to Battle.net (R). 

In addition, MGE for Mac included some scenarios from the Microprose staff as well as a group of scenarios designated "Best of the Net" and a "Best of the Net II." These are all excellent and play wonderfully on MGE.

System Requirements

  • Power PC running Mac OS 7.5.3 or higher
  • Mac OS 8.0 compatible
  • 10 MB RAM
  • Color Monitor
  • CDROM Drive
  • Open Player Transport required for Multiplayer Games (optional)

The game begins around 4000 B.C. starting out with just a single unit and a small locality. You have until 2200 A.D. to achieve your objective. Your goal is to build your civilization into the supreme force, either by defeating every other civilization or by sending a spaceship to Alpha Centauri.

A lot of challenges occur throughout the game. Your cities must have access to food, construction and trade resources, and later be improved by irrigation, roads, mines, railroads, and farmland in order to be competitive with other civilizations. Each city only constructs one item at a time - military units, buildings or Wonders of the World (there are 28 of these across the different eras of the game, and only one city can possess each one. Once a wonder is built it cannot be built by anyone else. Also, wonders offer special service or effects). The buildings also have different effects - some improve defenses, while others improve scientific research, trade or food output.

There are over 100 scientific discoveries in the game, and most require "prequisite knowledge" before they can be discovered. Discoveries depends on your scientific output, which must be traded off against financial and military concerns.

Combat can occur any time or anywhere such as in cities, in the ocean or land terrain - forests and mountains offer defensive advantages. Different than the original Civilization, fights aren't always won outright - a unit might survive but be damaged (reducing its movement speed and attacking abilities but only until it is healed). If stacked units are in a square that come under attack, the strongest unit fights - but unless it is a city or Fortress, all units will be lost if the fight is lost. If a city has no defensive units left, it is vulnerable to capture. Special units have the ability to cover all squares as if they were roads (roads provide enhanced movement), others can see submarines, and air units must refuel in a friendly city, etc.

There are up to 7 Civilizations in a single game (including your own), and good diplomatic relations can be crucial. Sometimes you may want to trade knowledge or military resources with a neighbor - or you may want to spy on another nation by building embassies using your Diplomat or Spy unit. Your reputation is affected if you agree to peace treaties and reneg on them. You will also meet barbarians which can act like a civilization if they capture cities but are not a civilization that you can have diplomacy with. Barbarians will likely attempt to destroy you at every opportunity, so a good rule is hunt them down and take them out first.

Recommendation: If you want to upload your game modpack files for the MAC version to CPH then you can Contact us!

Note: Go to the section at the bottom of the page for some tools written to support Macintosh players of MacSoft's release of Civilization II Multiplayer Gold Edition.


Screenshots


Units


Civilization Advances


Terrain


Cheats

Documentation


Downloads

Civ II File Typer   
 
Adds Macintosh File and Creator information to scenario and game files in place

File Size: 44 KB
 
Civ II Scenario Converter   
 
Converts entire PC scenarios for use on the Macintosh. Adds file info, translates images and sounds.

File Size: 55 KB
 
Civ II Gold Rel PPC   
 
Civ II Gold (1.1.1) carbonized for Mac OS X. Unauthorized, unfinished, unsupported. :)  

Files Size: 889 KB
 
Civ II Gold 1.1.1 Update   
 
Yes, oddly enough, I did actually write this too... with a bit of help from the folks at MindVision.

File Size: 1.3 MB

Modpacks and Scenarios 

Numerious Modpacks and Scenarios that I have produced for your enjoyment. Download them now and start the fun!

File: See Link (Many Mb's)

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