Final Fantasy 6 Walkthrough |
World of Balance
World of Ruin
|
This is a walkthrough for Final Fantasy 6. It is The Mynocks Guide to FFIII and I take no credit for it. This walkthrough has been divided into two sections by me. |
(1) Mines of Narshe
Party: Vicks, Wedge, ????? (Terra)
BOSS: Whelk
After fighting Whelk you come to the frozen Esper. You'll go into
a fight sequence where Vicks and Wedge get blown away leaving Terra.
(1) Arvis' House
Items: Search the clock for an Elixir
Terra wakes up back in Narshe where a man removes the slave crown.
Terra can't remember anything. The Imperial guards come and Terra
is forced to escape thru the back door of the house and run back to
the mines.
(1) Mines
Party: Terra, Locke
Chests: Fenix Down, Sleeping Bag
(if you wait until the World of Ruin to get these, they'll
have changed to a Pod Bracelet and an Elixir)
BOSS: Marshal
Additional items: You can take Mog's Mithril Shld and Mithril Pike
After entering the mines, Terra walks a little ways and is spotted
by the guards. She is cornered and the floor gives out and she
falls. There is a flashback where Terra remembers some stuff. The
scene shifts back to Arvis' House where Locke is introduced. Locke
finds Terra and the guards find them both. Moogles come and offer
to help. Three Moogles (Kupek, Kupop, Kumama) form a group with
Locke plus there are two other groups with four Moogles each (Mog,
Kuku, Kutan, Kupan and Kushu, Kurin, Kuru, Kamog). You can control
each of the groups, the object is to stop the guards from reaching
Terra and defeating the commander. Before defeating the commander
switch to the party Mog is in and remove his shield and pike (Locke
can use the shield and the pike can be used by Edgar who you'll get
shortly), after all Mog won't be needing them for quite a while and
by then you'll be able to equip him with other stuff. After defeating
the commander, Locke grabs Terra and takes off through the mines. He
comes to a switch and pulls it, opening a secret passage. Remember
where this passage is, you'll need it later. You are now outside
Narshe. You can't enter the main part of town but you can enter the
classroom.
(1) Classroom
Party: Terra, Locke
Points of interest: A bucket of recovery water (recovers hps and mps)
A save spot
Chests: Monster-in-a-box, Sleeping Bag, Tonic
Items: Search a pot for Tincture
Besides getting the stuff in the chests and the pot, the classroom
is basically there to tell you stuff about the game: how to do this
and where to do that, most of which is in the instruction book.
(2) Figaro
Party: Terra, Locke, Edgar
Points of interest: Item shop, Tool Shop
Chests: Fenix Down, Soft, Tonic, Antidote
BOSS: M-TekArmor
After heading south from Narshe, you come to the desert castle of
Figaro. Upon entering the castle go straight ahead to the throne
room. Here Edgar is introduced. You are now free to explore the
castle. If you talk to the Matron (in the left tower) she will tell
you about Sabin, who you'll meet later. After talking the Matron
return to the throne room and talk to Edgar again. One of Edgar's
guards comes in and informs him that Kefka is approaching the castle.
As Edgar, talk to Kefka's guards and then Kefka himself. After they're
done talking walk up to where Locke is waiting. Edgar decides to
protect Terra. Now, as Terra, follow Locke to 'your' room. Kefka
comes back and sets fire to Figaro. Talk to the guards (Beavis and
Butthead ?) and then talk to Kefka. Go up and talk to the guard there.
Your party escapes and Figaro enters submerge mode. After fighting
the M-TekArmor, go south to the Cave of Figaro. If Terra uses
magic during the fight with the M-TekArmor you'll see a little scene.
(3) Cave of Figaro
Party: Terra, Locke, Edgar
Points of interest: the pond with the turtle is a recovery spring
Chests: 2 tinctures, Fenix Down (Before you get Celes)
Thunder Rod, Tincture, X-Potion (After you get Celes)
Hero Ring, Ether, X-Potion (In the World of Ruin)
Wait until after you get Celes, or until the World of Ruin to get the
treasures for different stuff.
(4) South Figaro
Chests: 500 GP, 1000 GP, 1500 GP
Items: search barrel to left of Chocobo stable for Tonic
search barrel to right of Chocobo stable for Green Cherry
search barrel to right of rich guy's house for Fenix Down
search barrel above and behind Chocobo stable for Warp Stone
(or Fenix Down if you wait until World of Ruin)
search box in lower left section of town for Eyedrop
(or Elixir if you wait until World of Ruin)
search barrel in lower left section of town for Antidote
(or Tent if you wait until World of Ruin)
search box in lower left section of town for Soft
(or Remedy if you wait until World of Ruin)
search barrel between Armor & Weapon shops for Tonic
(or X-Potion if you wait until World of Ruin)
At the Cafe, Shadow is introduced, you'll be seeing him later. At
the Relic Shop, buy a pair of Sprint Shoes (unless you like going
slow), one pair is enough for the entire party. At the house north
of the Inn check behind the bookcase in the room with a draft to find
a secret passage. Nothing but money down there right now but later
you'll need to know about it. After getting equipped go to the
Chocobo Stables and pay the 80 GP (unless you want to fight to your
next location). It's not very far but riding the Chocobo is fun :)
(5) Sabin's Cabin
Items: search the bucket next to the stove for a Tonic
Points of interest: you can catch some Z's in any of the beds
(6) Mt. Kolts
Chests: Guardian,Atlas Armlet,2 Tents
BOSS: Vargas
The path is straight forward. At the end you reach Vargas. After
a bit of fighting with Vargas, Sabin will come. Vargas will blow the
others away and Sabin will have to fight alone. Sabin joins you after
Vargas is finished.
