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Civilization II: Playstation  
posted by CivPartisan at Sat, 30 December 2006 11:03:12

Civ II: Playstation was introduced in 1999. The reason Civ II was produced for Playstation was really to introduce to a turn-based strategy game to the world of Playstation. Civ II is primarily available for the PC or Mac. Unique to this development was the actual porting of this game to Playstation platform. It is more of a tale of ingenuity than a game that is fun to play. For anyone who has the PC or Mac version, I can't imagine giving those up for the Playstation port. Although it is a great addition to your library of Civ if you are a collector, it is totally inferior to the computer game release.

System Requirements

  • Playstation (PSX, One or PS2)
  • Memory Card for PSX
  • Standard PSX Game Controller

The game begins around 4000 B.C. starting out with just a single unit and a small locality. You have until 2200 A.D. to achieve your objective. Your goal is to build your civilization into the supreme force, either by defeating every other civilization or by sending a spaceship to Alpha Centauri.

A lot of challenges occur throughout the game. Your cities must have access to food, construction and trade resources, and later be improved by irrigation, roads, mines, railroads, and farmland in order to be competitive with other civilizations. Each city only constructs one item at a time - military units, buildings or Wonders of the World (there are 28 of these across the different eras of the game, and only one city can possess each one. Once a wonder is built it cannot be built by anyone else. Also, wonders offer special service or effects). The buildings also have different effects - some improve defenses, while others improve scientific research, trade or food output.

There are over 100 scientific discoveries in the game, and most require "prequisite knowledge" before they can be discovered. Discoveries depends on your scientific output, which must be traded off against financial and military concerns.

Combat can occur any time or anywhere such as in cities, in the ocean or land terrain - forests and mountains offer defensive advantages. Different than the original Civilization, fights aren't always won outright - a unit might survive but be damaged (reducing its movement speed and attacking abilities but only until it is healed). If stacked units are in a square that come under attack, the strongest unit fights - but unless it is a city or Fortress, all units will be lost if the fight is lost. If a city has no defensive units left, it is vulnerable to capture. Special units have the ability to cover all squares as if they were roads (roads provide enhanced movement), others can see submarines, and air units must refuel in a friendly city, etc.

There are up to 6 Civilizations in a single game (including your own), and good diplomatic relations can be crucial. Sometimes you may want to trade knowledge or military resources with a neighbor - or you may want to spy on another nation by building embassies using your Diplomat or Spy unit. Your reputation is affected if you agree to peace treaties and reneg on them. You will also meet barbarians which can act like a civilization if they capture cities but are not a civilization that you can have diplomacy with. Barbarians will likely attempt to destroy you at every opportunity, so a good rule is hunt them down and take them out first.

Note: No downloads or hacks available. This is a PSX game. If you know of any downloads that would be relevant please Contact us!.


Screenshots

 

 


Units


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None available at this time. Please check back later.

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