
While the DOS version of
Colonization
arrived on the scene in 1994, the Amiga
version didn't reach the public until 1995. Some
thought when this game arrived that it was the sequel to Sid
Meier's Original Civilization game, now dubbed
Civilization
I. Players
quickly found however, that this game sported an entirely
new game engine and it played more like a scenario than
a full fledged game. Not that this game has any short play
period--a well, thought out Colonization game can easily
last for hours or end very quickly if you don't think.
Unlike Civilization's success, Colonization went
unrecognized as it did not attract the typical Civilization
player. This was probably because of the release of CivNet
and in the following year a release of Civilization II.
Firaxis, the new company Sid Meier now launches new titles
may some day produce a Colonization II. It is doubtful that
a new version for Amiga will ever be released--we should
look to open source for clones or similar games. For now, we
must be content with what we've got.
Trivia:
Colonization was the fourth game that Sid Meier protege
Brian Reynolds worked on with MicroProse. The game began as
a "spare time" project for Reynolds until it was noticed by
the rest of the company. --Moby
Games
System Requirements
- Amiga 1000 Computer
- Kickstart 1.2
- 1MB Ram
- Color Monitor
- Mouse recommended
- Supports OCS/ECS Graphics
The game begins with
the discovery of the Americas (around 1500) by the four
Dominant European countries of the time: English, Dutch,
French and Spanish. You have continues until
approximately the time of the American Revolution (around
1800). You are given a trading/exploration ship and a small
group of colonists to begin the game. You must explore the
American continent enough to find a suitable spot to begin
your first colony. The larger your colonies grow, it
is inevitable that you will encounter native
populations and competing imperialist powers. It takes
a keen mind to balance military might and the
necessities of pioneer living. You must choose your strategy
early on and stick to it, yet there are times when you
must be adaptable. Eventually, you must become
self-sufficient and militarily powerful enough to declare
your "War of Independence."
Recommendation: Upload your
game save files to CPH! Contact
us.
Note: Playable maps and
Scenarios were not included in the early Amiga version
of the Colonization game. Numerous fans over the years
who played later versions of Colonization were pleased to
hear that the Windows version came with a map editor. This
has allowed players to customize maps for the game, however,
these maps are not compatible with the Amiga version. It is
doubtful these maps could play on the DOS version but if you
have a customized map for this game please contact the
webmaster immediately. Very few downloads or addons are
available.