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Colonization for Amiga 
posted by CivPartisan at Tue, 31 October 2006 02:023:01

While the DOS version of Colonization arrived on the scene in 1994, the Amiga version didn't reach the public until 1995. Some thought when this game arrived that it was the sequel to Sid Meier's  Original Civilization game, now dubbed Civilization I. Players quickly found however, that this game sported an entirely new game engine and it played more like a scenario than a full fledged game. Not that this game has any short play period--a well, thought out Colonization game can easily last for hours or end very quickly if you don't think. Unlike Civilization's success, Colonization went unrecognized as it did not attract the typical Civilization player. This was probably because of the release of CivNet and in the following year a release of Civilization II. Firaxis, the new company Sid Meier now launches new titles may some day produce a Colonization II. It is doubtful that a new version for Amiga will ever be released--we should look to open source for clones or similar games. For now, we must be content with what we've got.

Trivia: Colonization was the fourth game that Sid Meier protege Brian Reynolds worked on with MicroProse. The game began as a "spare time" project for Reynolds until it was noticed by the rest of the company. --Moby Games

System Requirements

  • Amiga 1000 Computer 
  • Kickstart 1.2 
  • 1MB Ram
  • Color Monitor
  • Mouse recommended
  • Supports OCS/ECS Graphics

The game begins with the discovery of the Americas (around 1500) by the four Dominant European countries of the time: English, Dutch, French and Spanish. You have continues until approximately the time of the American Revolution (around 1800). You are given a trading/exploration ship and a small group of colonists to begin the game. You must explore the American continent enough to find a suitable spot to begin your first colony. The larger your colonies grow, it is  inevitable that you will encounter native populations and competing imperialist powers. It takes a keen mind to balance military might and the necessities of pioneer living. You must choose your strategy early on and stick to it, yet there are times when you must be adaptable. Eventually, you must become self-sufficient and militarily powerful enough to declare your "War of Independence."

Recommendation: Upload your game save files to CPH! Contact us.

Note: Playable maps and Scenarios were not included in the early Amiga version of the Colonization game. Numerous fans over the years who played later versions of Colonization were pleased to hear that the Windows version came with a map editor. This has allowed players to customize maps for the game, however, these maps are not compatible with the Amiga version. It is doubtful these maps could play on the DOS version but if you have a customized map for this game please contact the webmaster immediately. Very few downloads or addons are available.


Screenshots

   


Units


Colonization Advances


Cabinet


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Downloads

Colonization Jewel Case & CDROM labels

Got backups? Not sure if you can read what you've got? Here are the labels for your backup cdrom. Long live Colonization! Great download and available only at CPH.

File: Col_Win_Labels.zip (1.3Mb)

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