(7) Returner's Hideout
Party: Terra, Locke, Edgar, Sabin
Chests: Fenix Down (x2), Air Lancet, True Knight, Potion, White Cape
Items: search a bucket for Antidote
search a pot for Tincture
search a pot for Green Cherry
search the top of the table for a piece of paper (purpose ?)
Additional items: You can either get a Genji Glove or a Gauntlet
After entering, follow the guard to Banon's room. After talking to
Banon talk to everyone and get everything (including the White Cape
that is in a secret passage on the right side of the 'storage room'),
then go out of the hideout where Banon will be waiting. First, tell him
"no" then go back inside and the man in the 'storage room' will give
you a Genji Glove. If you say "no" to Banon 3 times and you'll skip
the part where everyone's at the table and one of the guards will give
you a Genji Glove (if you didn't already get the one from the guy
in the store room). If you go to Banon and tell him you will become
there last ray of hope he will give you Gauntlet (if you haven't already
gotten the Genji Glove from the guy in the store room). Locke will split
to scope out South Figaro after the Empire invades. Banon joins you
and you head for the raft on the Lete River.
Lete River
BOSS: Ultros
If Banon dies the game is over, so protect him. There are several
save spots along the way, these spots are also the only places you
can access the subscreen. Do whatever you need to before jumping
back on the raft. Toward the end of the raft ride you reach Ultros
the octopus. After the fight, Sabin jumps in after Ultros and is
swept down river.
The game now gives you a choice of three scenarios. One with Terra, Edgar
and Banon, one with Locke, and the last one with Sabin. You can do these
in any order you want, it doesn't matter what order you pick. However,
if you do Terra, Edgar, and Banon's before Sabin's then Shadow will stay
longer.
Lete River continued
Party: Terra, Edgar, Banon
The trio continue the raft ride on the Lete River. Again, make sure
Banon doesn't kick the bucket or your game is over. At the end of the
ride you find yourself a little east of Narshe, which is where you
want to go.
(1) Narshe/Mines
Chest: Rune Edge [in mines] (if you don't get this chest until the World
of Ruin it'll become a Ribbon)
The guards won't let you in thru the main entrance so you'll have to
find another way in. Remember the secret entrance Locke showed you?
That's the way in. You're now in the mines. Go a little ways and
you come to a follow-the-light-maze. If you make a mistake all you
need to do is press the A button when the yellow light is in front
of you. If you miss it you'll have to fight some enemies and
then you'll have to start at the beginning of the maze again.
Once you get past this maze you can reach a cave of Moogles (and a
chest containing a Rune Edge or Ribbon if you wait) by going slightly
out of your way. Remember where this cave is because later in the game
Mog will join you here). Once you get out of the mines you will be back
in Arvis' House where you started. You will talk a bit with
Arvis and then the scenario will end.
(4) South Figaro
Party: Locke
Chest: Hyperwrist, RunningShoes
Items: Check the clock you see when you first come out of the secret
passage for an Elixir
Check a pail in the old man-who-wants-cider's house for Tonic
Additional items: Cider is located here (Rare item)
Old Clock-Key is located here (Rare item)
First of all, DO NOT talk the guards in MagiTek armor (unless of
course you have a death wish :) Oh, and don't forget to equip your
stuff. Go to the Item shop and talk to the merchant next to the clock.
This will start a fight. Use Locke's Steal command and you'll steal
the clothes right off him. Dressed as a merchant, enter the house
to the south of the Item Shop and go down stairs. The kid will only
allow you to pass if your dresses as a merchant. Now go up onto the
perimeter wall and talk to the green suited guard. Steal his clothes.
