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CIVILIZATION
II MODPACK/SCENARIO DOWNLOADS
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Modpacks,
Scenarios, Tools and Reviews
Here you will find modpacks, scenarios and
reviews for Civilization II. Currently, I can not host
downloads for other authors besides myself at this time due
to the expected move to a better server. Consider this a
site in transition that expects to host new Civ II scenarios
soon. Until then, enjoy what is available for the moment, or
if you really must upload files click here.
Click the
following links to download. You may be taken to another
page for several links.
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Modpack =
Scenario = Review = Tools
ANTARCTICA 2.0
(Requires Civilization II ver. 1.08 or
higher)
Main
Files
Six governments are racing to colonize the
Antarctic. Each have managed to survive by converting
large portions of the frozen surface into a useable water
supply. Just as the bases completed their first mission
something serious went wrong back home. All radio signals
ceased without warning; regular supply shipments and medical
transports have disappeared. Unable to leave the continent,
call for help, or even make sense of the situation--the
colonists became isolated, scared, and aggressive. Contact
between the six bases has gradually diminished, and
attitudes have grown suspicious. Dissident Argentine
colonists who believe that communications were cut off
intentionally have revolted and set up their own base. They
refer to themselves as "Antarcticans". You must command one
of the bases, and make a choice. You can seek to capture the
fruits of other missions for your own and unify the
Antarctic by conquest, or you can strive to regain
contact with the rest of civilization and find out why
you've been abandoned. Good luck!
Screenshots: #1 #2 #3 #4 #5 #6
AUTHOR: John Valdez; FILE
SIZE: 1.96 MB (sound
included)
Lunar!
(Requires Civilization II ver. 1.08 or
higher)
Main
Files
Sound: 1
Download these files
to update to version 2.0
File: 1 2
The Lunar Mission Patch is a
test of "What if we colonized the Moon?". Nations compete to
build and dominate the Lunar surface. Dissident humans break
off from these bases and form their own base calling
themselves the "Lunarites". The goal is to unite the Moon
through conquest or build a spaceship and let them have that
pulverized chunk o' rock!
Inspired by Frederic Meunie's
Moonland Modpack, this patch explores the moon as the next
and most challenging civ game yet. Technologies have been
revised and changed from Moonland---as well as: units,
terrain, govts., graphics, resources, etc. to reflect the
new and innovated approach to colonizing the moon! If you
liked or are familiar with Moonland v.3.0, this patch will
capture you right from the start!
GEO SCENARIO OF THE MONTH
WINNER
AUTHOR: John Valdez; FILE SIZE: 2.68 MB (sound
included)
Planet of The
Apes
(Requires Civilization
II ver. 1.08 or higher)
Main
Files
Sound: 1
The Planet of the Apes patch
is for anyone who is interested in the theories of
Evolution, the future of mankind or for the movie fans that
love the series. I love the movies and have since their
premier. As a result, I have taken quite a bit of time to
create units and terrain that would reflect the situation in
the movies. The premise of this patch is the same as in the
movie: To set forth on a voyage to another star system in
animated suspension and land on a planet to start a new
civilization. Unfortunately, something goes wrong and the
ship gets turned around and returns to Earth in the year
3978. You've been gone for 2000 years and you are not even
sure of where you are. As you explore the planet, you learn
that human beings are no longer at the top of the
evolutionary ladder; the other Apes have taken over! Compete
with the other primates to gain control of the world!
AUTHOR: John
Valdez; FILE SIZE:
2.19 MB (sound included)
Birth of America
v1.0
(Requires Civilization II ver. 1.08 or
higher)
Main
File: 1 Sound files: 1
2
"Birth of America
is a historical scenario that does what other revolutionary
war scenarios fall short of doing: it literally focuses on
both the historical events of the American Revolution and
the world theater that revolved around the birth of the
United States of America. It is silly to think that the U.S.
came to be without any political influence which involved
several other nations in Europe. The production of this
scenario has merged two popular scenario concepts: the
American Revolution as a struggle, and empire building
through colonization or war."
GEO SCENARIO OF THE MONTH WINNER
Screenshots: #1 #2 #3
Author: John
Valdez; File Size:
3.27 MB
Star
Trek: Generations
Complete Modpack
(Requires Civilization II ver. 1.08
or higher)
Main
File
This modpack is designed to do
what no other Star Trek mod has ever done. That is, its
mission to to service a complete line of scenarios (5 in
this case) that can be played from the same modpack. Kevin
Gilbert's modpack came close, but this mod has five very
different scenarios that include events and which follow
very closely with each era of the Star Trek series. In
addition there are a number of brand new sounds that have
never been heard before in other Star Trek
scenarios.
Extreme care has been made to be sure
that the integrity of Star Trek technology and historical
accuracy has been observed whenever possible. However,
certain names and events have been changed to keep scenario
balanced, sensible, and friendly to the Civ public who are
not trekkers.
