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Brave Fencer Musashi Review
GRAPHICS: The graphics in Brave Fencer Musashi aren't all that bad. They are completly 3D, and have a few nice effects. Although they are sometimes too polygonal, you get used to it after the first few levels. But also, the low detail made the environment some what bland.

SOUND: I'm going to have to say this was probably Brave Fencer Musashi's greatest flaw. The music seemed too repetitive, and the sound effects drove me insane, that is, the voice of all the characters. I think it would have been a lot better if there hadn't been so many annoying voices. Seriously, if you are going to play it and someone's sleeping, they will wake up to the voice of a 10 year old.

STORYLINE: Not much to say about this one. I've heard many places say this is Squaresoft's answer to The Legend of Zelda: Ocarina of Time, but I didn't think they were THIS serious! Brave Fencer Musashi has one of those "Collect 'em all, kill the boss" storylines, in which you collect five scrolls, kill some Crest Guardians, save the princess, then go to the last level. Too many games have this type of plot these days, when will they learn?

ADDICTIVE FACTOR: Suprisingly fun. May not be eye candy, but this game still has some fun left in it. Not that addictive, considering it's only one disk and 10-15 hours worth of gameplay.

FEATURES AND INNOVATION: Not many cool features, except the fact that you get several abilities from enemies, and learn them from scrolls. The way you get tired over time is a new feature, but it's annoying. There wasn't much innovation at all in this one....

OVERALL: This is a tough one, there were some cool things, and some not-so-cool things about this one. I was actually impressed. I was expecting less than what I got, but don't expect too much.