Go towards the center of town where you'll find three guards (one
guarding the door to the rich guy's house, one in MagiTek armor, and
one guarding the path to the rest of the town). Talk to the bottom
guards. Enter the Cafe and go downstairs. Steal the merchant's
clothes. You'll also get Cider. Go back to the house with the kid
and go upstairs. Talk to the old man at the desk. Go back down
stairs and give the password ("Courage") to the kid. He'll open up
a secret passage for you. Go to the upstairs of the house and into
the first room. Walk behind the bookcase to find a stairway. Go all
the way down and follow the hall. After you are asked about changing
clothes (doesn't matter if you do), go straight down into the
wall (there is a stairway there)
If you are wearing the merchant's clothes or your normal clothes you'll
hide in the rafters. If you're wearing the soldier's uniform you
stand next to the door and salute, and then when you rescue Celes she
says something close to what Princess Liea said in Star Wars when
Luke rescued her on the Death Star (replace soldier with Stormtrooper).
After dropping from the rafters, enter the open door. Remove Celes'
chains. Talk to the sleeping guard and take the clock key. The
second door is a save spot and the third is where you want to go.
Go to the clock in the far back and check it. Wind the clock to
open a secret passage.
(4) Secret Passage
Party: Locke, Celes
Chests: Iron Armor, Heavy Shld, RegalCutlass, X-Potion, Ribbon,
Ether, Earrings
BOSS: TunnlArmr
In the secret passage there is a spot that you can push on the left
wall to reach a stairway leading down to a X-Potion, a Ribbon, and
and Ether. Once you make it out of the secret passage you'll be in a
spot where all you need to do is leave the town. Go west to the Cave
of Figaro. You've been here before, just go back out the way you came
in. Don't forget the pond with the turtle is a recovery spring. As
you are about to exit the cave, TunnelArmr attacks.Defeating TunnelArmr
will end this scenario.
Hut (Gau's father's house)
Party: Sabin, Shadow
Enter the hut just east of where you start. Quickly talk to the guy
on the Chocobo. He sells lots of stuff. Next talk to Shadow and
he'll join you. Go east a bit then south until you come to a bridge.
This is the Imperial camp.
(9) Imperial Camp
Party: Sabin, Shadow
Your group hides and overhears the plans to storm Doma Castle.
(10)Doma Castle
Party: Cyan
BOSS: Leader
You can kill the soldiers on either side of the leader pretty easily
but just kill the leader and get it over with.
(9) Imperial Camp
Party: Sabin, Shadow
Chest: Star Pendant, Monster-in-a-box(Telstar), MithrilGlove,BarrierRing
In the left tent there is a chest. Kicking it brings the dogs, which
you have to fight, and hitting it brings a sentry which you fool by
meowing. Inside is a Star Pendant. There's a little bit of story
about Kefka poisoning Doma and you decide to try and stop him. After
the first time you chase him, instead of talking to him, explore the
camp for more treasures. You fight and chase him around for a bit but
are stopped by some soldiers. While fighting them, Kefka poisons Doma.
After showing a bunch of soldiers die of poison in Doma Castle you
control Cyan. Go to the throne room. After the King dies go to the
room east of the throne room. Cyan's family dies. Scene cuts back to
the Imperial Camp where Cyan joins Sabin and Shadow. Escape the camp.
After leaving the camp go south to the forest.
(11) Phantom Forest
Party: Sabin, Shadow, Cyan
Points of interest: after the first stretch of forest you go up, the pond
right in front of you is a recovery spring.
At the end of the forest you'll come to the Phantom Train. If you
haven't done Terra, Edgar, and Banon's scenerio yet, then Shadow
will leave you somewhere in the Forest.
(11) Phantom Train
Chests: Earrings, Monster-in-a-box(Specter), 2 Fenix Downs, Sniper Sight
BOSS: Ghost Train
Caboose: Upon enter the train go right to find the caboose. Talk to
the ghost and you can have him join you (if you use its
POSSESS command, and it works, you'll lose it). Also in the
caboose is a guy who'll tell you about the train, and a save
spot.
Car 1 & 2: In the first two cars there are a bunch of ghosts. These
ghosts will either try to join you, attack you, or sell
you stuff (Item Shop). The rest of the ghosts in the
train will do the same things.
Car 3: Upon entering a ghost comes and blocks the door behind you.
You have to kill the ghost to leave. Once back out, climb
to the top of the car and you'll jump across to the next car
and then again to car 5.
Car 5: Enter the car and pull the switch to detach the rear cars.
Pull it again to open the wall up so you can continue.
Car 6: Sit at the center table and the ghost will serve you (this
replenishes your stats). After sitting down the first time
sit down again with different members at the head of your
party to see different sequences (For instance, Shadow will
get up and feed Interceptor).
Car 7: 1st room: Siegfried attacks as you approach the chest. After
defeating him, he grabs the contents of the chest
and runs.
Car 8: 2nd room: four chests.
After car 8 your ghost companion leaves.
Car 9: save spot
Engine: Pull the 1st and 3rd switches on the inside then go out and
pull the switch on the smoke stack. The Ghost Train now
attacks. After showing the people of Doma enter the train
you are on the other side of the Phantom Forest. Go to the
mountain pass to the east.
(12)Barren Falls
Here Shadow leaves the party (if he hasn't already). Jump off the
edge of the cliff. You have to fight Piranha and a Rizopas as you
fall.
