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CIVILIZATION II MODPACK/SCENARIO DOWNLOADS
Modpacks, Scenarios, Tools and Reviews

Here you will find modpacks, scenarios and reviews for Civilization II. Currently, I can not host downloads for other authors besides myself at this time due to the expected move to a better server. Consider this a site in transition that expects to host new Civ II scenarios soon. Until then, enjoy what is available for the moment, or if you really must upload files click here.

Click the following links to download. You may be taken to another page for several links.

 = Modpack  = Scenario  = Review  = Tools


ANTARCTICA 2.0  
(Requires Civilization II ver. 1.08 or higher)

Main Files

Six governments are racing to colonize the Antarctic. Each have managed to survive
by converting large portions of the frozen surface into a useable water supply. Just as the bases completed their first mission something serious went wrong back home. All radio signals ceased without warning; regular supply shipments and medical transports have disappeared. Unable to leave the continent, call for help, or even make sense of the
situation--the colonists became isolated, scared, and aggressive. Contact between the six bases has gradually diminished, and attitudes have grown suspicious. Dissident Argentine colonists who believe that communications were cut off intentionally have revolted and set up their own base. They refer to themselves as "Antarcticans". You must command one of the bases, and make a choice. You can seek to capture the fruits of other missions for your own and unify the Antarctic by conquest, or you can strive to regain  contact with the rest of civilization and find out why you've been abandoned. Good luck!
 

Screenshots: #1 #2 #3 #4 #5 #6

AUTHOR: John Valdez; FILE SIZE:  1.96 MB (sound included) 


Lunar!  
(Requires Civilization II ver. 1.08 or higher)

Main Files Sound: 1

Download these files to update to version 2.0

File: 1 2

The Lunar Mission Patch is a test of "What if we colonized the Moon?". Nations compete to build and dominate the Lunar surface. Dissident humans break off from these bases and form their own base calling themselves the "Lunarites". The goal is to unite the Moon through conquest or build a spaceship and let them have that pulverized chunk o' rock!

Inspired by Frederic Meunie's Moonland Modpack, this patch explores the moon as the next and most challenging civ game yet. Technologies have been revised and changed from Moonland---as well as: units, terrain, govts., graphics, resources, etc. to reflect the new and innovated approach to colonizing the moon! If you liked or are familiar with Moonland v.3.0, this patch will capture you right from the start!

 GEO SCENARIO OF THE MONTH WINNER

AUTHOR: John Valdez; FILE SIZE:  2.68 MB (sound included)


Planet of The Apes  
(Requires Civilization II ver. 1.08 or higher)

Main Files Sound: 1

The Planet of the Apes patch is for anyone who is interested in the theories of Evolution, the future of mankind or for the movie fans that love the series. I love the movies and have since their premier. As a result, I have taken quite a bit of time to create units and terrain that would reflect the situation in the movies. The premise of this patch is the same as in the movie: To set forth on a voyage to another star system in animated suspension and land on a planet to start a new civilization. Unfortunately, something goes wrong and the ship gets turned around and returns to Earth in the year 3978. You've been gone for 2000 years and you are not even sure of where you are. As you explore the planet, you learn that human beings are no longer at the top of the evolutionary ladder; the other Apes have taken over! Compete with the other primates to gain control of the world!

AUTHOR: John Valdez; FILE SIZE: 2.19 MB (sound included)


Birth of America v1.0  
(Requires Civilization II ver. 1.08 or higher)

Main File: 1 Sound files: 1 2

"Birth of America is a historical scenario that does what other revolutionary war scenarios fall short of doing: it literally focuses on both the historical events of the American Revolution and the world theater that revolved around the birth of the United States of America. It is silly to think that the U.S. came to be without any political influence which involved several other nations in Europe. The production of this scenario has merged two popular scenario concepts: the American Revolution as a struggle, and empire building through colonization or war."

 GEO SCENARIO OF THE MONTH WINNER

Screenshots: #1 #2 #3

Author: John Valdez; File Size: 3.27 MB


Star Trek: Generations  
Complete Modpack
(Requires Civilization II ver. 1.08 or higher) 

Main File

This modpack is designed to do what no other Star Trek mod has ever done. That is, its mission to to service a complete line of scenarios (5 in this case) that can be played from the same modpack. Kevin Gilbert's modpack came close, but this mod has five very different scenarios that include events and which follow very closely with each era of the Star Trek series. In addition there are a number of brand new sounds that have never been heard before in other Star Trek scenarios. 

Extreme care has been made to be sure that the integrity of Star Trek technology and historical accuracy has been observed whenever possible. However, certain names and events have been changed to keep scenario balanced, sensible, and friendly to the Civ public who are not trekkers. 

