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Civilization II: Multiplayer Gold
Edition(MGE) posted by CivPartisan at Fri, 29 December
2006 11:03:12

Civ
II: Multiplayer Gold Edition v.5.25, which was still
part of the second release, was introduced in 1998. The
reason MGE was produced was really to introduce to
players to power of Multi-play. MGE offered
a larger scenario text file, complete with commands and
the ability to interject popup windows, kill units, create
units and produce a story environment. Unique to this
development was the incorporation of playing
online. The unfortunate disadvantage to MGE was the
loss of FW's excellent scenario creation tools. To this day,
I am dismayed by the horrific decision
to dismember the one of the best parts of the
game. MGE was different however, in that it was not an
add-on but a complete playable version of Civilization
II with a large focus on playing both an epic
empire or a scenario. But MGE further continued to
support players' visions to develop their own
specialized games which has made the world of Civilization a
huge success. (Playable for Windows 95 only). When
this add-on arrived, it was clearly an
unexpected enhancement to Sid Meier's Civilization
II game, now dubbed Civ
II.
Players quickly found however, that while more sophisticated
scenarios were possible it was unlikely that this would be
an easy task for the multiplay environment. Some scenarios
still crash under these conditions. This does not mean that
there is anything wrong with the game. Most games run fine
and multiplay can be a great experience. For some early
Civilization II players, this marked a wonderous time
of downloading games that could be
played absolutely free in a multiplay
environment as opposed to the Blizzard (TM)
version of online play which required a subscription
to Battle.net (R).
In addition, MGE
included some scenarios from the Microprose staff as well as
a group of scenarios designated "Best of the Net" and a
"Best of the Net II." These are all excellent and play
wonderfully on MGE.
System Requirements
- Windows 95
- IBM PC 33MHz 80486 compatible
- 8MB Ram (16MB recommended)
- 15MB hard disk space
- 2x Cdrom w/MSCDEX 2.2
- SVGA 640x480x256
- Mouse recommended
- Windows 95 compatible sound
card
The game begins around
4000 B.C. starting out with just a single unit and a small
locality. You have until 2200 A.D. to achieve your
objective. Your goal is to build your civilization
into the supreme force, either by defeating
every other civilization or by sending a spaceship to Alpha
Centauri.
A lot of challenges occur
throughout the game. Your cities must have access to
food, construction and trade resources, and later be
improved by irrigation, roads, mines, railroads, and
farmland in order to be competitive with other
civilizations. Each city only constructs one item at a
time - military units, buildings or Wonders of the World
(there are 28 of these across the different eras of the
game, and only one city can possess each one. Once a wonder
is built it cannot be built by anyone else. Also, wonders
offer special service or effects). The buildings also have
different effects - some improve defenses, while others
improve scientific research, trade or food
output.
There are over 100 scientific discoveries in
the game, and most require "prequisite knowledge" before
they can be discovered. Discoveries depends on your
scientific output, which must be traded off against
financial and military concerns.
Combat can occur any
time or anywhere such as in cities, in the
ocean or land terrain - forests and
mountains offer defensive advantages. Different
than the original Civilization, fights aren't always
won outright - a unit might survive but be damaged
(reducing its movement speed and attacking
abilities but only until it is healed).
If stacked units are in a square that come under
attack, the strongest unit fights - but unless it is a city
or Fortress, all units will be lost if the fight is
lost. If a city has no defensive units left, it is
vulnerable to capture. Special units have the ability
to cover all squares as if they were roads (roads provide
enhanced movement), others can see submarines, and air
units must refuel in a friendly city, etc.
There
are up to 7 Civilizations in a single game (including
your own), and good diplomatic relations can
be crucial. Sometimes you may want to trade knowledge
or military resources with a neighbor - or you may want to
spy on another nation by building embassies using your
Diplomat or Spy unit. Your reputation is affected if
you agree to peace treaties and reneg on
them. You will also meet barbarians which can act like a
civilization if they capture cities but are not a
civilization that you can have diplomacy with. Barbarians
will likely attempt to destroy you at every opportunity,
so a good rule is hunt them down and take them out
first.
Recommendation:
You MUST have the Multiplayer Gold Edition version 5.25
to play MGE scenarios. Classic Civ II (v1.08 thru
v2.42) and CiC (v2.62) or Fantisic Worlds (v2.78) will
not work. You can play earlier scenarios verisons, but
certain FW scenarios may crash (try removing the labels.txt
in the scenario folder). If you want to upload your
game modpack files to CPH then you can
Contact
us!
Note: Playable
maps and Scenarios were included in the Civilization
game. Numerous fans over the years who played Civ II were
pleased to hear that the this version came with a map
editor. This has allowed players to customize maps for the
game, however, these maps are not compatible with
the Civilization I version. If you have a
customized map for this game please contact the webmaster
immediately. Many downloads or addons are available for
Civ II.
Screenshots




Units

Advances

Terrain

Cheats
Documentation

Downloads
Modpacks and
Scenarios
- Numerious Modpacks and
Scenarios that I have produced for your enjoyment.
Download them now and start the fun!
File: See
Link (Many
Mb's)
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