(13)The Veldt
Party: Sabin, Cyan
After landing you awake to find Gau standing next to you. He runs when
you speak to him. Until you have Dried Meat just attack Gau if you
meet him. Go east to the town of Mobliz.
(14)Mobliz
Items: search the clock in the messenger's house for Elixir
Additional items: You can get a Tintinabar here
Buy at least one Dried Meat at the item shop. Talk to the injured
lad from Maranda. After talking to him you can send a message to his
girlfriend at the messenger's house. It costs 500 GP. You can sleep
in the bed at the back of the Relic Shop so no need to spend money
at the Inn. After talking to the Relic Shop keeper go back to the
injured lad, another letter has arrived. For another 500 GP you can
send a record for the injured lad. Talk to the Relic Shop keeper
again, return to the lad for another letter, send a Tonic for another
500 GP, talk to the Relic Shop keeper, etc. Keep doing this and
eventually the injured lad will reward you with a Tintinabar for all
your help. Now leave town and go find Gau.
(13)The Veldt
When you see Gau use Dried Meat on him and he'll join you. Once you
have Gau and have advance his Rage skills as much as you want, go to
the cave in Crescent Mountain.
(15)Crescent Mountain
Party: Sabin, Cyan, Gau
Additional items: Exploring the cave Gau will find a Tonic for you
By taking Gau around inside the cave he'll find stuff. On the little
platform to the left of the entrance he'll find Tonic. On the
platform at the top left part of the cave Gau will pretend to have
found something. Sabin will walk over and Gau will scare him, causing
him to lose his pouch with 500 GP in it. Finally at the end of the
cave he'll find his treasure, a diving suit helmet. After you jump
in you'll be in the "Serpent's Trench."
Serpent's Trench
Chests: X-Potion, Green Beret
There are spots in the trench where you can pick a direction.
As you can see taking two lefts is the fastest way out but taking two
rights will get you all the treasure. Anyway you go you come out
of the trench at Nikeah.
(16)Nikeah
Items: check the clock in the Inn for Elixir
Besides the Elixir in the Inn, there really isn't much here. Go back
to the guy on the boat and hop aboard. End of Scenerio.
(1) Hills of Narshe
Party: Terra, Locke, Edgar, Sabin, Gau, Celes, Cyan
BOSS: Kefka
You'll fight in 3 groups. You have to defeat Kefka before his troops
reach Banon. Your best bet is probably to take out all the soldiers
then you can keep trying Kefka until you beat him. Or you can make
a party of four characters (with 2 and 1 in the other ones) and go
straight for Kefka. If done right you can dodge all the soldiers and
get to Kefka before they are even halfway to Banon. After the fight
Terra will morph because of the Esper and fly away.
(1) Narshe
Party: Pick four (3 if you want Shadow to join you a bit later) out of
Locke, Cyan, Edgar, Sabin, Celes, or Gau
Items: Check the clock in the Elder's house for Elixir
Chests: Wall Ring, Sneak Ring, Hyperwrist, ThiefKnife, Earrings, 5000 GP
You can sleep in the bed in the back room of the Weapon Shop. If
you go north to the mines and look at the little black hole to the
upper right of the entrance you'll see Umaro the sasquatch (he'll
join you later). Upon exiting go to Figaro (its in the same spot it
was before).
(2) Figaro
Enter the castle and go down the stairs to you left. Talk to the guy
and he'll take you (and the rest of Figaro Castle) past the mountains
to a point near Kohlingen (your next destination). Just exit Figaro
and go north. If you have both Edgar and Sabin in your party you'll
learn more about their past if you go to the spot where you can sleep.
If you enter the main part of Figaro and shop put Edgar at the head of
your party and the shopkeepers will give you a 50% discount.
(17)Kohlingen
Chests: Green Beret
Items: Check the clock in Rachel's house for Elixir
Check a pot in the hut northwest of Kohlingen for Hero Ring
Shadow is in the Cafe. If you have less than 4 in you party he'll
join you for 3000 GP. If you have 4 and you want him to join you
go back to Figaro and have the guy in the basement return Figaro back
to where it was. Then go back to Narshe and talk to one of your
companions. Change your party so it only has three members. Now
come back to Kohlingen the way you did before. If you have Locke and
go to the house in the top left corner you'll see a flashback telling
why Locke is so keen on keeping his word about protecting Terra and
Celes. The house on the top right will also show a flashback if you
have Locke and if you go behind the house and push down you'll find
a back entrance to this house which leads to a chest. From
Kohlingen go south to Jidoor or you can go northwest to a hut where
you'll find a Hero Ring in a pot then go south to Jidoor.
(18)Jidoor
Items: in the very top house check a pot for Tincture
From here head north (on the right side of the mountains) to Zozo.
Take a Chocobo for a faster trip. Just follow the light green strip
of grass.