This modpack includes the following scenarios: 

  • Star Trek TOS: The Early Federation
  • Star Trek TMP: The Wrath of Khan
  • Star Trek TNG: Wolf 359
  • Star Trek DS9: Mirror, Mirror
  • Star Trek Voyager: The Return Home

 GEO SCENARIO OF THE MONTH WINNER

AUTHOR: John Valdez; FILE SIZE:  9.72 MB


Dinosaurs! Modpack   
(Requires Civilization II ver. 1.08 or higher) 

Main Files Sound Files

Millions of years ago, giant reptiles ruled the Earth.
Just imagine if evolution took a different turn!

This modpack is based on Microprose's Age of Reptiles scenario in the Fantastic World Expansion. 

Screenshots: Main Map Units City

AUTHOR: John Valdez; FILE SIZE:  2.55 MB (sound included)


Outerspace!  
(Requires Civilization II ver. 1.08 or higher) 

Files: 1 2
Sound: 1 2 3

Download this file to update to version 2.0

File: 1

"The Outerspace! patch is the only patch I know of that gives you a true "space" environment for your game play. Other space-like modpacks and scenarios just change the ocean to space and you are stuck playing on irregular terrain. Some modpacks or scenarios offer "planets" pushed really close together in place of the land. This is not the case with this patch. The land terrain is also space and the planets, stars, comets, etc. are resources. Cities are now Space Stations and there are 12 brand new units designed just for the game. The objective is to compete for survival in the harsh environment of outer space. There are significant changes to the city screen; instead of gold, your goal is to acquire 'Oxygen' for your crew. Energy replaces the food supply and trade is your capacity to recycle. Thus, you are truly in a space environment, fighting for what would be important in space. In addition, you are expected to expand your civilization entirely in local space. This was a planned limitation and your units will not be able to build space stations in Deep Space. This because Deep Space is the location near the edge of the galaxy or outside of it. It would be unusual to build cities in that locality anyway.

Of course, all the techs, icons, advice, etc. reflect the outer space theme. Long hours of play test and attention to detail have made this one of my best patches ever. I am sure that it is as complete as possible but I encourage comments and nitpicking for this patch, especially since I claim such attention to detail. "

AUTHOR: John Valdez; FILE SIZE:  6.34 MB (sound included)


Civilization 1 for Civ 2
(Requires Civilization II ver. 1.08 or higher) 

Files: 1 2

Basically if you have played the CLASSIC CIVILIZATION I then you should be feeling rather nostaligic at the moment. Every effort has been made to recreate the original game that started it all, right down to the very feel of the environment. Even those cheesy little unit graphics have been included. Actually this modpack is a Civ2 version of what an upgraded CIV 1 might have looked like, so you can expect to see a few new things, but mostly there are a lot of those wonderful rules and graphics from the old civ game.

AUTHOR: John Valdez; FILE SIZE:  2.19 MB (sound included)


Ice Planet Modpack
(Requires Civilization II ver. 1.08 or higher) 

Main Files

Sometime in the far off future, the human race develops the technology to travel between the stars. Not sure of what they will find on their voyage to the unknown, the humans assemble the most elite troops on the planet into a single force aptly named the Galaxial Troops. With high hopes they set out to the the closest known planet in another galaxy-Jharlei: The Ice Planet. What they found on this seemingly barren world turned their historic mission into a fight for survival.

REQUIREMENT: This patch will probably run with other versions of civ2 but not FW. A release of the ICE PLANET II SCENARIO UPGRADE for Fantastic Worlds is available in the Sci-Fi Scenario section of the CFC site. 

AUTHOR: John Valdez; FILE SIZE:  1.45 MB


Water World v1.0
(Requires Civilization II ver. 1.08 or higher) 

Main Files

"This modpack is NOT a take on the MOVIE starring Kevin Costner. It is a World flooded with water and any similarity is unintended and is based on a scenario concept of my own creation. "

AUTHOR: John Valdez; FILE SIZE:  318 KB


The Moon!
(Requires Civilization II: Fantastic Worlds or higher) 

Main Files Sound: 1 2

This is a short scenario, about 50 turns long. Your mission is to unite the moon through conquest. You are given the option to build wonders as part of your objectives.

The story for this scenario is as follows:

It has been years since World War 4, now called THE END. It was truly the end of humanity on Earth. Only the colonies of the Moon survived and carried on the human race. Some Terrans escaped and set up their their own colony. They were welcomed and quickly allied with several Lunar colonies which later united. Two Lunar colonies became rather dissatisfied with the arrangement, citing that it was the Terrans who were responsible for the destruction of the Earth-- their fear was that the Terrans would destroy the Moon next. Survivors of the an unsuccessful colony of rebels called, "The Lunarites" have reformed their faction in the powdered valleys of the Moon and now call themselves "Neo-Lunarites". They have gained considerable influence among the youth, many of whom have broken off to to form yet another faction of Rebels and are expected to ally with the Neo-Lunarites.

