Civilization II: Playstation
posted by CivPartisan at
Sat, 30 December 2006
11:03:12

Civ II:
Playstation was introduced in 1999. The reason Civ
II was produced for Playstation was really to
introduce to a turn-based strategy game to the world of
Playstation. Civ II is primarily available for the
PC or Mac. Unique to this development was the
actual porting of this game to Playstation platform. It is
more of a tale of ingenuity than a game that is fun to
play. For anyone who has the PC
or Mac version, I can't imagine giving those
up for the Playstation port. Although it is a great
addition to your library of Civ if you are a collector, it
is totally inferior to the computer game release.
System Requirements
- Playstation (PSX, One or PS2)
- Memory Card for PSX
- Standard PSX Game
Controller
The game begins around 4000 B.C.
starting out with just a single unit and a small locality.
You have until 2200 A.D. to achieve your objective.
Your goal is to build your civilization
into the supreme force, either by defeating
every other civilization or by sending a spaceship to
Alpha Centauri.
A lot of challenges occur
throughout the game. Your cities must have access to
food, construction and trade resources, and later be
improved by irrigation, roads, mines, railroads, and
farmland in order to be competitive with other
civilizations. Each city only constructs one item at
a time - military units, buildings or Wonders of the World
(there are 28 of these across the different eras of the
game, and only one city can possess each one. Once a
wonder is built it cannot be built by anyone else. Also,
wonders offer special service or effects). The buildings
also have different effects - some improve defenses, while
others improve scientific research, trade or food
output.
There are over 100 scientific discoveries
in the game, and most require "prequisite knowledge"
before they can be discovered. Discoveries depends on
your scientific output, which must be traded off against
financial and military concerns.
Combat can occur
any time or anywhere such as in cities, in the
ocean or land terrain - forests and
mountains offer defensive advantages. Different
than the original Civilization, fights aren't always
won outright - a unit might survive but be
damaged (reducing its movement speed and attacking
abilities but only until it is healed).
If stacked units are in a square that come under
attack, the strongest unit fights - but unless it is a
city or Fortress, all units will be lost if the fight is
lost. If a city has no defensive units left, it is
vulnerable to capture. Special units have the ability
to cover all squares as if they were roads (roads provide
enhanced movement), others can see submarines, and
air units must refuel in a friendly city,
etc.
There are up to 6 Civilizations in a
single game (including your own), and good diplomatic
relations can be crucial. Sometimes you may want
to trade knowledge or military resources with a neighbor -
or you may want to spy on another nation by building
embassies using your Diplomat or Spy unit. Your reputation
is affected if you agree to peace treaties and
reneg on them. You will also meet barbarians which
can act like a civilization if they capture cities but are
not a civilization that you can have diplomacy with.
Barbarians will likely attempt to destroy you at every
opportunity, so a good rule is hunt them down and
take them out first.
Note: No downloads or hacks
available. This is a PSX game. If you know of any
downloads that would be relevant please Contact
us!.
Screenshots


Units

Colonization
Advances

Terrain

Cheats
Documentation

Downloads
None available at this
time. Please check back
later.