(19)Zozo
Chests: Tincture, Chain Saw, Tonic, ThiefGlove, FireKnuckle, RunningShoes,
X-Potion
Items: check a pot in the far left building for Tincture and another pot
for Potion
BOSS: Dadaluma
Espers: Ramuh, Stray, Siren, Kirin
In the building marked Inn there is a clock you are supposed to reset.
The correct time is 6:10:50. Setting the clock open a secret passage
where a chest containing a Chain Saw is. The building marked as
Armor Shop has a chest with a Tonic. Go to the building marked as the
Relic Shop. Go up as far as you can and you'll find a chest with the
ThiefGlove. From there go back down to the floor with the doorless
doorway (just below the guy jumping from window to window). Push
over against the window and you'll jump across. Keep going up, jumping
from building to building where need be, and eventually you'll reach
Terra. Before you reach Terra you'll have to near Dadaluma. After
reaching Terra you'll get 4 Espers: Ramuh, Stray, Siren, and Kirin.
There are also two chests on each side of this room. Once your done
go down and talk to one of your other three companions that just
arrived. Everyone goes back down the building and you find yourself
back at the entrance of Zozo where your party will break up into two
groups: one consists of Celes, Locke, and two others of your choice.
Shadow splits again so you can't choose him. This group is the one
you'll control to get to your next destination. The other two
companions will return to Narshe. Next stop: Jidoor again.
(18)Jidoor
Go to the big house at the far north of town. Here you'll find the
director of the Opera. As he leaves he drops a letter. Read it and
you find out about Setzer, the wandering gambler who owns an airship
(which you need). From Jidoor go south to the Opera House (taking a
Chocobo makes the trip much faster).
(20)Opera House
BOSS: Ultros
Celes looks like the opera singer Maria, so she takes her place in
order to get to Setzer. As Celes you have to sing the right parts
of the song (the full song is printed in the book in Celes' dressing
room). The correct parts are:
Oh, my hero...
I'm the darkness...
Must I...
If you sing the wrong part you'll get kicked out of the opera house.
Re-enter and the director will let you try again. You only get four
tries to get it right before it's game over. Once you get it right,
keep talking to the guy who comes out. Then when he disappears grab
the flowers then go up to the platform on the top floor. If you take
too much time doing any of this you'll get kicked out again and will
have to start over from the beginning of the singing part again.
Take Locke and read the letter in the dressing room. Now return to
the balcony and talk to Impressario. Once Ultros shows himself on
the girders with a 4 ton weight poised over Celes' head, you'll have
5 minutes to get to him. First you have to go northeast where you'll
find a guy who tells you to pull the far right switch, do this then
return to Impressario and go to the northwest side of the balcony
where you'll find your way onto the girders. Navigate the girders
and make it to Ultros. When you're done Setzer will come and grab
Celes. After some convincing (with a nice double-headed coin)
Setzer will take you to your next destination in his airship.
(For more about the airship, see ON THE AIRSHIP).
(21)Albrook
Items: Search the clock in the Cafe for Elixir
Pot in weapon shop has Tincture
Search barrel next to the Inn for Potion
From Albrook head north past Vector and on up to the town of Tzen.
(Going to Tzen and Maranda is not mandatory, you can go directly to
Vector).
(22)Tzen
Nothing here but some info and some decent weapons and armor. From
here go southwest to Maranda.
(23)Maranda
Items: Search box to left of entrance of town for Revivify
Search box on right side of town for Remedy
The house in the top right corner is the house of the girl you were
sending stuff to for that injured lad. Next stop Vector.
(24)Vector
The Inn says it free but sometimes when you're sleeping the keeper
will steal 1000 GP. In the skinny house there is an old woman asking
if you pledge allegance to the Empire. Answer "no" and two guards
attack you. When you beat them and talk to the woman again she'll
heal you. Don't talk to any of the guards or you'll be attacked and
sent back to the entrance. If you go north to the Imperial Castle
you'll get attacked by Guardian. Run from it. To the right of
the Inn there is a guy hiding behind a box. Talk to him. Notice
where he moves to. When he distracts the guards go to that spot and
push on the box. Now go north and you'll be at the MagiTek Factory.
(24)MagiTek Factory
Chests: Flame Sabre, Tincture, X-Potion, ThunderBlade, Remedy, Zephyr Cape,
Blizzard, DragoonBoots, Tent, Gold Helmet,Gold Shld,Gold Armor,
Break Blade
BOSS: Ifrit, Shiva, Number 024, Number 128, Cranes
Espers: Ifrit, Shiva, Unicorn, Maduin, Shoat, Phantom, Carbunkl, Bismark
Go down the stairs and go to where the little hook is moving back and
forth. Push A to jump onto it. Get the chest and the jump back
across. Now go right and enter the second little pipe that is to the
right of the stairs. Grab the chest then climb back thru the pipe
and enter the first pipe. Grab the treasure and go across the conveyer
belt for another two treasures. Now get on the conveyer belt to go
down a level. Down here you'll find 5 chests: one on the left side,
one on the right side, one through a door just to the left of
where you entered, one at the bottom (you can see it when you go
down on from where you entered but you have to go around and underneath
to get it), and one in a small room to the east of the room with the
gold helmet in it. On the right wall there is a spot where you can
go between two walls to enter a pipe which leads to 2 more chests.