REQUIREMENT: Fantastic Worlds or MGE

Author: John Valdez; File Size: 3.02 MB


Star Trek TOS
(Requires Civilization II ver. 1.08 or higher)

Modpack v1.0 Sound: 1 2

"Basically, it is a take on the original Star Trek TV series applied to Civ2 as a theme. Technologies have been created--as well as, units, terrain,  resources, etc. to reflect the Star Trek environment. If you liked or are  familiar with the TV show, then you should have a great time playing this  patch! However, a knowledge of the TV show is not necessary and it has a truly enjoyable space theme that makes the game highly unique. "

AUTHOR: John Valdez; FILE SIZE:  3.37 MB (sound included)


Star Trek TNG Colonies
(Requires Civilization II ver. 1.08 or higher)

Main Files Sound: 1 2

STTNG Colonies is for everyone, especially Star Trek TNG fans. This patch takes elements of the new TV series and combines them with Civ 2 to make playing the Star Trek environment possible. Music, sounds and so on, reflect the STTNG environment. Inspired by Kevin Gilbert's Star Trek Modpack, this patch explores colonizing as the thrust of this mod and everyone is in competition. Build wind generators and even a graviton spaceship. The arrangement is that anyone can build anything if they get the technology for it. Technologies have been revised from my other patch  (STTOS)--as well as, units, terrain, resources, etc. to reflect the NEW Star Trek environment. 

If you liked or are familiar with the new STTNG series, then you should have a great time playing this patch! A knowledge of the TV show is not necessary and many technologies and units make the game a treat to anyone who likes a good space game.

AUTHOR: John Valdez; FILE SIZE:  4.24 MB (sound included)


Mars v1.0
(Requires Civilization II ver. 1.08 or higher)

Main Files Sound: 1 2

"The Mars Patch offers the ability to play a different planet. Very similar to FW: Mars Now! Scenario, this Mars patch has more units, terrain changes, Martian Canals, and additional rules. Also, there are 4-Martian Maps to play that reflect the challenging dry, cratered Mars that everyone imagines. If you have ever wondered what it is like to be on Mars, this modpack takes you there! "

 GEO SCENARIO OF THE MONTH WINNER

AUTHOR: John Valdez; FILE SIZE:  3.01 MB (sound included)


Desert Planet  
(Requires Civilization II ver. 1.08 or higher)

Main Files Sound: 1 2

"There are four files, one main file, two sound files, and a scenario file for FW. There is a scenario in the main file and it is in fact the same one. I just created a separate zip file to make it easier for people with FW. The good news is that the two sound files also go with  scenario file for FW. The scenario can actually be used by anyone because I wrote it in Civ II, but if you have FW then you get all the cool events and get to hear the sounds (some that I mixed myself). "

The Desert Planet is a fictional world set on two planets in the future. The Imperaxial Project was designed by the Imperials to colonize the second planet-- a desert world like their own. With the cooperation of the Terrans, Union, Corporation, Aristocracy, Coalition, and Axis, success was expected. Yet, efforts turned sour because four of these nations decided they would cash in on the weakened state of the Imperaxians while they had the chance. Previous geophysics experiments have ruined the terrain on both planets and mining in certain areas produces volcanoes. However, you can still mine the mountains (so you can place wind wind generators on them to increase your production). Can you survive under these harsh circumstances and reunite the Imperaxian empire? PLAY THE SCENARIO INCLUDED IN THIS PATCH! PLAY THE SAVE GAME AND YOU GET TO PLAY IT AS A TWO PLAYER GAME OR CONTROL THE TERRANS AND THE COLONISTS YOUURSELF!

AUTHOR: John Valdez; FILE SIZE:  4.13 MB (sound included)


Star Wars Colonies
(Requires Civilization II ver. 1.08 or higher)

Main Files Sound: 1 2 3

SWC is the colonization of a planet, (any planet) using the STAR WARS approach. Technologies have been created--as well as, units, terrain, resources, etc. to reflect the Star Wars environment. If you liked or are familiar with the (first) trilogy, then you should have a great time playing this patch! However, a knowledge of the movies is not necessary and it has a truly enjoyable space theme that makes the game highly unique.

AUTHOR: John Valdez; FILE SIZE:  5.25 MB (sound included)


Star Trek: Dominion War 2/24/02
(Requires Suitable Text Viewer)

Download Review

After suffering a humiliating defeat at the hands of the KLINGONs in a war secretly instigated by the DOMINION, the CARDASSIANs were forced into an alliance with a huge Dominion fleet that came across through the wormhole at Bajor.

Author: John Valdez FILE SIZE: 2 KB


Ultimate People Collection
(Requires Suitable Graphic Viewer/Editor)

Download File

This is the most complete collection of people icons! (thousands of people)

Author: John Valdez; File Size: 597 KB
Requirement: None

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