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Multiplayer Civilization for Windows (CivNet)
posted by CivPartisan at Wed, 23 August 2006 06:035:47

CivNet

CivNet appeared around 1995 to offer players the opportunity to play Civ on a LAN. This version which is either loved or hated for its discrepancies has the only multiplayer capability of Sid Meier's original game. Additionally, CivNet was known to be sold so close to the release of Civilization II that it's popularity grew simply because multiplayer capability was not present in Civ II until 1998 with the release of Civilization II: Multiplayer Gold Edition. From what is known, CivNet was available on both 3.5" disk and CDROM media for Windows and MAC. This version did not come with a scenario tools of any kind per se but did include a very competent map editor so that players could create playable maps.

The game begins it's play in 3000 B.C., the dawn of Civilization. You can choose to play up to seven civilizations spread across a random generated map or a premade world (Earth). You begin as one of the seven, and attempt to build up an empire from a single settler. Throughout the game and over a turn-based course of time, your actions in the game determine the outcome based upon your military, political and economic decisions. Your goals are to conquer the world and eventually send a spaceship to Alpha Centauri.

System Requirements

  • IBM/PC/XT/AT/Tandy and most Compatibles
  • Windows 3.1 or higher
  • 640K Ram
  • Mouse recommended
  • Supports EGA/VGA/MCGA and Tandy Graphics
  • Supports IBM, Roland, Ad Lib, Sound Blaster and Tandy Cards

Note: Map files may be produced with the map editor that was included with CivNet. Numerous fans over the years who played later versions of Civilization began to pine for these extras in the DOS version and eventually produced a number of files for play through the creation of 3rd party freeware utilties. However, utilities, maps, and save games for the DOS version are not compatible with WinCiv or CivNet. Utilities, and save files must be specific for CivNet to use them.


 Screenshots
 

------------------------------------------------


Units
 


Civilization Advances
 


Wonders
 


Terrain
 


Cheats

Free Turns

from Peter (peachyj@hotmail.com
Move every single unit during a turn except for one unit. Now, save the game and quit. When you restart that game, all units that you have moved can move again.

Randomize Enemy Stats
from Moocow 

While playing, press ALT-R to randomise the enemy leaders' stats. Note that this could make them stronger.

Reveal Map
from Scott Widener (ABZB44C@prodigy.com

While playing, hold Shift + 5 + 6, then release these buttons and click anywhere on the map. If you did this right it will reveal the entire world!

Reveal Map and Control Enemy Cities
from Tiffany (supertiff@hotmail.com

Hold SHIFT then press 1, 2, 3, 4, 5, 6, 7. This will reveal the entire map and all enemy cities. It also enables you to click on enemy cities and sell their buildings or defortify their troops.

-Alternatively

1.Hold down the shift key and type "1234567890"
2.You can now look in enemy cities.
3.You can now unfortify their units
4.You can now sell their improvements
5.You can now reaarrange their resources
6.You can now view the power chart and the replay


Documentation

TTG's Custom Manual
Simply a must-have if you do not have the manual for the game. You can download this copy of TTG's manual and IMO you've got a manual better than the one that came with your disks.
 
TTG's Printable Manual
This version is somewhat smaller in lines but retains the info that you will need for the game -- download this one and save ink.
 
Cheat List for Civ I
A list of cheats that are downloadable for reference which also include the cheats above.
 
City List Chart
Lists cities for each civ. Viewable in your browser.
 
File: CivCities.htm (6K)
 
Advances List Chart
Lists advances with cross-reference. Quite handy.
 
Civilization FAQ's
Discusses the details of game play and what it all means. An absolute must have to get acquainted with this game.
 
The Player's Civolpedia Guide (34k)
The Player's Civolpedia, in detail
 
Civilization Wonders (9k)
A complete listing of Wonders of the World included in Civilization
 
Science Advancement Table of Civilization (8k)
The entire Scientific Advancement table; requirements included where applicable
 

Downloads
    
Custom cursor images for your PC. These have been updated for use with no hassles! Just unzip to your Windows cursor folder or to your desktop. Open the 'Control Panel' and make the changes you want. This is what every CivPartisan needs!
 
File: CivNet-Cursors.zip (2K)
 
"The programmer is quite straightforward that his program 'kills' civnet, by unloading all the modules (I assume to be used after the game crashes)... [and]... it literally destroys the modules left loaded after the game crashes. It is not a patch, and in no way claims stability. It doesn't try to do anything magic, that's the point. It's not a patch, it doesn't try to be a patch, the programmers never intended for it to be called a patch." Description courtesy of nympholept of CivFanatics Forums.
 
File: civnetk.zip (85K)

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