When you're ready step onto the conveyer belt to the right of where the
last belt dropped you off. You'll see Kefka push a couple of Espers
onto a conveyer belt. When you can move, follow the Espers. Go over
and talk to the Esper on the left. You'll now have to fight Ifrit and
Shiva. They'll give you their powers as magicite when you defeat them.
Now, entering the left door you'll find a save spot. The right
door is the way out. After you go up a bunch of stairs you'll come to
a hall with the Esper holding tanks in them. There is a hidden chest
in this room. Go to the far left end of the hall. Now go down nect
to the holding tank and search around. You'll find the Break Blade.
After the hall you'll reach the exit with Number 024 blocking it.
After you beat Number 024 you'll enter a room with Espers floating
in tanks. Go to the far north wall and press the switch. You'll
get the Espers: Unicorn, Maduin, Shoat, Phantom, Carbunkl, and
Bismark. Kefka comes out and Celes zaps herself, Kefka, and his
guards away. Follow Cid. Talk to Cid. Ride the rails. At the end
of the mine cart ride you'll have to fight Number 128. You'll now
be back in town. Follow the rails and you'll be back in the main
part of town where Setzer will come and get you. As you attempt
to get away in the airship you'll be attacked by 2 Cranes. Once
you defeat the cranes, you'll go back to Zozo automatically.
(19)Zozo
You'll automatically be in Terra's room. A magicite will glow and
Terra will remember. You now control Maduin, the Esper and Terra's
father, in the Esper's world. This part is fairly straightforward.
After the flashback you'll be in control of the airship. You can go
where ever you want now. Narshe is your next destination.
(1) Narshe
Items: Gold Hairpin (if you don't get Mog)
Points of interest: New stuff in the weapon and armor shops
As you enter a guard will appear and take you to Banon. From here
go to the house with the locked treasure chest. You'll find Lone Wolf
the pickpocket. He escapes and the chest is empty. Follow him north
to the mines. If you keep following you'll eventually reach him up
where the Esper in ice is. He's holding a Moogle hostage. Just hold
still for a bit and the Moogle will escape. Now you have a choice:
go over and talk to the Moogle and he joins your party and Lone Wolf
drops over the cliff, OR talk to Lone Wolf and you'll get Gold Hairpin
and then both Lone Wolf and Mog drops over the cliff. Now return to
town, do whatever shopping you want and go to the airship.
Getting Mog's Water Rondo Dance
Espers: Golem, Zoneseek
There are 3 different ways to get Mog's water rondo. For all of them
you need Mog in your party (DUH! :). So, add Mog to your party and...
METHOD 1: return to Crescent Mountain. Enter and jump into
the "Serpent Trench". When you get out of the trench you'll
be in Nikeah. Exit Nikeah (DO NOT GET ON THE SHIP!!) and go
north (to make the long trip back to the airship a lot faster
grab a Chocobo inside Nikeah). Keep going and you'll
eventually reach the hut where Sabin's scenerio started.
From here go back thru where the Imperial Base was, thru the
Phantom Forest, jump off at Barren Falls, and finally you're
back on the Veldt. Go get your airship and continue the game.
METHOD 2: This way is the longest but you can get almost all of Mog's
dances doing it this way. Land your airship at the entrance
to the Returner's hideout and jump on the raft on the Lete
River. This time the raft will go the way Sabin went the
first time and you'll end up near Gau's father's house.
From here you have to go thru Sabin's scenerio and hop on
the boat To South Figaro in Nikeah. Once in South Figaro
it's kinda cool: the captain of the ship smuggles you into
town in a treasure chest :) Now you have to go all the way
thru Mt. Kolts again and you'll finally be to the point
where you can retrieve the airship.
METHOD 3: This was is short and fast. Land the airship at Nikeah.
Take a Chocobo from here and go to Baren Falls. Jump in
and then go to the Serpent's Trench which will take you
back to Nikeah where the airship is waiting.
Once you have Mog's water rondo go to the Imperial Base next to the
bridge to the east of Vector. The Auction House in Jidoor is now open
making it possible to get Golem and Zoneseek now [see THE AUCTION HOUSE
for more info].
Imperial Base
If you enter without Terra you'll be kicked out. So if you don't have
Terra return to the airship and change party members. In the building
is a treasure room with a locked door. Make your way thru to the
other side of the base and exit. Head east and you'll enter the Cave
to the Sealed Gate.
