Bo Zhao
Notes
Bo Zháo was born to middle class
parents in 2010, just before the chaos that erupted during Hong
Kong's bid for independence. Childhood memories of the resulting
troubles led her to enter the HK police force. She was a very
dedicated patrol officer - her attention to duty pretty much
prevented her developing much of a personal life. While not by nature
reclusive, she felt (and still feels) a strong attachment to ensuring
that the police pay some attention to the needs of ordinary citizens
- an attitude that is unusual among her fellow officers. The death of
her parents in an apartment fire left her even more isolated, and she
poured even more energy into her career, rapidly rising through the
ranks of the HKPD vice department.
Her career took a different turn however one
night when what should have been a routine arrest of a small-time
drug dealer turned into a confrontation with his supplier - and the
supplier's gang. The fight left Bo almost dead, and as a last resort,
her body was tranferred to a cybernetic life-support system. Bo's
exemplary record gained her a second chance, as a cyborg officer for
HKPD ESWAT. She also has a partner - who has become a cyberbrain
after a similar accident - called Charley-1
Notes: Bo comes from Mike Surbrook's
Silent
Mobius Zeta game.
CHA
|
VAL
|
COST
|
|
STR
DEX
CON
BOD
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
Total cost
|
18/30
15/24
13/18
10/16
18
11
14
15
4/8
3/4
3/5
7/9
26
26
|
8
15
6
8
2
4
2
5
89
|
|
OCV:
DCV:
ECV:
|
8
8
4
|
Run:
Jump:
Swim:
|
10" / 20"
6"/12"
0"/0"
|
Cost
|
Powers and
Skills
|
12
9
2
|
HTH Combat Training: +4 with Block,
Dodge and Strike
Pistol Training: +3 CSL with
Pistols
Pistol Training: +1 RMod with
Pistols
|
3
|
Cybereyes: Flare Filter: Flash
Defense for Sight Group, 5 DEF, Only vs Light-based flashes
(-1/2), Cybersystem (-1/4)
|
1
|
Cybereyes: Grit Filter: Flash
Defense for Sight Group, 3 DEF, Not vs Light-based flashes
(-1), Cybersystem (-1/4)
|
4
2
|
Cybereyes: Low-light: UV Vision,
Cybersystem (-1/4)
Cybereyes: Thermographic Vision: IR
Vision, Cybersystem (-1/4)
|
4
|
Cyberlimbs: Body +4, Does not affect
figured (-1/2), Cybersystem (-1/4)
|
2
|
Cyberlimbs: Armor: 2 DEF, Location
6-9, 14-18 (-1), Cybersystem (-1/4)
|
3
|
Cyberlimbs: STR +7, Does not affect
figured CHA (-1/2), Cybersystem (-1/4)
|
6
|
Speed Legs: Running: +4" (10"
total), Cybersystem (-1/4)
|
16
|
Knucklespurs and forearm blades 1
1/2d6 HKA, 0 END (+1/2), reduced penetration (-1/4),
restrainable (-1/4), Blade weapon (-1/4), cybersystem
(-1/4)
|
7
|
Megadyne Body: Density Increase, 1
Level, 0 End, Persistent, Always On: +5 STR, +1 PD/ED, -1"
KB, 200kg
|
-2
|
Megadyne Body: Swimming: -2" (0"
Total)
|
15
|
Reflex Augmentation: DEX +9, Does
not affect figured characteristics (-1/2), Cybersystem
(-1/4)
|
2
|
Skeletal Reinforcement - Level 1:
Body +2, Does not affect figured characteristics (-1/2),
Cybersystem (-1/4)
|
2
9
|
Skeletal Reinforcement - Level 1: PD
+3, Cybersystem (-1/4)
Vitals Sheathing and Skull
