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Civilization II: Multiplayer Gold Edition(MGE)
posted by CivPartisan at Fri, 29 December 2006 11:03:12

Civ II: Multiplayer Gold Edition v.5.25, which was still part of the second release, was introduced in 1998. The reason MGE was produced was really to introduce to players to power of Multi-play. MGE offered a larger scenario text file, complete with commands and the ability to interject popup windows, kill units, create units and produce a story environment. Unique to this development was the incorporation of playing online. The unfortunate disadvantage to MGE was the loss of FW's excellent scenario creation tools. To this day, I am dismayed by the horrific decision to dismember the one of the best parts of the game. MGE was different however, in that it was not an add-on but a complete playable version of Civilization II with a large focus on playing both an epic empire or a scenario. But MGE further continued to support players' visions to develop their own specialized games which has made the world of Civilization a huge success. (Playable for Windows 95 only). When this add-on arrived, it was clearly an unexpected enhancement to Sid Meier's Civilization II game, now dubbed Civ II. Players quickly found however, that while more sophisticated scenarios were possible it was unlikely that this would be an easy task for the multiplay environment. Some scenarios still crash under these conditions. This does not mean that there is anything wrong with the game. Most games run fine and multiplay can be a great experience. For some early Civilization II players, this marked a wonderous time of downloading games that could be played absolutely free in a multiplay environment as opposed to the Blizzard (TM) version of online play which required a subscription to Battle.net (R). 

In addition, MGE included some scenarios from the Microprose staff as well as a group of scenarios designated "Best of the Net" and a "Best of the Net II." These are all excellent and play wonderfully on MGE.

System Requirements

  • Windows 95  
  • IBM PC 33MHz 80486 compatible 
  • 8MB Ram (16MB recommended)
  • 15MB hard disk space
  • 2x Cdrom w/MSCDEX 2.2
  • SVGA 640x480x256 
  • Mouse recommended
  • Windows 95 compatible sound card 

The game begins around 4000 B.C. starting out with just a single unit and a small locality. You have until 2200 A.D. to achieve your objective. Your goal is to build your civilization into the supreme force, either by defeating every other civilization or by sending a spaceship to Alpha Centauri.

A lot of challenges occur throughout the game. Your cities must have access to food, construction and trade resources, and later be improved by irrigation, roads, mines, railroads, and farmland in order to be competitive with other civilizations. Each city only constructs one item at a time - military units, buildings or Wonders of the World (there are 28 of these across the different eras of the game, and only one city can possess each one. Once a wonder is built it cannot be built by anyone else. Also, wonders offer special service or effects). The buildings also have different effects - some improve defenses, while others improve scientific research, trade or food output.

There are over 100 scientific discoveries in the game, and most require "prequisite knowledge" before they can be discovered. Discoveries depends on your scientific output, which must be traded off against financial and military concerns.

Combat can occur any time or anywhere such as in cities, in the ocean or land terrain - forests and mountains offer defensive advantages. Different than the original Civilization, fights aren't always won outright - a unit might survive but be damaged (reducing its movement speed and attacking abilities but only until it is healed). If stacked units are in a square that come under attack, the strongest unit fights - but unless it is a city or Fortress, all units will be lost if the fight is lost. If a city has no defensive units left, it is vulnerable to capture. Special units have the ability to cover all squares as if they were roads (roads provide enhanced movement), others can see submarines, and air units must refuel in a friendly city, etc.

There are up to 7 Civilizations in a single game (including your own), and good diplomatic relations can be crucial. Sometimes you may want to trade knowledge or military resources with a neighbor - or you may want to spy on another nation by building embassies using your Diplomat or Spy unit. Your reputation is affected if you agree to peace treaties and reneg on them. You will also meet barbarians which can act like a civilization if they capture cities but are not a civilization that you can have diplomacy with. Barbarians will likely attempt to destroy you at every opportunity, so a good rule is hunt them down and take them out first.

Recommendation: You MUST have the Multiplayer Gold Edition version 5.25 to play MGE scenarios. Classic Civ II (v1.08 thru v2.42) and CiC (v2.62) or Fantisic Worlds (v2.78) will not work. You can play earlier scenarios verisons, but certain FW scenarios may crash (try removing the labels.txt in the scenario folder). If you want to upload your game modpack files to CPH then you can Contact us!

Note: Playable maps and Scenarios were included in the Civilization game. Numerous fans over the years who played Civ II were pleased to hear that the this version came with a map editor. This has allowed players to customize maps for the game, however, these maps are not compatible with the Civilization I version. If you have a customized map for this game please contact the webmaster immediately. Many downloads or addons are available for Civ II.


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Modpacks and Scenarios 

Numerious Modpacks and Scenarios that I have produced for your enjoyment. Download them now and start the fun!

File: See Link (Many Mb's)

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