(25)Cave to the Sealed Gate
Chests: Assassin, Tempest, Coin Toss, X-Potion, 3 Ethers, Genji Glove,
Tent, Inviz Edge, Water Skean, Remedy, 2000 GP, Elixir,
3 Magicites, Atma Weapon
In the room after the one with the moving bridges, pull the switch
on the bridge. Now follow the left path to reach a chest with Genji
Glove. Now go back and take the right path. Go up and pull the left
switch. Enter the doorway that appears, get the chest, and save your
game. Pulling the right switch makes you fight Ninja. Pull the switch
on the next bridge and go down to the stairway it makes. Search the
ground in the area that is below the stairway, there are 4 hidden
treasures: 1 to the left of the stairs, 1 a couple steps above the
hole going right, 1 a couple steps to the left of the slope that
leads up to the chest, and 1 a few steps above the chests. This is
the treasure that the Ninja refers to when you defeat him. Go thru the
hole after you get the chest and hidden stuff. Step on both switches
you can see. Go down and then left. Step on that switch and enter the
door that appears. After getting the treasure leave the room and go
right to the far bridge and then up. Pull the switch, cross the
bridge, and pull another switch. Go up and left across the brides.
Flick the switch inside the chest and return back to your right. Grab
the chest up the stairs then go down and exit the room. Go up the
stairs in the next room and your at the Sealed Gate. Now you have to
fight Kefka again (kinda). To get back to the airship all you need
to do is go down and out, and then go back thru the Imperial Base.
On the airship the Espers attack and you lose control of the ship,
crashing just south of Maranda. From here go northeast to Vector.
(24)Vector revisited - The Imperial Palace
Chests: Back Guard, X-Potion, Tincture, Gale Hairpin, Revivify
Points of interest: if you examine a toilet, you'll jump on it, squat,
and flush :)
Additional items: It's possible to get a Tintinabar and Charm Bangle
Go north to the Imperial Castle (the Guardian isn't here now). Follow
the guy who comes out to greet you on the stairs. Talk to Gestahl.
He'll invite you to a banquet, but before dinner you have four minutes
to talk to as many of the 24 soldiers in the castle as you can. The
more you talk to the better your reward. Don't waste time getting
treasures (you can get them later) and don't talk to Kefka (he rambles
on forever).
At the banquet: During the banquet you'll be given choices. Each
choice is worth a certain amount of points.
Towards the middle of the banquet Cid will ask if you want to take a
break. If you answer yes you can walk around the room. The four
sentries at Gestahl's sides will 'test your strength' if you talk
to them. Return to the center seat when you're ready to continue
the meal. Terra and Locke decide to head to Albrook. Before you go
remember to go back for all the treasure you saw while talking to
the soldiers. As you leave the banquet hall a sentry will approach
you and reward you for talking the soldiers. You will now be rewarded
based on the above point system as follows:
0-49 pts: Imperial troops withdraw from South Figaro
50-66 pts: Imperial troops withdraw from Doma
67-76 pts: The locked door in the house in the Imperial Base will
be unlocked.
77-89 pts: You get Tintinabar.
90-93 pts: You get Charm Bangle.
When you're done in Vector, return to the Imperial Base if you got
the reward that unlocks the treasure room. If not go to Tzen.
Imperial Base Again
Chests: Cherub Down, X-Potion, 8000 GP, Ether, Cure Ring, Back Guard,
2 Elixirs, RunningShoes, 20000 GP, Wall Ring, 13000 GP
Items: Check the stove for Flame Sabre
Go the house and down the stairs. The door is now unlocked if you
got that reward in Vector. Grab all the treasure (there is a hidden
chest in the bottom righthand corner of the room). Now leave the base
and go west to Tzen.
(22)Tzen
Espers: Sraphim
Talk to the guy hiding in the trees behind the Relic Shop. He'll sell
you the Esper Sraphim for 3000 GP. If you get Sraphim now you'll be
out 3000 GP but you'll have more time to have it equipped. If, however,
you wait until the World of Ruin you can buy it from the same guy for
a measly 10 GP.
(21)Albrook
Items: search box on right side of docks for Warp Stone
Party: Locke, Terra
Go the dock and get on the boat. Talk to General Leo. After you're
thru there, go to the Inn and take a nap. When you wake up return
to the ship and talk to Leo and your on your way.
(27)Thamasa
Party: Locke, Terra, Shadow
Items: Check the middle barrel by the item shop for Eyedrop
Check a barrel by the Relic shop for Soft
Check a barrel by the Elder's house for Echo Screen
Check a barrel by Strago's house for Green Cherry
Check left wall in the upstairs of Strago's house for Memento Ring
Once your ship lands, follow the light green path and then go out onto
the peninsula to get to Thamasa. Notice the Inn costs a lot
(1500 GP !!), after you talk to Strago, it'll only cost 1 GP (cool
beans :). After talking to Strago, go to the Inn and take a nap.
In the middle of the night Strago will come in and wake you up. His
grand-daughter Relm is in a house that's on fire. Talk to Strago
outside the burning house. He'll join you and you'll have to go
in to save Relm.