This modpack includes the following
scenarios:
- Star Trek TOS: The Early Federation
- Star Trek TMP: The Wrath of Khan
- Star Trek TNG: Wolf 359
- Star Trek DS9: Mirror, Mirror
- Star Trek Voyager: The Return Home
GEO SCENARIO OF THE MONTH WINNER
AUTHOR: John
Valdez; FILE
SIZE: 9.72 MB
Dinosaurs! Modpack
(Requires
Civilization II ver. 1.08 or higher)
Main
Files Sound
Files
Millions of years ago, giant reptiles
ruled the Earth. Just imagine if evolution took a
different turn!
This modpack is based on Microprose's
Age of Reptiles scenario in the Fantastic World
Expansion.
Screenshots: Main Map Units City
AUTHOR: John
Valdez; FILE
SIZE: 2.55 MB (sound included)
Outerspace!
(Requires Civilization II ver. 1.08 or
higher)
Files: 1 2 Sound:
1 2 3
Download this file
to update to version 2.0
File: 1
"The Outerspace! patch is the
only patch I know of that gives you a true "space"
environment for your game play. Other space-like modpacks
and scenarios just change the ocean to space and you are
stuck playing on irregular terrain. Some modpacks or
scenarios offer "planets" pushed really close together in
place of the land. This is not the case with this patch. The
land terrain is also space and the planets, stars, comets,
etc. are resources. Cities are now Space Stations and there
are 12 brand new units designed just for the game. The
objective is to compete for survival in the harsh
environment of outer space. There are significant changes to
the city screen; instead of gold, your goal is to acquire
'Oxygen' for your crew. Energy replaces the food supply and
trade is your capacity to recycle. Thus, you are truly in a
space environment, fighting for what would be important in
space. In addition, you are expected to expand your
civilization entirely in local space. This was a planned
limitation and your units will not be able to build space
stations in Deep Space. This because Deep Space is the
location near the edge of the galaxy or outside of it. It
would be unusual to build cities in that locality
anyway.
Of course, all the techs, icons, advice, etc.
reflect the outer space theme. Long hours of play test and
attention to detail have made this one of my best patches
ever. I am sure that it is as complete as possible but I
encourage comments and nitpicking for this patch, especially
since I claim such attention to detail. "
AUTHOR: John
Valdez; FILE
SIZE: 6.34 MB (sound included)
Civilization 1 for Civ
2
(Requires Civilization II ver. 1.08
or higher)
Files: 1 2
Basically if you have
played the CLASSIC CIVILIZATION I then you should be feeling
rather nostaligic at the moment. Every effort has been made
to recreate the original game that started it all, right
down to the very feel of the environment. Even those cheesy
little unit graphics have been included. Actually this
modpack is a Civ2 version of what an upgraded CIV 1 might
have looked like, so you can expect to see a few new things,
but mostly there are a lot of those wonderful rules and
graphics from the old civ game.
AUTHOR: John
Valdez; FILE
SIZE: 2.19 MB (sound included)
Ice Planet Modpack
(Requires Civilization II ver. 1.08
or higher)
Main
Files
Sometime in the far off
future, the human race develops the technology to travel
between the stars. Not sure of what they will find on their
voyage to the unknown, the humans assemble the most elite
troops on the planet into a single force aptly named the
Galaxial Troops. With high hopes they set out to the the
closest known planet in another galaxy-Jharlei: The Ice
Planet. What they found on this seemingly barren world
turned their historic mission into a fight for survival.
REQUIREMENT: This patch
will probably run with other versions of civ2 but not
FW. A release of the ICE PLANET II SCENARIO UPGRADE for
Fantastic Worlds is available in the Sci-Fi Scenario section of the CFC
site.
AUTHOR: John
Valdez; FILE
SIZE: 1.45 MB
Water World v1.0
(Requires Civilization II ver. 1.08
or higher)
Main
Files
"This modpack is NOT a take on
the MOVIE starring Kevin Costner. It is a World flooded with
water and any similarity is unintended and is based on a
scenario concept of my own creation. "
AUTHOR: John
Valdez; FILE
SIZE: 318 KB
The Moon!
(Requires Civilization II:
Fantastic Worlds or higher)
Main
Files
Sound: 1 2
This is a short scenario,
about 50 turns long. Your mission is to unite the moon
through conquest. You are given the option to build wonders
as part of your objectives.
The story for this
scenario is as follows:
It has been years since World
War 4, now called THE END. It was truly the end of humanity
on Earth. Only the colonies of the Moon survived and carried
on the human race. Some Terrans escaped and set up their
their own colony. They were welcomed and quickly allied with
several Lunar colonies which later united. Two Lunar
colonies became rather dissatisfied with the arrangement,
citing that it was the Terrans who were responsible for the
destruction of the Earth-- their fear was that the Terrans
would destroy the Moon next. Survivors of the an
unsuccessful colony of rebels called, "The Lunarites" have
reformed their faction in the powdered valleys of the Moon
and now call themselves "Neo-Lunarites". They have gained
considerable influence among the youth, many of whom have
broken off to to form yet another faction of Rebels and are
expected to ally with the Neo-Lunarites.