Reinforcement: Armor: 5 DEF, Invisible Power Effects (+1/2),
Locations 3-5, 10-13 (-1), Does NOT defend against the first
1 body damage of each attack, Reduced Penetration attacks
are considered separate attacks, as are Autofire shots
(-1/4), Cybersystem (-1/4)
|
4
|
Vitals Sheathing and Skull
Reinforcement: Armor: +2 DEF, Invisible Power Effects
(+1/2), Locations 3-5, 10-11 (-1), Does NOT defend against
the first 1 body damage of each attack, Reduced Penetration
attacks are considered separate attacks, as are Autofire
shots (-1/4), Cybersystem (-1/4)
|
16
|
Speed Booster: Speed +2, Cybersystem
(-1/4)
|
16
|
Trauma Editor - Level 2: Damage
Reduction: 1/2 Physical/Energy, Resistant Damage Reduction
only affects Stun (-1/2), Side Effect - user takes all Stun
damage after Trauma Editor shuts off (-1), 2 charges of 1
Turn (-1), Cybersystem (-1/4)
|
8
|
Impact Compensator. Aid: 1 1/2d6 to
STUN. Trigger - User takes Stun (+1/4), Invisible to Sight
(+1/2), Self Only (-1/2), Only to starting values (-1/2), 6
charges (-3/4), Cybersystem (-1/4)
|
9
|
Respiration Augmentation: CON +5,
REC +2. Does not effect figured (-1/2), Cyber system
(-1/4)
|
2
|
AK: Hong Kong
11-
|
3
|
Climbing 14-
|
3
|
Combat Driving
14-
|
3
|
Concealment 13-
|
3
|
Fast Draw 14-
|
4
|
Cantonese (native),
English, Conversation, Japanese,
Conversation
|
3
|
Scholar
|
4
|
KS: Asian Underworld, KS:
Criminology, KS: Forensics, KS: Cybernetics (all
11-)
|
2
|
PS: Police Officer
11-
|
12
|
Shadowing 11-, Stealth 14-,
Streetwise 12-, Tracking 13-
|
2
|
TF: Ground
Vehicles
|
2
|
WF: Small Arms
|
|
20
|
Follower:
100 point Base Computer - INT 40, DEX 10, EGO 10,
SPD 2
|
|
Skill Database (30 point
"skill" pool) Limited Selection of Skills
(-1/2)
|
|
Programs: Database search,
Perform sensor scan, Use requested skill,upload new
skill set
|
|
Computer powers: Mindlink
(only with Bo Zháo), Life support: does not
eat/sleep/excrete, Absolute Time Sense, Eidetic
memory, Lightning Calculator, Clairsentience
(sight) up to 6200 Km (only sites that can be seen
from the air, -1/2, extra time, 1 minute, -1 1/2,
affected by extreme weather conditions, -1/2),
IR/UV vision, HR radio hearing
|
|
213
263
|
Total Powers & Skills Cost
Total Character Cost
|
150+
|
Disadvantages:
|
5
20
10
10
15
15
10
10
5
|
Enraged: Innocents harmed
11-/14-
Hunted: Red Sign Triad, more pow,
NCI, 8-
Watched: HK Police Department, more
pow, NCI, 8-
Physical Limitation: Requires
specialized medical attention
Psychological Limitation:
Believes in justice rather than
strict legal code
Impulsive
Hates drug dealers
Protects innocents
Reputation: ESWAT Officer
8-
|
Normal Equipment
Handcuffs: 4 DEF, 1 BOD entangle,
transparent, -2 OCV only entangles two limbs, no range, 2 reusable
charges
S&W Gyrojet pistol - various
rounds:
Slug: 2+1d6 HKA +1 OCV, +1 Rmod, +1 STUN mod,
8 shots
Flechette: 3+1d6 HKA +1 OCV, +2 Rmod, RR, RP,
8 shots
HE: 2+1d6 HKA +1 OCV, Explosion, 8
shots
HEAP: 2d6 HKA, +1 Rmod, +1 STUN mod AP, 8
shots
with laser sight +1 OCV, +1 Rmod
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