(27)Inside the Burning House
Party: Locke, Terra, Strago
Chests: Fire Rod, Ice Rod
BOSS: FlameEater
If you touch any of the roaming flames you'll be attacked by Balloons.
I suggest you equip someone with Shiva. When you come to a choice
of two doors pick the right one. You'll get attacked if you enter
the left one. You'll now have a choice of two more doors. The right
one has a chest in it. The left one leads you to two more doors.
The right one has an Ice Rod, and the left leads upstairs. Once
upstairs you'll meet the source of the flames - FlameEater. After
you defeat FlameEater you'll find Relm. After saving you, Shadow
will split (yet again). Now, with Strago, go west along the mountains
and you'll find your next destination - a cave.
(28)Gathering Place of the Espers
Party: Locke, Terra, Strago
Chests: Heal Rod, X-Potion, Tabby Suit, Chocobo Suit
BOSS: Ultros
In the first room there are 3 exits. The left one and the top one
lead to one another so the right one is the correct way to go. After
a bit you'll reach three statues, the source of all magic. As you
walk away from the statues your pal Ultros attacks. If you kill Ultros
with the Vanish/Doom technique Relm will still take credit for helping
defeat him even though she had nothing to do with it :) When you get to
the room with the save spot step onto one of the squares on the floor.
You'll fall down a level. The rightmost hole leads to a chest, the
top left hole leads to another two chests, and the bottom left hole
leads to the Espers.
(27)Back in Thamasa
BOSS: Kefka (you fight against him with General Leo)
This is almost like a fake ending: the Espers and the humans have
reached an agreement and everyone is happy.... then Kefka shows up.
You now have control of General Leo. If you try to leave town you'll
be attacked by the invincible Guardian. Go talk to Kefka, you'll have
to fight him. It doesn't matter how you fight him, you're going to
win (or so you think). You now have control of the airship again.
If you re-enter Thamasa you'll find Strago's friend Gungho and you'll
learn more about Hidon (who you can defeat later). When you're ready
enter the airship. The island with the Sealed Gate on it will break
off and float up into the sky. When you're ready go and find the
floating continent. Pick a party of 3 and you're on your way.
On the way to the Floating Island
BOSS: Ultros, Chupon, Air Force
Before reaching the Floating Island you'll have to fight a whole
bunch of Sky Armors and Spit Fires, and then when you're almost there
you get to fight you good buddy Ultros, but this time he's brought
his friend Chupon. After Chupon sneezes you away (if you kill Ultros
before Chupon appears using the Vanish/Doom trick Chupon won't show
up and instead of being sneezed off you'll just kinda jump off :),
you'll fall off the airship and have to fight Air Force. After
defeating it you'll land on the Floating Island.
Floating Island
Chests (Blue orbs): Murasame, Monster-in-a-box(Gigantos), Beret, Elixir
Additional items: Gigantos gives you Hardened
BOSS: AtmaWeapon, Nerapa
You'll land near a save spot. And just a little below that you'll
see Shadow. He'll join you when you talk to him. Go right and you'll
come to a stairway leading to a seemingly solid wall. Just press up
against the wall and it'll open up. When you come to a blue orb,
examine it and you'll get Murasame. Go as far as you can to the right
and push down along the wall until you find a path leading to another
blue orb. This one has a monster-in-a-box, namely Gigantos. When
you beat it you get the Hardened. Now go back to your left a little
until you see a indentation on the upper wall. Press you here and a
passage will open up. Go up and step into the center of the square.
When you reappear go down as far as you can and then press up into the
indentation on your right. Now go right and down and right again.
Follow this path and enter the transporter. Now enter the bottom
left transporter. Go down and step on the switch and then go up and
step on another switch. Now go down and left until you come to stairs
going down. Go down as far as you can and then go right. Follow this
path until you have a choice of going left or right. Go right and
step on the switch. Before entering the path that opens, go to your
far right and get a Beret from the blue orb. Now go back to the
transporter and go down to another transporter which leads to a save
spot. Save your game and then go back up and enter the other
transporter. When you go down the stairs you have a choice of
returning to the airship (if you do return to the airship, Shadow
will leave the party, but he'll be waiting for you in the same
spot he was before, so when you come back to the Floating Island
you can get him again). Go left and up where you'll meet AtmaWeapon.
After defeating it, Shadow splits again. Go up and you'll
find Kefka and Gestahl. Celes comes and join you. Kefka moves the
Goddesses out of alignment. When Shadow comes back run like crazy.
You have 6 minutes to get away. To get the blue orb containing an
Elixir go around to the right side and then go up to it (approaching
it from the left side will cause the floor to fall away). Once
you reach something that looks like a save spot, examine it and you'll
fight Nerapa. After you beat Nerapa run to the edge and choose 'wait'
twice then just sit there. When there is 5 seconds left Shadow will
come and jump with you. This is the end of the World of Balance.
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