REQUIREMENT: Fantastic
Worlds or MGE
Author: John
Valdez; File Size: 3.02
MB
Star Trek TOS
(Requires Civilization II ver. 1.08
or higher)
Modpack
v1.0
Sound: 1 2
"Basically, it is a take on
the original Star Trek TV series applied to Civ2 as a theme.
Technologies have been created--as well as, units,
terrain, resources, etc. to reflect the Star Trek
environment. If you liked or are familiar with the TV
show, then you should have a great time playing this
patch! However, a knowledge of the TV show is not necessary
and it has a truly enjoyable space theme that makes the game
highly unique. "
AUTHOR: John
Valdez; FILE
SIZE: 3.37 MB (sound included)
Star Trek TNG
Colonies
(Requires Civilization II ver. 1.08 or
higher)
Main
Files Sound: 1 2
STTNG Colonies is for
everyone, especially Star Trek TNG fans. This patch takes
elements of the new TV series and combines them with Civ 2
to make playing the Star Trek environment possible. Music,
sounds and so on, reflect the STTNG environment. Inspired by
Kevin Gilbert's Star Trek Modpack, this patch explores
colonizing as the thrust of this mod and everyone is in
competition. Build wind generators and even a graviton
spaceship. The arrangement is that anyone can build anything
if they get the technology for it. Technologies have been
revised from my other patch (STTOS)--as well as,
units, terrain, resources, etc. to reflect the NEW Star Trek
environment.
If you liked or are familiar with
the new STTNG series, then you should have a great time
playing this patch! A knowledge of the TV show is not
necessary and many technologies and units make the game a
treat to anyone who likes a good space game.
AUTHOR: John
Valdez; FILE
SIZE: 4.24 MB (sound included)
Mars v1.0
(Requires Civilization II ver. 1.08 or
higher)
Main
Files
Sound: 1 2
"The Mars Patch offers
the ability to play a different planet. Very similar to FW:
Mars Now! Scenario, this Mars patch has more units, terrain
changes, Martian Canals, and additional rules. Also, there
are 4-Martian Maps to play that reflect the challenging dry,
cratered Mars that everyone imagines. If you have ever
wondered what it is like to be on Mars, this modpack takes
you there! "
GEO SCENARIO OF THE MONTH WINNER
AUTHOR: John
Valdez; FILE
SIZE: 3.01 MB (sound included)
Desert
Planet
(Requires Civilization II ver. 1.08 or
higher)
Main
Files
Sound: 1 2
"There are four
files, one main file, two sound files, and a scenario file
for FW. There is a scenario in the main file and it is in
fact the same one. I just created a separate zip file to
make it easier for people with FW. The good news is that the
two sound files also go with scenario file for FW. The
scenario can actually be used by anyone because I wrote it
in Civ II, but if you have FW then you get all the cool
events and get to hear the sounds (some that I mixed
myself). "
The Desert Planet is a
fictional world set on two planets in the future. The
Imperaxial Project was designed by the Imperials to colonize
the second planet-- a desert world like their own. With the
cooperation of the Terrans, Union, Corporation, Aristocracy,
Coalition, and Axis, success was expected. Yet, efforts
turned sour because four of these nations decided they would
cash in on the weakened state of the Imperaxians while they
had the chance. Previous geophysics experiments have ruined
the terrain on both planets and mining in certain areas
produces volcanoes. However, you can still mine the
mountains (so you can place wind wind generators on them to
increase your production). Can you survive under these harsh
circumstances and reunite the Imperaxian empire? PLAY THE
SCENARIO INCLUDED IN THIS PATCH! PLAY THE SAVE GAME AND YOU
GET TO PLAY IT AS A TWO PLAYER GAME OR CONTROL THE TERRANS
AND THE COLONISTS YOUURSELF!
AUTHOR: John
Valdez; FILE
SIZE: 4.13 MB (sound included)
Star Wars
Colonies
(Requires Civilization II ver. 1.08 or
higher)
Main
Files
Sound: 1 2 3
SWC is the colonization of a planet, (any
planet) using the STAR WARS approach. Technologies have been
created--as well as, units, terrain, resources, etc. to
reflect the Star Wars environment. If you liked or are
familiar with the (first) trilogy, then you should have a
great time playing this patch! However, a knowledge of the
movies is not necessary and it has a truly enjoyable space
theme that makes the game highly unique.
AUTHOR: John
Valdez; FILE SIZE: 5.25 MB
(sound included)
Star Trek:
Dominion War 2/24/02
(Requires Suitable Text
Viewer)
Download
Review
After suffering a
humiliating defeat at the hands of the KLINGONs in a war
secretly instigated by the DOMINION, the CARDASSIANs were
forced into an alliance with a huge Dominion fleet that came
across through the wormhole at Bajor.
Author: John
Valdez FILE
SIZE: 2 KB
Ultimate People
Collection
(Requires Suitable Graphic
Viewer/Editor)
Download
File
This is the most complete
collection of people icons! (thousands of people)
Author: John Valdez;
File Size: 597 KB Requirement:
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